T-O-R-U-S 72a25d05bf Use implicit capture syntax in format_args
This updates the standard library's documentation to use the new syntax. The
documentation is worthwhile to update as it should be more idiomatic
(particularly for features like this, which are nice for users to get acquainted
with). The general codebase is likely more hassle than benefit to update: it'll
hurt git blame, and generally updates can be done by folks updating the code if
(and when) that makes things more readable with the new format.

A few places in the compiler and library code are updated (mostly just due to
already having been done when this commit was first authored).
2022-03-10 10:23:40 -05:00

814 lines
31 KiB
Rust

#[cfg(all(test, not(any(target_os = "emscripten", target_env = "sgx"))))]
mod tests;
use crate::fmt;
use crate::io::{self, ErrorKind};
use crate::net::{Ipv4Addr, Ipv6Addr, SocketAddr, ToSocketAddrs};
use crate::sys_common::net as net_imp;
use crate::sys_common::{AsInner, FromInner, IntoInner};
use crate::time::Duration;
/// A UDP socket.
///
/// After creating a `UdpSocket` by [`bind`]ing it to a socket address, data can be
/// [sent to] and [received from] any other socket address.
///
/// Although UDP is a connectionless protocol, this implementation provides an interface
/// to set an address where data should be sent and received from. After setting a remote
/// address with [`connect`], data can be sent to and received from that address with
/// [`send`] and [`recv`].
///
/// As stated in the User Datagram Protocol's specification in [IETF RFC 768], UDP is
/// an unordered, unreliable protocol; refer to [`TcpListener`] and [`TcpStream`] for TCP
/// primitives.
///
/// [`bind`]: UdpSocket::bind
/// [`connect`]: UdpSocket::connect
/// [IETF RFC 768]: https://tools.ietf.org/html/rfc768
/// [`recv`]: UdpSocket::recv
/// [received from]: UdpSocket::recv_from
/// [`send`]: UdpSocket::send
/// [sent to]: UdpSocket::send_to
/// [`TcpListener`]: crate::net::TcpListener
/// [`TcpStream`]: crate::net::TcpStream
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// fn main() -> std::io::Result<()> {
/// {
/// let socket = UdpSocket::bind("127.0.0.1:34254")?;
///
/// // Receives a single datagram message on the socket. If `buf` is too small to hold
/// // the message, it will be cut off.
/// let mut buf = [0; 10];
/// let (amt, src) = socket.recv_from(&mut buf)?;
///
/// // Redeclare `buf` as slice of the received data and send reverse data back to origin.
/// let buf = &mut buf[..amt];
/// buf.reverse();
/// socket.send_to(buf, &src)?;
/// } // the socket is closed here
/// Ok(())
/// }
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub struct UdpSocket(net_imp::UdpSocket);
impl UdpSocket {
/// Creates a UDP socket from the given address.
///
/// The address type can be any implementor of [`ToSocketAddrs`] trait. See
/// its documentation for concrete examples.
///
/// If `addr` yields multiple addresses, `bind` will be attempted with
/// each of the addresses until one succeeds and returns the socket. If none
/// of the addresses succeed in creating a socket, the error returned from
/// the last attempt (the last address) is returned.
///
/// # Examples
///
/// Creates a UDP socket bound to `127.0.0.1:3400`:
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:3400").expect("couldn't bind to address");
/// ```
///
/// Creates a UDP socket bound to `127.0.0.1:3400`. If the socket cannot be
/// bound to that address, create a UDP socket bound to `127.0.0.1:3401`:
///
/// ```no_run
/// use std::net::{SocketAddr, UdpSocket};
///
/// let addrs = [
/// SocketAddr::from(([127, 0, 0, 1], 3400)),
/// SocketAddr::from(([127, 0, 0, 1], 3401)),
/// ];
/// let socket = UdpSocket::bind(&addrs[..]).expect("couldn't bind to address");
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn bind<A: ToSocketAddrs>(addr: A) -> io::Result<UdpSocket> {
super::each_addr(addr, net_imp::UdpSocket::bind).map(UdpSocket)
}
/// Receives a single datagram message on the socket. On success, returns the number
/// of bytes read and the origin.
