582 lines
15 KiB
Rust
582 lines
15 KiB
Rust
// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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#[doc(primitive = "bool")]
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//
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/// The boolean type.
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///
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/// The `bool` represents a value, which could only be either `true` or `false`.
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///
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/// # Basic usage
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///
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/// `bool` implements various traits, such as [`BitAnd`], [`BitOr`], [`Not`], etc.,
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/// which allow us to perform boolean operations using `&`, `|` and `!`.
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///
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/// [`if`] always demands a `bool` value. [`assert!`], being an important macro in testing,
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/// checks whether an expression returns `true`.
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///
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/// ```
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/// let bool_val = true & false | false;
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/// assert!(!bool_val);
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/// ```
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///
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/// [`assert!`]: macro.assert!.html
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/// [`if`]: ../book/if.html
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/// [`BitAnd`]: ops/trait.BitAnd.html
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/// [`BitOr`]: ops/trait.BitOr.html
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/// [`Not`]: ops/trait.Not.html
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///
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/// # Examples
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///
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/// A trivial example of the usage of `bool`,
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///
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/// ```
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/// let praise_the_borrow_checker = true;
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///
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/// // using the `if` conditional
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/// if praise_the_borrow_checker {
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/// println!("oh, yeah!");
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/// } else {
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/// println!("what?!!");
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/// }
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///
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/// // ... or, a match pattern
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/// match praise_the_borrow_checker {
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/// true => println!("keep praising!"),
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/// false => println!("you should praise!"),
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/// }
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/// ```
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///
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/// Also, since `bool` implements the [`Copy`](marker/trait.Copy.html) trait, we don't
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/// have to worry about the move semantics (just like the integer and float primitives).
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mod prim_bool { }
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#[doc(primitive = "char")]
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//
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/// A character type.
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///
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/// The `char` type represents a single character. More specifically, since
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/// 'character' isn't a well-defined concept in Unicode, `char` is a '[Unicode
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/// scalar value]', which is similar to, but not the same as, a '[Unicode code
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/// point]'.
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///
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/// [Unicode scalar value]: http://www.unicode.org/glossary/#unicode_scalar_value
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/// [Unicode code point]: http://www.unicode.org/glossary/#code_point
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///
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/// This documentation describes a number of methods and trait implementations on the
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/// `char` type. For technical reasons, there is additional, separate
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/// documentation in [the `std::char` module](char/index.html) as well.
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///
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/// # Representation
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///
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/// `char` is always four bytes in size. This is a different representation than
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/// a given character would have as part of a [`String`]. For example:
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///
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/// ```
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/// let v = vec!['h', 'e', 'l', 'l', 'o'];
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///
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/// // five elements times four bytes for each element
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/// assert_eq!(20, v.len() * std::mem::size_of::<char>());
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///
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/// let s = String::from("hello");
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///
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/// // five elements times one byte per element
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/// assert_eq!(5, s.len() * std::mem::size_of::<u8>());
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/// ```
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///
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/// [`String`]: string/struct.String.html
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///
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/// As always, remember that a human intuition for 'character' may not map to
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/// Unicode's definitions. For example, emoji symbols such as '❤️' can be more
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/// than one Unicode code point; this ❤️ in particular is two:
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///
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/// ```
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/// let s = String::from("❤️");
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///
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/// // we get two chars out of a single ❤️
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/// let mut iter = s.chars();
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/// assert_eq!(Some('\u{2764}'), iter.next());
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/// assert_eq!(Some('\u{fe0f}'), iter.next());
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/// assert_eq!(None, iter.next());
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/// ```
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///
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/// This means it won't fit into a `char`. Trying to create a literal with
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/// `let heart = '❤️';` gives an error:
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///
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/// ```text
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/// error: character literal may only contain one codepoint: '❤
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/// let heart = '❤️';
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/// ^~
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/// ```
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///
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/// Another implication of the 4-byte fixed size of a `char` is that
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/// per-`char` processing can end up using a lot more memory:
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///
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/// ```
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/// let s = String::from("love: ❤️");
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/// let v: Vec<char> = s.chars().collect();
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///
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/// assert_eq!(12, s.len() * std::mem::size_of::<u8>());
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/// assert_eq!(32, v.len() * std::mem::size_of::<char>());
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/// ```
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mod prim_char { }
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#[doc(primitive = "unit")]
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//
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/// The `()` type, sometimes called "unit" or "nil".
