4bea7b3ed0
This branch adds support for running LLVM optimization and codegen on different parts of a crate in parallel. Instead of translating the crate into a single LLVM compilation unit, `rustc` now distributes items in the crate among several compilation units, and spawns worker threads to optimize and codegen each compilation unit independently. This improves compile times on multicore machines, at the cost of worse performance in the compiled code. The intent is to speed up build times during development without sacrificing too much optimization. On the machine I tested this on, `librustc` build time with `-O` went from 265 seconds (master branch, single-threaded) to 115s (this branch, with 4 threads), a speedup of 2.3x. For comparison, the build time without `-O` was 90s (single-threaded). Bootstrapping `rustc` using 4 threads gets a 1.6x speedup over the default settings (870s vs. 1380s), and building `librustc` with the resulting stage2 compiler takes 1.3x as long as the master branch (44s vs. 55s, single threaded, ignoring time spent in LLVM codegen). The user-visible changes from this branch are two new codegen flags: * `-C codegen-units=N`: Distribute items across `N` compilation units. * `-C codegen-threads=N`: Spawn `N` worker threads for running optimization and codegen. (It is possible to set `codegen-threads` larger than `codegen-units`, but this is not very useful.) Internal changes to the compiler are described in detail on the individual commit messages. Note: The first commit on this branch is copied from #16359, which this branch depends on. r? @nick29581 |
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src | ||
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.gitmodules | ||
.mailmap | ||
.travis.yml | ||
AUTHORS.txt | ||
configure | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
Makefile.in | ||
README.md | ||
RELEASES.txt |
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
- Download a binary installer for your platform.
- Read the tutorial.
- Enjoy!
Note: Windows users can read the detailed getting started notes on the wiki.
Building from Source
-
Make sure you have installed the dependencies:
g++
4.7 orclang++
3.xpython
2.6 or later (but not 3.x)perl
5.0 or later- GNU
make
3.81 or later curl
git
-
Download and build Rust:
You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz $ tar -xzf rust-nightly.tar.gz $ cd rust-nightly
Or to build from the repo do:
$ git clone https://github.com/rust-lang/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
Note: You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler, andrustdoc
, the API-documentation tool. -
Read the tutorial.
-
Enjoy!
Building on Windows
To easily build on windows we can use MSYS2:
-
Grab the latest MSYS2 installer and go through the installer.
-
Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.
$ pacman -S mingw-w64-i686-toolchain $ pacman -S base-devel
-
With that now start
mingw32_shell.bat
from where you installed MSYS2 (i.e.C:\msys
). -
From there just navigate to where you have Rust's source code, configure and build it:
$ ./configure $ make && make install
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, 8, Server 2008 R2), x86 only
- Linux (2.6.18 or later, various distributions), x86 and x86-64
- OSX 10.7 (Lion) or greater, x86 and x86-64
You may find that other platforms work, but these are our officially supported build environments that are most likely to work.
Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is a lot more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.