///
/// The function must be called with valid byte array `buf` of sufficient size to
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
/// excess bytes may be discarded.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// let mut buf = [0; 10];
/// let (number_of_bytes, src_addr) = socket.recv_from(&mut buf)
/// .expect("Didn't receive data");
/// let filled_buf = &mut buf[..number_of_bytes];
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.0.recv_from(buf)
}
/// Receives a single datagram message on the socket, without removing it from the
/// queue. On success, returns the number of bytes read and the origin.
///
/// The function must be called with valid byte array `buf` of sufficient size to
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
/// excess bytes may be discarded.
///
/// Successive calls return the same data. This is accomplished by passing
/// `MSG_PEEK` as a flag to the underlying `recvfrom` system call.
///
/// Do not use this function to implement busy waiting, instead use `libc::poll` to
/// synchronize IO events on one or more sockets.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// let mut buf = [0; 10];
/// let (number_of_bytes, src_addr) = socket.peek_from(&mut buf)
/// .expect("Didn't receive data");
/// let filled_buf = &mut buf[..number_of_bytes];
/// ```
#[stable(feature = "peek", since = "1.18.0")]
pub fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.0.peek_from(buf)
}
/// Sends data on the socket to the given address. On success, returns the
/// number of bytes written.
///
/// Address type can be any implementor of [`ToSocketAddrs`] trait. See its
/// documentation for concrete examples.
///
/// It is possible for `addr` to yield multiple addresses, but `send_to`
/// will only send data to the first address yielded by `addr`.
///
/// This will return an error when the IP version of the local socket
/// does not match that returned from [`ToSocketAddrs`].
///
/// See [Issue #34202] for more details.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.send_to(&[0; 10], "127.0.0.1:4242").expect("couldn't send data");
/// ```
///
/// [Issue #34202]: https://github.com/rust-lang/rust/issues/34202
#[stable(feature = "rust1", since = "1.0.0")]
pub fn send_to<A: ToSocketAddrs>(&self, buf: &[u8], addr: A) -> io::Result<usize> {
match addr.to_socket_addrs()?.next() {
Some(addr) => self.0.send_to(buf, &addr),
None => {
Err(io::const_io_error!(ErrorKind::InvalidInput, "no addresses to send data to"))
}
}
}
/// Returns the socket address of the remote peer this socket was connected to.
///
/// # Examples
///
/// ```no_run
/// use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket};
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.connect("192.168.0.1:41203").expect("couldn't connect to address");
/// assert_eq!(socket.peer_addr().unwrap(),
/// SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(192, 168, 0, 1), 41203)));
/// ```
///
/// If the socket isn't connected, it will return a [`NotConnected`] error.
///
/// [`NotConnected`]: io::ErrorKind::NotConnected
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// assert_eq!(socket.peer_addr().unwrap_err().kind(),
/// std::io::ErrorKind::NotConnected);
/// ```
#[stable(feature = "udp_peer_addr", since = "1.40.0")]
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.0.peer_addr()
}
/// Returns the socket address that this socket was created from.
///
/// # Examples
///
/// ```no_run
/// use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket};
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// assert_eq!(socket.local_addr().unwrap(),
/// SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 34254)));
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.socket_addr()
}
/// Creates a new independently owned handle to the underlying socket.
///
/// The returned `UdpSocket` is a reference to the same socket that this
/// object references. Both handles will read and write the same port, and
/// options set on one socket will be propagated to the other.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// let socket_clone = socket.try_clone().expect("couldn't clone the socket");
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn try_clone(&self) -> io::Result<UdpSocket> {
self.0.duplicate().map(UdpSocket)
}
/// Sets the read timeout to the timeout specified.
///
/// If the value specified is [`None`], then [`read`] calls will block
/// indefinitely. An [`Err`] is returned if the zero [`Duration`] is
/// passed to this method.
///
/// # Platform-specific behavior
///
/// Platforms may return a different error code whenever a read times out as
/// a result of setting this option. For example Unix typically returns an
/// error of the kind [`WouldBlock`], but Windows may return [`TimedOut`].
