a5bb0a3a45
floating point numbers for real. This will break code that looks like: let mut x = 0; while ... { x += 1; } println!("{}", x); Change that code to: let mut x = 0i; while ... { x += 1; } println!("{}", x); Closes #15201. [breaking-change]
84 lines
2.2 KiB
Rust
84 lines
2.2 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// Exercise the unused_mut attribute in some positive and negative cases
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#![allow(dead_assignment)]
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#![allow(unused_variable)]
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#![allow(dead_code)]
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#![deny(unused_mut)]
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fn main() {
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// negative cases
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let mut a = 3i; //~ ERROR: variable does not need to be mutable
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let mut a = 2i; //~ ERROR: variable does not need to be mutable
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let mut b = 3i; //~ ERROR: variable does not need to be mutable
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let mut a = vec!(3i); //~ ERROR: variable does not need to be mutable
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let (mut a, b) = (1i, 2i); //~ ERROR: variable does not need to be mutable
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match 30i {
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mut x => {} //~ ERROR: variable does not need to be mutable
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}
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match (30i, 2i) {
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(mut x, 1) | //~ ERROR: variable does not need to be mutable
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(mut x, 2) |
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(mut x, 3) => {
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}
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_ => {}
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}
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let x = |mut y: int| 10i; //~ ERROR: variable does not need to be mutable
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fn what(mut foo: int) {} //~ ERROR: variable does not need to be mutable
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// positive cases
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let mut a = 2i;
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a = 3i;
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let mut a = Vec::new();
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a.push(3i);
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let mut a = Vec::new();
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callback(|| {
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a.push(3i);
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});
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let (mut a, b) = (1i, 2i);
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a = 34;
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match 30i {
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mut x => {
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x = 21i;
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}
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}
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match (30i, 2i) {
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(mut x, 1) |
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(mut x, 2) |
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(mut x, 3) => {
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x = 21
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}
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_ => {}
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}
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let x = |mut y: int| y = 32i;
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fn nothing(mut foo: int) { foo = 37i; }
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// leading underscore should avoid the warning, just like the
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// unused variable lint.
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let mut _allowed = 1i;
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}
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fn callback(f: ||) {}
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// make sure the lint attribute can be turned off
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#[allow(unused_mut)]
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fn foo(mut a: int) {
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let mut a = 3i;
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let mut b = vec!(2i);
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}
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