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Alex Crichton 553c04d9eb proc_macro: Reorganize public API
This commit is a reorganization of the `proc_macro` crate's public user-facing
API. This is the result of a number of discussions at the recent Rust All-Hands
where we're hoping to get the `proc_macro` crate into ship shape for
stabilization of a subset of its functionality in the Rust 2018 release.

The reorganization here is motivated by experiences from the `proc-macro2`,
`quote`, and `syn` crates on crates.io (and other crates which depend on them).
The main focus is future flexibility along with making a few more operations
consistent and/or fixing bugs. A summary of the changes made from today's
`proc_macro` API is:

* The `TokenNode` enum has been removed and the public fields of `TokenTree`
  have also been removed. Instead the `TokenTree` type is now a public enum
  (what `TokenNode` was) and each variant is an opaque struct which internally
  contains `Span` information. This makes the various tokens a bit more
  consistent, require fewer wrappers, and otherwise provides good
  future-compatibility as opaque structs are easy to modify later on.

* `Literal` integer constructors have been expanded to be unambiguous as to what
  they're doing and also allow for more future flexibility. Previously
  constructors like `Literal::float` and `Literal::integer` were used to create
  unsuffixed literals and the concrete methods like `Literal::i32` would create
  a suffixed token. This wasn't immediately clear to all users (the
  suffixed/unsuffixed aspect) and having *one* constructor for unsuffixed
  literals required us to pick a largest type which may not always be true. To
  fix these issues all constructors are now of the form
  `Literal::i32_unsuffixed` or `Literal::i32_suffixed` (for all integral types).
  This should allow future compatibility as well as being immediately clear
  what's suffixed and what isn't.

* Each variant of `TokenTree` internally contains a `Span` which can also be
  configured via `set_span`. For example `Literal` and `Term` now both
  internally contain a `Span` rather than having it stored in an auxiliary
  location.

* Constructors of all tokens are called `new` now (aka `Term::intern` is gone)
  and most do not take spans. Manufactured tokens typically don't have a fresh
  span to go with them and the span is purely used for error-reporting
  **except** the span for `Term`, which currently affects hygiene. The default
  spans for all these constructed tokens is `Span::call_site()` for now.

  The `Term` type's constructor explicitly requires passing in a `Span` to
  provide future-proofing against possible hygiene changes. It's intended that a
  first pass of stabilization will likely only stabilize `Span::call_site()`
  which is an explicit opt-in for "I would like no hygiene here please". The
  intention here is to make this explicit in procedural macros to be
  forwards-compatible with a hygiene-specifying solution.

* Some of the conversions for `TokenStream` have been simplified a little.

* The `TokenTreeIter` iterator was renamed to `token_stream::IntoIter`.

Overall the hope is that this is the "final pass" at the API of `TokenStream`
and most of `TokenTree` before stabilization. Explicitly left out here is any
changes to `Span`'s API which will likely need to be re-evaluated before
stabilization.

All changes in this PR have already been reflected to the [`proc-macro2`],
`quote`, and `syn` crates. New versions of all these crates have also been
published to crates.io.

Once this lands in nightly I plan on making an internals post again summarizing
the changes made here and also calling on all macro authors to give the APIs a
spin and see how they work. Hopefully pending no major issues we can then have
an FCP to stabilize later this cycle!

[`proc-macro2`]: https://docs.rs/proc-macro2/0.3.1/proc_macro2/
2018-04-02 13:48:34 -07:00
src proc_macro: Reorganize public API 2018-04-02 13:48:34 -07:00
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x.py

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installation" from The Book.

Building from Source

Building on *nix

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x or later
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./x.py build && sudo ./x.py install
    

    Note: Install locations can be adjusted by copying the config file from ./config.toml.example to ./config.toml, and adjusting the prefix option under [install]. Various other options, such as enabling debug information, are also supported, and are documented in the config file.

    When complete, sudo ./x.py install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then build it:

    $ ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2013 (or later) so rustc can use its linker. Make sure to check the “C++ tools” option.

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

Currently building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in powershell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Building From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

$ ./configure
$ make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs between 600MiB and 1.5GiB of RAM to build, depending on platform. If it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

Also, the rustc guide might be a good place to start if you want to find out how various parts of the compiler work.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.