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bors 550cc045e2 auto merge of #15199 : michaelwoerister/rust/cross-crate-stability, r=luqmana
So far, type names generated for debuginfo where a bit sketchy. It was not clearly defined when a name should be fully qualified and when not, if region parameters should be shown or not, and other things like that.
This commit makes the debuginfo module responsible for creating type names instead of using `ppaux::ty_to_str()` and brings type names (as they show up in the DWARF information) in line with GCC and Clang:

* The name of the type being described is unqualified. It's path is defined by its position in the namespace hierarchy.
* Type arguments are always fully qualified, no matter if they would actually be in scope at the type definition location.

Care is also taken to make type names consistent across crate boundaries. That is, the code now tries make the type name the same, regardless if the type is in the local crate or reconstructed from metadata. Otherwise LLVM will complain about violating the one-definition-rule when using link-time-optimization.

This commit also removes all source location information from type descriptions because these cannot be reconstructed for types instantiated from metadata. Again, with LTO enabled, this can lead to two versions of the debuginfo type description, one with and one without source location information, which then triggers the LLVM ODR assertion.
Fortunately, source location information about types is rarely used, so this has little impact. Once source location information is preserved in metadata (#1972) it can also be re-enabled for type descriptions.

`RUSTFLAGS=-g make check` no works again for me locally, including the LTO test cases (note that I've taken care of #15156 by reverting the change in LLVM that @luqmana identified as the culprit for that issue).
2014-07-03 10:46:39 +00:00
man Allow external html in rustdoc for crates. 2014-06-30 00:03:34 -07:00
mk Fix distcheck 2014-06-30 09:13:09 -07:00
src auto merge of #15199 : michaelwoerister/rust/cross-crate-stability, r=luqmana 2014-07-03 10:46:39 +00:00
.gitattributes make sure jemalloc valgrind support is enabled 2014-05-11 20:05:22 -04:00
.gitignore Ignore /build even if it’s a symlink, but only at top-level. 2014-05-30 11:37:31 -07:00
.gitmodules add back jemalloc to the tree 2014-05-10 19:58:17 -04:00
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.travis.yml travis: Move from travis_wait to time-passes 2014-07-01 20:21:16 -07:00
AUTHORS.txt Updated release notes for 0.11.0 2014-06-30 07:25:58 -07:00
configure Add the Guide, add warning to tutorial. 2014-06-24 17:22:50 -07:00
CONTRIBUTING.md Update repo location 2014-06-16 18:16:36 -07:00
COPYRIGHT Update some copyright dates 2014-01-08 18:04:43 -08:00
LICENSE-APACHE
LICENSE-MIT Change the licence holder to The Rust Project Developers 2014-05-03 23:59:24 +02:00
Makefile.in Update repo location 2014-06-16 18:16:36 -07:00
README.md fix typo in readme 2014-06-30 11:17:25 +02:00
RELEASES.txt Updated release notes for 0.11.0 2014-06-30 07:25:58 -07:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users can read the detailed getting started notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the tutorial.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure --build=i686-pc-mingw32
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 only
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.