///
/// [`read`]: io::Read::read
/// [`WouldBlock`]: io::ErrorKind::WouldBlock
/// [`TimedOut`]: io::ErrorKind::TimedOut
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_read_timeout(None).expect("set_read_timeout call failed");
/// ```
///
/// An [`Err`] is returned if the zero [`Duration`] is passed to this
/// method:
///
/// ```no_run
/// use std::io;
/// use std::net::UdpSocket;
/// use std::time::Duration;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
/// let result = socket.set_read_timeout(Some(Duration::new(0, 0)));
/// let err = result.unwrap_err();
/// assert_eq!(err.kind(), io::ErrorKind::InvalidInput)
/// ```
#[stable(feature = "socket_timeout", since = "1.4.0")]
pub fn set_read_timeout(&self, dur: Option<Duration>) -> io::Result<()> {
self.0.set_read_timeout(dur)
}
/// Sets the write timeout to the timeout specified.
///
/// If the value specified is [`None`], then [`write`] calls will block
/// indefinitely. An [`Err`] is returned if the zero [`Duration`] is
/// passed to this method.
///
/// # Platform-specific behavior
///
/// Platforms may return a different error code whenever a write times out
/// as a result of setting this option. For example Unix typically returns
/// an error of the kind [`WouldBlock`], but Windows may return [`TimedOut`].
///
/// [`write`]: io::Write::write
/// [`WouldBlock`]: io::ErrorKind::WouldBlock
/// [`TimedOut`]: io::ErrorKind::TimedOut
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_write_timeout(None).expect("set_write_timeout call failed");
/// ```
///
/// An [`Err`] is returned if the zero [`Duration`] is passed to this
/// method:
///
/// ```no_run
/// use std::io;
/// use std::net::UdpSocket;
/// use std::time::Duration;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
/// let result = socket.set_write_timeout(Some(Duration::new(0, 0)));
/// let err = result.unwrap_err();
/// assert_eq!(err.kind(), io::ErrorKind::InvalidInput)
/// ```
#[stable(feature = "socket_timeout", since = "1.4.0")]
pub fn set_write_timeout(&self, dur: Option<Duration>) -> io::Result<()> {
self.0.set_write_timeout(dur)
}
/// Returns the read timeout of this socket.
///
/// If the timeout is [`None`], then [`read`] calls will block indefinitely.
///
/// [`read`]: io::Read::read
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_read_timeout(None).expect("set_read_timeout call failed");
/// assert_eq!(socket.read_timeout().unwrap(), None);
/// ```
#[stable(feature = "socket_timeout", since = "1.4.0")]
pub fn read_timeout(&self) -> io::Result<Option<Duration>> {
self.0.read_timeout()
}
/// Returns the write timeout of this socket.
///
/// If the timeout is [`None`], then [`write`] calls will block indefinitely.
///
/// [`write`]: io::Write::write
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_write_timeout(None).expect("set_write_timeout call failed");
/// assert_eq!(socket.write_timeout().unwrap(), None);
/// ```
#[stable(feature = "socket_timeout", since = "1.4.0")]
pub fn write_timeout(&self) -> io::Result<Option<Duration>> {
self.0.write_timeout()
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// When enabled, this socket is allowed to send packets to a broadcast
/// address.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_broadcast(false).expect("set_broadcast call failed");
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn set_broadcast(&self, broadcast: bool) -> io::Result<()> {
self.0.set_broadcast(broadcast)
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// For more information about this option, see [`UdpSocket::set_broadcast`].
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_broadcast(false).expect("set_broadcast call failed");
/// assert_eq!(socket.broadcast().unwrap(), false);
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn broadcast(&self) -> io::Result<bool> {
self.0.broadcast()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If enabled, multicast packets will be looped back to the local socket.
/// Note that this might not have any effect on IPv6 sockets.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn set_multicast_loop_v4(&self, multicast_loop_v4: bool) -> io::Result<()> {
self.0.set_multicast_loop_v4(multicast_loop_v4)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see [`UdpSocket::set_multicast_loop_v4`].
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
/// assert_eq!(socket.multicast_loop_v4().unwrap(), false);
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.0.multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for
/// this socket. The default value is 1 which means that multicast packets
/// don't leave the local network unless explicitly requested.
///
/// Note that this might not have any effect on IPv6 sockets.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn set_multicast_ttl_v4(&self, multicast_ttl_v4: u32) -> io::Result<()> {
self.0.set_multicast_ttl_v4(multicast_ttl_v4)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// For more information about this option, see [`UdpSocket::set_multicast_ttl_v4`].
