rust/src/libcore/default.rs
2015-11-12 05:16:08 +00:00

165 lines
3.8 KiB
Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! The `Default` trait for types which may have meaningful default values.
//!
//! Sometimes, you want to fall back to some kind of default value, and
//! don't particularly care what it is. This comes up often with `struct`s
//! that define a set of options:
//!
//! ```
//! # #[allow(dead_code)]
//! struct SomeOptions {
//! foo: i32,
//! bar: f32,
//! }
//! ```
//!
//! How can we define some default values? You can use `Default`:
//!
//! ```
//! # #[allow(dead_code)]
//! #[derive(Default)]
//! struct SomeOptions {
//! foo: i32,
//! bar: f32,
//! }
//!
//!
//! fn main() {
//! let options: SomeOptions = Default::default();
//! }
//! ```
//!
//! Now, you get all of the default values. Rust implements `Default` for various primitives types.
//! If you have your own type, you need to implement `Default` yourself:
//!
//! ```
//! # #![allow(dead_code)]
//! enum Kind {
//! A,
//! B,
//! C,
//! }
//!
//! impl Default for Kind {
//! fn default() -> Kind { Kind::A }
//! }
//!
//! #[derive(Default)]
//! struct SomeOptions {
//! foo: i32,
//! bar: f32,
//! baz: Kind,
//! }
//!
//!
//! fn main() {
//! let options: SomeOptions = Default::default();
//! }
//! ```
//!
//! If you want to override a particular option, but still retain the other defaults:
//!
//! ```
//! # #[allow(dead_code)]
//! # #[derive(Default)]
//! # struct SomeOptions {
//! # foo: i32,
//! # bar: f32,
//! # }
//! fn main() {
//! let options = SomeOptions { foo: 42, ..Default::default() };
//! }
//! ```
#![stable(feature = "rust1", since = "1.0.0")]
use marker::Sized;
/// A trait for giving a type a useful default value.
///
/// A struct can derive default implementations of `Default` for basic types using
/// `#[derive(Default)]`.
///
/// # Examples
///
/// ```
/// # #[allow(dead_code)]
/// #[derive(Default)]
/// struct SomeOptions {
/// foo: i32,
/// bar: f32,
/// }
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub trait Default: Sized {
/// Returns the "default value" for a type.
///
/// Default values are often some kind of initial value, identity value, or anything else that
/// may make sense as a default.
///
/// # Examples
///
/// Using built-in default values:
///
/// ```
/// let i: i8 = Default::default();
/// let (x, y): (Option<String>, f64) = Default::default();
/// let (a, b, (c, d)): (i32, u32, (bool, bool)) = Default::default();
/// ```
///
/// Making your own:
///
/// ```
/// # #[allow(dead_code)]
/// enum Kind {
/// A,
/// B,
/// C,
/// }
///
/// impl Default for Kind {
/// fn default() -> Kind { Kind::A }
/// }
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
fn default() -> Self;
}
macro_rules! default_impl {
($t:ty, $v:expr) => {
#[stable(feature = "rust1", since = "1.0.0")]
impl Default for $t {
#[inline]
fn default() -> $t { $v }
}
}
}
default_impl! { (), () }
default_impl! { bool, false }
default_impl! { char, '\x00' }
default_impl! { usize, 0 }
default_impl! { u8, 0 }
default_impl! { u16, 0 }
default_impl! { u32, 0 }
default_impl! { u64, 0 }
default_impl! { isize, 0 }
default_impl! { i8, 0 }
default_impl! { i16, 0 }
default_impl! { i32, 0 }
default_impl! { i64, 0 }
default_impl! { f32, 0.0f32 }
default_impl! { f64, 0.0f64 }