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///
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/// The `()` type has exactly one value `()`, and is used when there
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/// is no other meaningful value that could be returned. `()` is most
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/// commonly seen implicitly: functions without a `-> ...` implicitly
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/// have return type `()`, that is, these are equivalent:
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///
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/// ```rust
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/// fn long() -> () {}
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///
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/// fn short() {}
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/// ```
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///
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/// The semicolon `;` can be used to discard the result of an
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/// expression at the end of a block, making the expression (and thus
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/// the block) evaluate to `()`. For example,
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///
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/// ```rust
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/// fn returns_i64() -> i64 {
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/// 1i64
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/// }
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/// fn returns_unit() {
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/// 1i64;
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/// }
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///
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/// let is_i64 = {
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/// returns_i64()
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/// };
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/// let is_unit = {
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/// returns_i64();
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/// };
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/// ```
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///
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mod prim_unit { }
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#[doc(primitive = "pointer")]
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//
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/// Raw, unsafe pointers, `*const T`, and `*mut T`.
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///
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/// Working with raw pointers in Rust is uncommon,
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/// typically limited to a few patterns.
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///
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/// Use the `null` function to create null pointers, and the `is_null` method
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/// of the `*const T` type to check for null. The `*const T` type also defines
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/// the `offset` method, for pointer math.
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///
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/// # Common ways to create raw pointers
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///
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/// ## 1. Coerce a reference (`&T`) or mutable reference (`&mut T`).
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///
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/// ```
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/// let my_num: i32 = 10;
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/// let my_num_ptr: *const i32 = &my_num;
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/// let mut my_speed: i32 = 88;
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/// let my_speed_ptr: *mut i32 = &mut my_speed;
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/// ```
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///
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/// To get a pointer to a boxed value, dereference the box:
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///
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/// ```
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/// let my_num: Box<i32> = Box::new(10);
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/// let my_num_ptr: *const i32 = &*my_num;
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/// let mut my_speed: Box<i32> = Box::new(88);
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/// let my_speed_ptr: *mut i32 = &mut *my_speed;
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/// ```
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///
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/// This does not take ownership of the original allocation
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/// and requires no resource management later,
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/// but you must not use the pointer after its lifetime.
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///
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/// ## 2. Consume a box (`Box<T>`).
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///
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/// The `into_raw` function consumes a box and returns
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/// the raw pointer. It doesn't destroy `T` or deallocate any memory.
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///
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/// ```
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/// let my_speed: Box<i32> = Box::new(88);
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/// let my_speed: *mut i32 = Box::into_raw(my_speed);
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///
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/// // By taking ownership of the original `Box<T>` though
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/// // we are obligated to put it together later to be destroyed.
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/// unsafe {
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/// drop(Box::from_raw(my_speed));
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/// }
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/// ```
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///
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/// Note that here the call to `drop` is for clarity - it indicates
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/// that we are done with the given value and it should be destroyed.
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///
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/// ## 3. Get it from C.
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///
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/// ```
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/// # #![feature(libc)]
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/// extern crate libc;
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///
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/// use std::mem;
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///
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/// fn main() {
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/// unsafe {
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/// let my_num: *mut i32 = libc::malloc(mem::size_of::<i32>() as libc::size_t) as *mut i32;
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/// if my_num.is_null() {
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/// panic!("failed to allocate memory");
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/// }
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/// libc::free(my_num as *mut libc::c_void);
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/// }
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/// }
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/// ```
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///
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/// Usually you wouldn't literally use `malloc` and `free` from Rust,
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/// but C APIs hand out a lot of pointers generally, so are a common source
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/// of raw pointers in Rust.
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///
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/// *[See also the `std::ptr` module](ptr/index.html).*
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///
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mod prim_pointer { }
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#[doc(primitive = "array")]
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//
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/// A fixed-size array, denoted `[T; N]`, for the element type, `T`, and the
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/// non-negative compile time constant size, `N`.
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///
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/// Arrays values are created either with an explicit expression that lists
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/// each element: `[x, y, z]` or a repeat expression: `[x; N]`. The repeat
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/// expression requires that the element type is `Copy`.
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///
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/// The type `[T; N]` is `Copy` if `T: Copy`.
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///
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/// Arrays of sizes from 0 to 32 (inclusive) implement the following traits if
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/// the element type allows it:
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///
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/// - `Clone` (only if `T: Copy`)
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/// - `Debug`
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/// - `IntoIterator` (implemented for `&[T; N]` and `&mut [T; N]`)
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/// - `PartialEq`, `PartialOrd`, `Ord`, `Eq`
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/// - `Hash`
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/// - `AsRef`, `AsMut`
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/// - `Borrow`, `BorrowMut`
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/// - `Default`
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///
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/// Arrays coerce to [slices (`[T]`)][slice], so their methods can be called on
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/// arrays.
