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bors 5219dad855 Auto merge of #38883 - alexcrichton:android-flaky, r=brson
compiletest: Fix flaky Android gdb test runs

Local testing showed that I was able to reproduce an error where debuginfo tests
on Android would fail with "connection reset by peer". Further investigation
turned out that the gdb tests are android with bit of process management:

* First an `adb forward` command is run to ensure that the host's port 5039 is
  the same as the emulator's.
* Next an `adb shell` command is run to execute the `gdbserver` executable
  inside the emulator. This gdb server will attach to port 5039 and listen for
  remote gdb debugging sessions.
* Finally, we run `gdb` on the host (not in the emulator) and then connect to
  this gdb server to send it commands.

The problem was happening when the host's gdb was failing to connect to the
remote gdbserver running inside the emulator. The previous test for this was
that after `adb shell` executed we'd sleep for a second and then attempt to make
a TCP connection to port 5039. If successful we'd run gdb and on failure we'd
sleep again.

It turns out, however, that as soon as we've executed `adb forward` all TCP
connections to 5039 will succeed. This means that we would only ever sleep for
at most one second, and if this wasn't enough time we'd just fail later because
we would assume that gdbserver had started but it may not have done so yet.

This commit fixes these issues by removing the TCP connection to test if
gdbserver is ready to go. Instead we read the stdout of the process and wait for
it to print that it's listening at which point we start running gdb. I've found
that locally at least I was unable to reproduce the failure after these changes.

Closes #38710
2017-01-08 06:19:14 +00:00
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mk Merge branch 'master' into sparc64 2017-01-01 12:40:10 +09:00
src Auto merge of #38883 - alexcrichton:android-flaky, r=brson 2017-01-08 06:19:14 +00:00
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.gitignore Reduce the size of static data in std_unicode::tables. 2017-01-03 08:28:58 +01:00
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COMPILER_TESTS.md
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CONTRIBUTING.md
COPYRIGHT
LICENSE-APACHE
LICENSE-MIT
Makefile.in
README.md
RELEASES.md
x.py

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or later or clang++ 3.x
    • python 2.7 (but not 3.x)
    • GNU make 3.81 or later
    • cmake 3.4.3 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./configure
    $ make && sudo make install
    

    Note: Install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported pass --help for more information on them.

    When complete, sudo make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    $ pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2' and 'cmake'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    $ pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python2 \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc
    
  4. Navigate to Rust's source code (or clone it), then configure and build it:

    $ ./configure
    $ make && make install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2013 (or later) so rustc can use its linker. Make sure to check the “C++ tools” option.

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

> python x.py build

If you're running inside of an msys shell, however, you can run:

$ ./configure --build=x86_64-pc-windows-msvc
$ make && make install

Currently building Rust only works with some known versions of Visual Studio. If you have a more recent version installed the build system doesn't understand then you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\vcvars64.bat"
python x.py build

Building Documentation

If youd like to build the documentation, its almost the same:

$ ./configure
$ make docs

The generated documentation will appear in a top-level doc directory, created by the make rule.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs between 600MiB and 1.5GiB to build, depending on platform. If it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust. And a good place to ask for help would be #rust-beginners.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.