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Alex Crichton 4908017d59 std: Stabilize the std::str module
This commit starts out by consolidating all `str` extension traits into one
`StrExt` trait to be included in the prelude. This means that
`UnicodeStrPrelude`, `StrPrelude`, and `StrAllocating` have all been merged into
one `StrExt` exported by the standard library. Some functionality is currently
duplicated with the `StrExt` present in libcore.

This commit also currently avoids any methods which require any form of pattern
to operate. These functions will be stabilized via a separate RFC.

Next, stability of methods and structures are as follows:

Stable

* from_utf8_unchecked
* CowString - after moving to std::string
* StrExt::as_bytes
* StrExt::as_ptr
* StrExt::bytes/Bytes - also made a struct instead of a typedef
* StrExt::char_indices/CharIndices - CharOffsets was renamed
* StrExt::chars/Chars
* StrExt::is_empty
* StrExt::len
* StrExt::lines/Lines
* StrExt::lines_any/LinesAny
* StrExt::slice_unchecked
* StrExt::trim
* StrExt::trim_left
* StrExt::trim_right
* StrExt::words/Words - also made a struct instead of a typedef

Unstable

* from_utf8 - the error type was changed to a `Result`, but the error type has
              yet to prove itself
* from_c_str - this function will be handled by the c_str RFC
* FromStr - this trait will have an associated error type eventually
* StrExt::escape_default - needs iterators at least, unsure if it should make
                           the cut
* StrExt::escape_unicode - needs iterators at least, unsure if it should make
                           the cut
* StrExt::slice_chars - this function has yet to prove itself
* StrExt::slice_shift_char - awaiting conventions about slicing and shifting
* StrExt::graphemes/Graphemes - this functionality may only be in libunicode
* StrExt::grapheme_indices/GraphemeIndices - this functionality may only be in
                                             libunicode
* StrExt::width - this functionality may only be in libunicode
* StrExt::utf16_units - this functionality may only be in libunicode
* StrExt::nfd_chars - this functionality may only be in libunicode
* StrExt::nfkd_chars - this functionality may only be in libunicode
* StrExt::nfc_chars - this functionality may only be in libunicode
* StrExt::nfkc_chars - this functionality may only be in libunicode
* StrExt::is_char_boundary - naming is uncertain with container conventions
* StrExt::char_range_at - naming is uncertain with container conventions
* StrExt::char_range_at_reverse - naming is uncertain with container conventions
* StrExt::char_at - naming is uncertain with container conventions
* StrExt::char_at_reverse - naming is uncertain with container conventions
* StrVector::concat - this functionality may be replaced with iterators, but
                      it's not certain at this time
* StrVector::connect - as with concat, may be deprecated in favor of iterators

Deprecated

* StrAllocating and UnicodeStrPrelude have been merged into StrExit
* eq_slice - compiler implementation detail
* from_str - use the inherent parse() method
* is_utf8 - call from_utf8 instead
* replace - call the method instead
* truncate_utf16_at_nul - this is an implementation detail of windows and does
                          not need to be exposed.
* utf8_char_width - moved to libunicode
* utf16_items - moved to libunicode
* is_utf16 - moved to libunicode
* Utf16Items - moved to libunicode
* Utf16Item - moved to libunicode
* Utf16Encoder - moved to libunicode
* AnyLines - renamed to LinesAny and made a struct
* SendStr - use CowString<'static> instead
* str::raw - all functionality is deprecated
* StrExt::into_string - call to_string() instead
* StrExt::repeat - use iterators instead
* StrExt::char_len - use .chars().count() instead
* StrExt::is_alphanumeric - use .chars().all(..)
* StrExt::is_whitespace - use .chars().all(..)

Pending deprecation -- while slicing syntax is being worked out, these methods
are all #[unstable]

* Str - while currently used for generic programming, this trait will be
        replaced with one of [], deref coercions, or a generic conversion trait.
* StrExt::slice - use slicing syntax instead
* StrExt::slice_to - use slicing syntax instead
* StrExt::slice_from - use slicing syntax instead
* StrExt::lev_distance - deprecated with no replacement

Awaiting stabilization due to patterns and/or matching

* StrExt::contains
* StrExt::contains_char
* StrExt::split
* StrExt::splitn
* StrExt::split_terminator
* StrExt::rsplitn
* StrExt::match_indices
* StrExt::split_str
* StrExt::starts_with
* StrExt::ends_with
* StrExt::trim_chars
* StrExt::trim_left_chars
* StrExt::trim_right_chars
* StrExt::find
* StrExt::rfind
* StrExt::find_str
* StrExt::subslice_offset
2014-12-21 19:09:55 -08:00
man
mk Test fixes and rebase conflicts 2014-12-21 13:49:04 -08:00
src std: Stabilize the std::str module 2014-12-21 19:09:55 -08:00
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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the guide.
  3. Enjoy!

Note: Windows users can read the detailed using Rust on Windows notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
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  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
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    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the guide.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

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  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help and getting involved

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