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///
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/// [slice]: primitive.slice.html
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///
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/// Rust does not currently support generics over the size of an array type.
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///
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/// # Examples
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///
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/// ```
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/// let mut array: [i32; 3] = [0; 3];
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///
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/// array[1] = 1;
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/// array[2] = 2;
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///
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/// assert_eq!([1, 2], &array[1..]);
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///
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/// // This loop prints: 0 1 2
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/// for x in &array {
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/// print!("{} ", x);
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/// }
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///
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/// ```
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///
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mod prim_array { }
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#[doc(primitive = "slice")]
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//
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/// A dynamically-sized view into a contiguous sequence, `[T]`.
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///
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/// Slices are a view into a block of memory represented as a pointer and a
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/// length.
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///
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/// ```
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/// // slicing a Vec
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/// let vec = vec![1, 2, 3];
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/// let int_slice = &vec[..];
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/// // coercing an array to a slice
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/// let str_slice: &[&str] = &["one", "two", "three"];
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/// ```
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///
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/// Slices are either mutable or shared. The shared slice type is `&[T]`,
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/// while the mutable slice type is `&mut [T]`, where `T` represents the element
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/// type. For example, you can mutate the block of memory that a mutable slice
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/// points to:
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///
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/// ```
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/// let x = &mut [1, 2, 3];
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/// x[1] = 7;
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/// assert_eq!(x, &[1, 7, 3]);
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/// ```
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///
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/// *[See also the `std::slice` module](slice/index.html).*
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///
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mod prim_slice { }
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#[doc(primitive = "str")]
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//
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/// String slices.
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///
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/// The `str` type, also called a 'string slice', is the most primitive string
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/// type. It is usually seen in its borrowed form, `&str`. It is also the type
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/// of string literals, `&'static str`.
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///
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/// Strings slices are always valid UTF-8.
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///
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/// This documentation describes a number of methods and trait implementations
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/// on the `str` type. For technical reasons, there is additional, separate
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/// documentation in [the `std::str` module](str/index.html) as well.
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///
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/// # Examples
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///
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/// String literals are string slices:
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///
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/// ```
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/// let hello = "Hello, world!";
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///
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/// // with an explicit type annotation
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/// let hello: &'static str = "Hello, world!";
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/// ```
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///
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/// They are `'static` because they're stored directly in the final binary, and
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/// so will be valid for the `'static` duration.
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///
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/// # Representation
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///
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/// A `&str` is made up of two components: a pointer to some bytes, and a
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/// length. You can look at these with the [`.as_ptr()`] and [`len()`] methods:
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///
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/// ```
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/// use std::slice;
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/// use std::str;
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///
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/// let story = "Once upon a time...";
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///
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/// let ptr = story.as_ptr();
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/// let len = story.len();
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///
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/// // story has nineteen bytes
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/// assert_eq!(19, len);
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///
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/// // We can re-build a str out of ptr and len. This is all unsafe because
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/// // we are responsible for making sure the two components are valid:
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/// let s = unsafe {
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/// // First, we build a &[u8]...
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/// let slice = slice::from_raw_parts(ptr, len);
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///
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/// // ... and then convert that slice into a string slice
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/// str::from_utf8(slice)
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/// };
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///
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/// assert_eq!(s, Ok(story));
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/// ```
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///
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/// [`.as_ptr()`]: #method.as_ptr
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/// [`len()`]: #method.len
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mod prim_str { }
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#[doc(primitive = "tuple")]
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//
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/// A finite heterogeneous sequence, `(T, U, ..)`.
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///
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/// Let's cover each of those in turn:
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///
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/// Tuples are *finite*. In other words, a tuple has a length. Here's a tuple
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/// of length `3`:
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///
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/// ```
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/// ("hello", 5, 'c');
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/// ```
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///
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/// 'Length' is also sometimes called 'arity' here; each tuple of a different
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/// length is a different, distinct type.
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///
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/// Tuples are *heterogeneous*. This means that each element of the tuple can
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/// have a different type. In that tuple above, it has the type:
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///
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/// ```rust,ignore
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/// (&'static str, i32, char)
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/// ```
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///
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/// Tuples are a *sequence*. This means that they can be accessed by position;
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/// this is called 'tuple indexing', and it looks like this:
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///
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/// ```rust
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/// let tuple = ("hello", 5, 'c');
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///
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/// assert_eq!(tuple.0, "hello");
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/// assert_eq!(tuple.1, 5);
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/// assert_eq!(tuple.2, 'c');
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/// ```
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///
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/// For more about tuples, see [the book](../book/primitive-types.html#tuples).
