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Alex Crichton 54452cdd68 std: Second pass stabilization for ptr
This commit performs a second pass for stabilization over the `std::ptr` module.
The specific actions taken were:

* The `RawPtr` trait was renamed to `PtrExt`
* The `RawMutPtr` trait was renamed to `MutPtrExt`
* The module name `ptr` is now stable.
* These functions were all marked `#[stable]` with no modification:
  * `null`
  * `null_mut`
  * `swap`
  * `replace`
  * `read`
  * `write`
  * `PtrExt::is_null`
  * `PtrExt::offset`
* These functions remain unstable:
  * `as_ref`, `as_mut` - the return value of an `Option` is not fully expressive
                         as null isn't the only bad value, and it's unclear
                         whether we want to commit to these functions at this
                         time. The reference/lifetime semantics as written are
                         also problematic in how they encourage arbitrary
                         lifetimes.
  * `zero_memory` - This function is currently not used at all in the
                    distribution, and in general it plays a broader role in the
                    "working with unsafe pointers" story. This story is not yet
                    fully developed, so at this time the function remains
                    unstable for now.
  * `read_and_zero` - This function remains unstable for largely the same
                      reasons as `zero_memory`.
* These functions are now all deprecated:
  * `PtrExt::null` - call `ptr::null` or `ptr::null_mut` instead.
  * `PtrExt::to_uint` - use an `as` expression instead.
  * `PtrExt::is_not_null` - use `!p.is_null()` instead.
2014-12-29 15:57:28 -08:00
man Update man page with the new options 2014-12-22 19:32:20 +02:00
mk mk: Stop generating docs for deprecated crates 2014-12-28 09:34:38 -08:00
src std: Second pass stabilization for ptr 2014-12-29 15:57:28 -08:00
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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the guide.
  3. Enjoy!

Note: Windows users can read the detailed using Rust on Windows notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the guide.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help and getting involved

The Rust community congregates in a few places:

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.