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The existing implementation uses Python to launch a set of Rust-written binaries. Unfortunately, this is currently broken; it seems that some updates meant it no longer compiles. There is also a problem that support for more float types (`f16`, `f128`) would be difficult to add since this is very specialized to `f32` and `f64`. Because of these sortcomings, migrate to a version written in Rust. This version should be significantly faster; test generators can execute in parallel, and test cases are chunked and parallelized. This should also resolve the preexisting "... the worker processes are leaked and stick around forever" comment. This change also introduces genericism over float types and properties, meaning it will be much easier to extend support to newly added types. `num::BigRational` is used in place of Python's fractions for infinite-precision calculations. |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.