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///
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/// # Trait implementations
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///
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/// If every type inside a tuple implements one of the following traits, then a
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/// tuple itself also implements it.
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///
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/// * [`Clone`]
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/// * [`Copy`]
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/// * [`PartialEq`]
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/// * [`Eq`]
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/// * [`PartialOrd`]
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/// * [`Ord`]
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/// * [`Debug`]
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/// * [`Default`]
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/// * [`Hash`]
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///
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/// [`Clone`]: clone/trait.Clone.html
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/// [`Copy`]: marker/trait.Copy.html
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/// [`PartialEq`]: cmp/trait.PartialEq.html
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/// [`Eq`]: cmp/trait.Eq.html
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/// [`PartialOrd`]: cmp/trait.PartialOrd.html
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/// [`Ord`]: cmp/trait.Ord.html
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/// [`Debug`]: fmt/trait.Debug.html
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/// [`Default`]: default/trait.Default.html
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/// [`Hash`]: hash/trait.Hash.html
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///
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/// Due to a temporary restriction in Rust's type system, these traits are only
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/// implemented on tuples of arity 32 or less. In the future, this may change.
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```
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/// let tuple = ("hello", 5, 'c');
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///
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/// assert_eq!(tuple.0, "hello");
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/// ```
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///
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/// Tuples are often used as a return type when you want to return more than
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/// one value:
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///
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/// ```
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/// fn calculate_point() -> (i32, i32) {
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/// // Don't do a calculation, that's not the point of the example
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/// (4, 5)
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/// }
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///
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/// let point = calculate_point();
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///
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/// assert_eq!(point.0, 4);
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/// assert_eq!(point.1, 5);
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///
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/// // Combining this with patterns can be nicer.
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///
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/// let (x, y) = calculate_point();
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///
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/// assert_eq!(x, 4);
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/// assert_eq!(y, 5);
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/// ```
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///
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mod prim_tuple { }
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#[doc(primitive = "f32")]
|
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/// The 32-bit floating point type.
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///
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/// *[See also the `std::f32` module](f32/index.html).*
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///
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mod prim_f32 { }
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#[doc(primitive = "f64")]
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//
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/// The 64-bit floating point type.
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///
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/// *[See also the `std::f64` module](f64/index.html).*
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///
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mod prim_f64 { }
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#[doc(primitive = "i8")]
|
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//
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/// The 8-bit signed integer type.
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///
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/// *[See also the `std::i8` module](i8/index.html).*
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///
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mod prim_i8 { }
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#[doc(primitive = "i16")]
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//
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/// The 16-bit signed integer type.
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///
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/// *[See also the `std::i16` module](i16/index.html).*
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///
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mod prim_i16 { }
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#[doc(primitive = "i32")]
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//
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/// The 32-bit signed integer type.
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///
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/// *[See also the `std::i32` module](i32/index.html).*
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///
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mod prim_i32 { }
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#[doc(primitive = "i64")]
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//
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/// The 64-bit signed integer type.
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///
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/// *[See also the `std::i64` module](i64/index.html).*
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///
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mod prim_i64 { }
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#[doc(primitive = "u8")]
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//
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/// The 8-bit unsigned integer type.
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///
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/// *[See also the `std::u8` module](u8/index.html).*
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///
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mod prim_u8 { }
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#[doc(primitive = "u16")]
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//
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/// The 16-bit unsigned integer type.
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///
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/// *[See also the `std::u16` module](u16/index.html).*
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///
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mod prim_u16 { }
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#[doc(primitive = "u32")]
|
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//
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|
/// The 32-bit unsigned integer type.
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///
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/// *[See also the `std::u32` module](u32/index.html).*
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///
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mod prim_u32 { }
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#[doc(primitive = "u64")]
|
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//
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|
/// The 64-bit unsigned integer type.
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///
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/// *[See also the `std::u64` module](u64/index.html).*
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///
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mod prim_u64 { }
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#[doc(primitive = "isize")]
|
|
//
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|
/// The pointer-sized signed integer type.
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///
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|
/// *[See also the `std::isize` module](isize/index.html).*
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///
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mod prim_isize { }
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#[doc(primitive = "usize")]
|
|
//
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|
/// The pointer-sized unsigned integer type.
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///
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/// *[See also the `std::usize` module](usize/index.html).*
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///
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mod prim_usize { }
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