rust/src/librustuv/async.rs
2014-01-29 09:15:41 -05:00

164 lines
5.3 KiB
Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use std::cast;
use std::libc::c_int;
use std::rt::rtio::{Callback, RemoteCallback};
use std::unstable::sync::Exclusive;
use uvll;
use super::{Loop, UvHandle};
// The entire point of async is to call into a loop from other threads so it
// does not need to home.
pub struct AsyncWatcher {
handle: *uvll::uv_async_t,
// A flag to tell the callback to exit, set from the dtor. This is
// almost never contested - only in rare races with the dtor.
exit_flag: Exclusive<bool>
}
struct Payload {
callback: ~Callback,
exit_flag: Exclusive<bool>,
}
impl AsyncWatcher {
pub fn new(loop_: &mut Loop, cb: ~Callback) -> AsyncWatcher {
let handle = UvHandle::alloc(None::<AsyncWatcher>, uvll::UV_ASYNC);
assert_eq!(unsafe {
uvll::uv_async_init(loop_.handle, handle, async_cb)
}, 0);
let flag = Exclusive::new(false);
let payload = ~Payload { callback: cb, exit_flag: flag.clone() };
unsafe {
let payload: *u8 = cast::transmute(payload);
uvll::set_data_for_uv_handle(handle, payload);
}
return AsyncWatcher { handle: handle, exit_flag: flag, };
}
}
impl UvHandle<uvll::uv_async_t> for AsyncWatcher {
fn uv_handle(&self) -> *uvll::uv_async_t { self.handle }
unsafe fn from_uv_handle<'a>(_: &'a *uvll::uv_async_t) -> &'a mut AsyncWatcher {
fail!("async watchers can't be built from their handles");
}
}
extern fn async_cb(handle: *uvll::uv_async_t, status: c_int) {
assert!(status == 0);
let payload: &mut Payload = unsafe {
cast::transmute(uvll::get_data_for_uv_handle(handle))
};
// The synchronization logic here is subtle. To review,
// the uv async handle type promises that, after it is
// triggered the remote callback is definitely called at
// least once. UvRemoteCallback needs to maintain those
// semantics while also shutting down cleanly from the
// dtor. In our case that means that, when the
// UvRemoteCallback dtor calls `async.send()`, here `f` is
// always called later.
// In the dtor both the exit flag is set and the async
// callback fired under a lock. Here, before calling `f`,
// we take the lock and check the flag. Because we are
// checking the flag before calling `f`, and the flag is
// set under the same lock as the send, then if the flag
// is set then we're guaranteed to call `f` after the
// final send.
// If the check was done after `f()` then there would be a
// period between that call and the check where the dtor
// could be called in the other thread, missing the final
// callback while still destroying the handle.
let should_exit = unsafe {
payload.exit_flag.with_imm(|&should_exit| should_exit)
};
payload.callback.call();
if should_exit {
unsafe { uvll::uv_close(handle, close_cb) }
}
}
extern fn close_cb(handle: *uvll::uv_handle_t) {
// drop the payload
let _payload: ~Payload = unsafe {
cast::transmute(uvll::get_data_for_uv_handle(handle))
};
// and then free the handle
unsafe { uvll::free_handle(handle) }
}
impl RemoteCallback for AsyncWatcher {
fn fire(&mut self) {
unsafe { uvll::uv_async_send(self.handle) }
}
}
impl Drop for AsyncWatcher {
fn drop(&mut self) {
unsafe {
self.exit_flag.with(|should_exit| {
// NB: These two things need to happen atomically. Otherwise
// the event handler could wake up due to a *previous*
// signal and see the exit flag, destroying the handle
// before the final send.
*should_exit = true;
uvll::uv_async_send(self.handle)
})
}
}
}
#[cfg(test)]
mod test_remote {
use std::rt::rtio::{Callback, RemoteCallback};
use std::rt::thread::Thread;
use super::AsyncWatcher;
use super::super::local_loop;
// Make sure that we can fire watchers in remote threads and that they
// actually trigger what they say they will.
#[test]
fn smoke_test() {
struct MyCallback(Option<Chan<int>>);
impl Callback for MyCallback {
fn call(&mut self) {
// this can get called more than once, but we only want to send
// once
let MyCallback(ref mut s) = *self;
if s.is_some() {
s.take_unwrap().send(1);
}
}
}
let (port, chan) = Chan::new();
let cb = ~MyCallback(Some(chan));
let watcher = AsyncWatcher::new(&mut local_loop().loop_,
cb as ~Callback);
let thread = Thread::start(proc() {
let mut watcher = watcher;
watcher.fire();
});
assert_eq!(port.recv(), 1);
thread.join();
}
}