164 lines
5.3 KiB
Rust
164 lines
5.3 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use std::cast;
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use std::libc::c_int;
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use std::rt::rtio::{Callback, RemoteCallback};
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use std::unstable::sync::Exclusive;
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use uvll;
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use super::{Loop, UvHandle};
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// The entire point of async is to call into a loop from other threads so it
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// does not need to home.
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pub struct AsyncWatcher {
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handle: *uvll::uv_async_t,
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// A flag to tell the callback to exit, set from the dtor. This is
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// almost never contested - only in rare races with the dtor.
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exit_flag: Exclusive<bool>
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}
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struct Payload {
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callback: ~Callback,
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exit_flag: Exclusive<bool>,
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}
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impl AsyncWatcher {
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pub fn new(loop_: &mut Loop, cb: ~Callback) -> AsyncWatcher {
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let handle = UvHandle::alloc(None::<AsyncWatcher>, uvll::UV_ASYNC);
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assert_eq!(unsafe {
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uvll::uv_async_init(loop_.handle, handle, async_cb)
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}, 0);
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let flag = Exclusive::new(false);
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let payload = ~Payload { callback: cb, exit_flag: flag.clone() };
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unsafe {
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let payload: *u8 = cast::transmute(payload);
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uvll::set_data_for_uv_handle(handle, payload);
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}
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return AsyncWatcher { handle: handle, exit_flag: flag, };
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}
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}
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impl UvHandle<uvll::uv_async_t> for AsyncWatcher {
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fn uv_handle(&self) -> *uvll::uv_async_t { self.handle }
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unsafe fn from_uv_handle<'a>(_: &'a *uvll::uv_async_t) -> &'a mut AsyncWatcher {
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fail!("async watchers can't be built from their handles");
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}
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}
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extern fn async_cb(handle: *uvll::uv_async_t, status: c_int) {
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assert!(status == 0);
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let payload: &mut Payload = unsafe {
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cast::transmute(uvll::get_data_for_uv_handle(handle))
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};
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// The synchronization logic here is subtle. To review,
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// the uv async handle type promises that, after it is
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// triggered the remote callback is definitely called at
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// least once. UvRemoteCallback needs to maintain those
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// semantics while also shutting down cleanly from the
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// dtor. In our case that means that, when the
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// UvRemoteCallback dtor calls `async.send()`, here `f` is
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// always called later.
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// In the dtor both the exit flag is set and the async
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// callback fired under a lock. Here, before calling `f`,
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// we take the lock and check the flag. Because we are
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// checking the flag before calling `f`, and the flag is
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// set under the same lock as the send, then if the flag
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// is set then we're guaranteed to call `f` after the
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// final send.
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// If the check was done after `f()` then there would be a
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// period between that call and the check where the dtor
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// could be called in the other thread, missing the final
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// callback while still destroying the handle.
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let should_exit = unsafe {
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payload.exit_flag.with_imm(|&should_exit| should_exit)
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};
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payload.callback.call();
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if should_exit {
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unsafe { uvll::uv_close(handle, close_cb) }
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}
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}
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extern fn close_cb(handle: *uvll::uv_handle_t) {
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// drop the payload
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let _payload: ~Payload = unsafe {
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cast::transmute(uvll::get_data_for_uv_handle(handle))
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};
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// and then free the handle
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unsafe { uvll::free_handle(handle) }
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}
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impl RemoteCallback for AsyncWatcher {
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fn fire(&mut self) {
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unsafe { uvll::uv_async_send(self.handle) }
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}
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}
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impl Drop for AsyncWatcher {
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fn drop(&mut self) {
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unsafe {
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self.exit_flag.with(|should_exit| {
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// NB: These two things need to happen atomically. Otherwise
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// the event handler could wake up due to a *previous*
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// signal and see the exit flag, destroying the handle
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// before the final send.
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*should_exit = true;
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uvll::uv_async_send(self.handle)
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})
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}
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}
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}
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#[cfg(test)]
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mod test_remote {
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use std::rt::rtio::{Callback, RemoteCallback};
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use std::rt::thread::Thread;
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use super::AsyncWatcher;
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use super::super::local_loop;
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// Make sure that we can fire watchers in remote threads and that they
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// actually trigger what they say they will.
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#[test]
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fn smoke_test() {
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struct MyCallback(Option<Chan<int>>);
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impl Callback for MyCallback {
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fn call(&mut self) {
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// this can get called more than once, but we only want to send
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// once
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let MyCallback(ref mut s) = *self;
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if s.is_some() {
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s.take_unwrap().send(1);
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}
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}
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}
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let (port, chan) = Chan::new();
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let cb = ~MyCallback(Some(chan));
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let watcher = AsyncWatcher::new(&mut local_loop().loop_,
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cb as ~Callback);
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let thread = Thread::start(proc() {
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let mut watcher = watcher;
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watcher.fire();
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});
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assert_eq!(port.recv(), 1);
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thread.join();
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}
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}
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