When using bash-specific features, scripts using env to call bash are more convenient, as bash be installed in different places according the OS. Same applies for other languages' interpreters.
51 lines
1.7 KiB
Bash
Executable File
51 lines
1.7 KiB
Bash
Executable File
#!/usr/bin/env bash
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#
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# Copyright 2015 The Rust Project Developers. See the COPYRIGHT
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# file at the top-level directory of this distribution and at
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# http://rust-lang.org/COPYRIGHT.
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#
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# Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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# http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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# <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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# option. This file may not be copied, modified, or distributed
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# except according to those terms.
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# A script to update the references for particular tests. The idea is
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# that you do a run, which will generate files in the build directory
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# containing the (normalized) actual output of the compiler. This
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# script will then copy that output and replace the "expected output"
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# files. You can then commit the changes.
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#
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# If you find yourself manually editing a foo.stderr file, you're
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# doing it wrong.
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if [[ "$1" == "--help" || "$1" == "-h" || "$1" == "" || "$2" == "" ]]; then
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echo "usage: $0 <build-directory> <relative-path-to-rs-files>"
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echo ""
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echo "For example:"
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echo " $0 ../../../build/x86_64-apple-darwin/test/ui *.rs */*.rs"
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fi
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MYDIR=$(dirname $0)
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BUILD_DIR="$1"
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shift
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while [[ "$1" != "" ]]; do
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STDERR_NAME="${1/%.rs/.stderr}"
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STDOUT_NAME="${1/%.rs/.stdout}"
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shift
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if [ -f $BUILD_DIR/$STDOUT_NAME ] && \
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! (diff $BUILD_DIR/$STDOUT_NAME $MYDIR/$STDOUT_NAME >& /dev/null); then
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echo updating $MYDIR/$STDOUT_NAME
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cp $BUILD_DIR/$STDOUT_NAME $MYDIR/$STDOUT_NAME
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fi
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if [ -f $BUILD_DIR/$STDERR_NAME ] && \
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! (diff $BUILD_DIR/$STDERR_NAME $MYDIR/$STDERR_NAME >& /dev/null); then
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echo updating $MYDIR/$STDERR_NAME
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cp $BUILD_DIR/$STDERR_NAME $MYDIR/$STDERR_NAME
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fi
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done
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