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
/// assert_eq!(socket.multicast_ttl_v4().unwrap(), 42);
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.0.multicast_ttl_v4()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
/// Note that this might not have any affect on IPv4 sockets.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn set_multicast_loop_v6(&self, multicast_loop_v6: bool) -> io::Result<()> {
self.0.set_multicast_loop_v6(multicast_loop_v6)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// For more information about this option, see [`UdpSocket::set_multicast_loop_v6`].
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
/// assert_eq!(socket.multicast_loop_v6().unwrap(), false);
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.0.multicast_loop_v6()
}
/// Sets the value for the `IP_TTL` option on this socket.
///
/// This value sets the time-to-live field that is used in every packet sent
/// from this socket.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_ttl(42).expect("set_ttl call failed");
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.0.set_ttl(ttl)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// For more information about this option, see [`UdpSocket::set_ttl`].
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.set_ttl(42).expect("set_ttl call failed");
/// assert_eq!(socket.ttl().unwrap(), 42);
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn ttl(&self) -> io::Result<u32> {
self.0.ttl()
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// address of the local interface with which the system should join the
/// multicast group. If it's equal to `INADDR_ANY` then an appropriate
/// interface is chosen by the system.
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
self.0.join_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This function specifies a new multicast group for this socket to join.
/// The address must be a valid multicast address, and `interface` is the
/// index of the interface to join/leave (or 0 to indicate any interface).
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.0.join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see [`UdpSocket::join_multicast_v4`].
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
self.0.leave_multicast_v4(multiaddr, interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// For more information about this option, see [`UdpSocket::join_multicast_v6`].
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.0.leave_multicast_v6(multiaddr, interface)
}
/// Gets the value of the `SO_ERROR` option on this socket.
///
/// This will retrieve the stored error in the underlying socket, clearing
/// the field in the process. This can be useful for checking errors between
/// calls.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// match socket.take_error() {
/// Ok(Some(error)) => println!("UdpSocket error: {error:?}"),
/// Ok(None) => println!("No error"),
/// Err(error) => println!("UdpSocket.take_error failed: {error:?}"),
/// }
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn take_error(&self) -> io::Result<Option<io::Error>> {
self.0.take_error()
}
/// Connects this UDP socket to a remote address, allowing the `send` and
/// `recv` syscalls to be used to send data and also applies filters to only
/// receive data from the specified address.
///
/// If `addr` yields multiple addresses, `connect` will be attempted with
/// each of the addresses until the underlying OS function returns no
/// error. Note that usually, a successful `connect` call does not specify
/// that there is a remote server listening on the port, rather, such an
/// error would only be detected after the first send. If the OS returns an
/// error for each of the specified addresses, the error returned from the
/// last connection attempt (the last address) is returned.
///
/// # Examples
///
/// Creates a UDP socket bound to `127.0.0.1:3400` and connect the socket to
/// `127.0.0.1:8080`:
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:3400").expect("couldn't bind to address");
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
/// ```
///
/// Unlike in the TCP case, passing an array of addresses to the `connect`
/// function of a UDP socket is not a useful thing to do: The OS will be
/// unable to determine whether something is listening on the remote
/// address without the application sending data.
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn connect<A: ToSocketAddrs>(&self, addr: A) -> io::Result<()> {
super::each_addr(addr, |addr| self.0.connect(addr))
}
/// Sends data on the socket to the remote address to which it is connected.
///
/// [`UdpSocket::connect`] will connect this socket to a remote address. This
/// method will fail if the socket is not connected.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
/// socket.send(&[0, 1, 2]).expect("couldn't send message");
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn send(&self, buf: &[u8]) -> io::Result<usize> {
self.0.send(buf)
}
/// Receives a single datagram message on the socket from the remote address to
/// which it is connected. On success, returns the number of bytes read.
///
/// The function must be called with valid byte array `buf` of sufficient size to
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
/// excess bytes may be discarded.
///
/// [`UdpSocket::connect`] will connect this socket to a remote address. This
/// method will fail if the socket is not connected.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
/// let mut buf = [0; 10];
/// match socket.recv(&mut buf) {
/// Ok(received) => println!("received {received} bytes {:?}", &buf[..received]),
/// Err(e) => println!("recv function failed: {e:?}"),
/// }
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
self.0.recv(buf)
}
/// Receives single datagram on the socket from the remote address to which it is
/// connected, without removing the message from input queue. On success, returns
/// the number of bytes peeked.
