34 lines
594 B
Rust
34 lines
594 B
Rust
// check-pass
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struct LoadedObject {
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bodies: Vec<Body>,
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color: Color,
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}
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struct Body;
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#[derive(Clone)]
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struct Color;
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struct Graphic {
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color: Color,
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}
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fn convert(objects: Vec<LoadedObject>) -> (Vec<Body>, Vec<Graphic>) {
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objects
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.into_iter()
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.flat_map(|LoadedObject { bodies, color, .. }| {
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bodies.into_iter().map(move |body| {
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(
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body,
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Graphic {
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color: color.clone(),
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},
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)
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})
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})
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.unzip()
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}
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fn main() {}
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