rust/tests/run-pass/heap_allocator.rs
Mara Bos de5b26d7f0 Use new std::alloc::Allocator interface.
This was changed in core.
2020-12-05 00:13:33 +01:00

97 lines
3.6 KiB
Rust

#![feature(allocator_api, slice_ptr_get)]
use std::ptr::NonNull;
use std::alloc::{Global, Allocator, Layout, System};
use std::slice;
fn check_alloc<T: Allocator>(allocator: T) { unsafe {
for &align in &[4, 8, 16, 32] {
let layout_20 = Layout::from_size_align(20, align).unwrap();
let layout_40 = Layout::from_size_align(40, 4*align).unwrap();
let layout_10 = Layout::from_size_align(10, align/2).unwrap();
for _ in 0..32 {
let a = allocator.allocate(layout_20).unwrap().as_non_null_ptr();
assert_eq!(a.as_ptr() as usize % layout_20.align(), 0, "pointer is incorrectly aligned");
allocator.deallocate(a, layout_20);
}
let p1 = allocator.allocate_zeroed(layout_20).unwrap().as_non_null_ptr();
assert_eq!(p1.as_ptr() as usize % layout_20.align(), 0, "pointer is incorrectly aligned");
assert_eq!(*p1.as_ptr(), 0);
// old size < new size
let p2 = allocator.grow(p1, layout_20, layout_40).unwrap().as_non_null_ptr();
assert_eq!(p2.as_ptr() as usize % layout_40.align(), 0, "pointer is incorrectly aligned");
let slice = slice::from_raw_parts(p2.as_ptr(), 20);
assert_eq!(&slice, &[0_u8; 20]);
// old size == new size
let p3 = allocator.grow(p2, layout_40, layout_40).unwrap().as_non_null_ptr();
assert_eq!(p3.as_ptr() as usize % layout_40.align(), 0, "pointer is incorrectly aligned");
let slice = slice::from_raw_parts(p3.as_ptr(), 20);
assert_eq!(&slice, &[0_u8; 20]);
// old size > new size
let p4 = allocator.shrink(p3, layout_40, layout_10).unwrap().as_non_null_ptr();
assert_eq!(p4.as_ptr() as usize % layout_10.align(), 0, "pointer is incorrectly aligned");
let slice = slice::from_raw_parts(p4.as_ptr(), 10);
assert_eq!(&slice, &[0_u8; 10]);
allocator.deallocate(p4, layout_10);
}
} }
fn check_align_requests<T: Allocator>(allocator: T) {
for &size in &[2, 8, 64] { // size less than and bigger than alignment
for &align in &[4, 8, 16, 32] { // Be sure to cover less than and bigger than `MIN_ALIGN` for all architectures
let iterations = 32;
unsafe {
let pointers: Vec<_> = (0..iterations).map(|_| {
allocator.allocate(Layout::from_size_align(size, align).unwrap()).unwrap().as_non_null_ptr()
}).collect();
for &ptr in &pointers {
assert_eq!((ptr.as_ptr() as usize) % align, 0,
"Got a pointer less aligned than requested")
}
// Clean up.
for &ptr in &pointers {
allocator.deallocate(ptr, Layout::from_size_align(size, align).unwrap())
}
}
}
}
}
fn global_to_box() {
type T = [i32; 4];
let l = Layout::new::<T>();
// allocate manually with global allocator, then turn into Box and free there
unsafe {
let ptr = Global.allocate(l).unwrap().as_non_null_ptr().as_ptr() as *mut T;
let b = Box::from_raw(ptr);
drop(b);
}
}
fn box_to_global() {
type T = [i32; 4];
let l = Layout::new::<T>();
// allocate with the Box, then deallocate manually with global allocator
unsafe {
let b = Box::new(T::default());
let ptr = Box::into_raw(b);
Global.deallocate(NonNull::new(ptr as *mut u8).unwrap(), l);
}
}
fn main() {
check_alloc(System);
check_alloc(Global);
check_align_requests(System);
check_align_requests(Global);
global_to_box();
box_to_global();
}