///
/// The function must be called with valid byte array `buf` of sufficient size to
/// hold the message bytes. If a message is too long to fit in the supplied buffer,
/// excess bytes may be discarded.
///
/// Successive calls return the same data. This is accomplished by passing
/// `MSG_PEEK` as a flag to the underlying `recv` system call.
///
/// Do not use this function to implement busy waiting, instead use `libc::poll` to
/// synchronize IO events on one or more sockets.
///
/// [`UdpSocket::connect`] will connect this socket to a remote address. This
/// method will fail if the socket is not connected.
///
/// # Errors
///
/// This method will fail if the socket is not connected. The `connect` method
/// will connect this socket to a remote address.
///
/// # Examples
///
/// ```no_run
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
/// socket.connect("127.0.0.1:8080").expect("connect function failed");
/// let mut buf = [0; 10];
/// match socket.peek(&mut buf) {
/// Ok(received) => println!("received {received} bytes"),
/// Err(e) => println!("peek function failed: {e:?}"),
/// }
/// ```
#[stable(feature = "peek", since = "1.18.0")]
pub fn peek(&self, buf: &mut [u8]) -> io::Result<usize> {
self.0.peek(buf)
}
/// Moves this UDP socket into or out of nonblocking mode.
///
/// This will result in `recv`, `recv_from`, `send`, and `send_to`
/// operations becoming nonblocking, i.e., immediately returning from their
/// calls. If the IO operation is successful, `Ok` is returned and no
/// further action is required. If the IO operation could not be completed
/// and needs to be retried, an error with kind
/// [`io::ErrorKind::WouldBlock`] is returned.
///
/// On Unix platforms, calling this method corresponds to calling `fcntl`
/// `FIONBIO`. On Windows calling this method corresponds to calling
/// `ioctlsocket` `FIONBIO`.
///
/// # Examples
///
/// Creates a UDP socket bound to `127.0.0.1:7878` and read bytes in
/// nonblocking mode:
///
/// ```no_run
/// use std::io;
/// use std::net::UdpSocket;
///
/// let socket = UdpSocket::bind("127.0.0.1:7878").unwrap();
/// socket.set_nonblocking(true).unwrap();
///
/// # fn wait_for_fd() { unimplemented!() }
/// let mut buf = [0; 10];
/// let (num_bytes_read, _) = loop {
/// match socket.recv_from(&mut buf) {
/// Ok(n) => break n,
/// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
/// // wait until network socket is ready, typically implemented
/// // via platform-specific APIs such as epoll or IOCP
/// wait_for_fd();
/// }
/// Err(e) => panic!("encountered IO error: {e}"),
/// }
/// };
/// println!("bytes: {:?}", &buf[..num_bytes_read]);
/// ```
#[stable(feature = "net2_mutators", since = "1.9.0")]
pub fn set_nonblocking(&self, nonblocking: bool) -> io::Result<()> {
self.0.set_nonblocking(nonblocking)
}
}
// In addition to the `impl`s here, `UdpSocket` also has `impl`s for
// `AsFd`/`From<OwnedFd>`/`Into<OwnedFd>` and
// `AsRawFd`/`IntoRawFd`/`FromRawFd`, on Unix and WASI, and
// `AsSocket`/`From<OwnedSocket>`/`Into<OwnedSocket>` and
// `AsRawSocket`/`IntoRawSocket`/`FromRawSocket` on Windows.
impl AsInner<net_imp::UdpSocket> for UdpSocket {
fn as_inner(&self) -> &net_imp::UdpSocket {
&self.0
}
}
impl FromInner<net_imp::UdpSocket> for UdpSocket {
fn from_inner(inner: net_imp::UdpSocket) -> UdpSocket {
UdpSocket(inner)
}
}
impl IntoInner<net_imp::UdpSocket> for UdpSocket {
fn into_inner(self) -> net_imp::UdpSocket {
self.0
}
}
#[stable(feature = "rust1", since = "1.0.0")]
impl fmt::Debug for UdpSocket {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.0.fmt(f)
}
}