34 lines
1.2 KiB
Rust
Executable File
34 lines
1.2 KiB
Rust
Executable File
#![feature(plugin)]
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#![plugin(clippy)]
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#![deny(clippy)]
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#![allow(dead_code)]
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fn good(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool) {}
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fn bad(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()) {
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//~^ ERROR: this function has to many arguments (8/7)
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}
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trait Foo {
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fn good(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool);
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fn bad(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ());
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//~^ ERROR: this function has to many arguments (8/7)
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}
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struct Bar;
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impl Bar {
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fn good_method(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool) {}
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fn bad_method(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()) {}
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//~^ ERROR: this function has to many arguments (8/7)
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}
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// ok, we don’t want to warn implementations
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impl Foo for Bar {
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fn good(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool) {}
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fn bad(_one: u32, _two: u32, _three: &str, _four: bool, _five: f32, _six: f32, _seven: bool, _eight: ()) {}
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}
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fn main() {}
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