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Alex Crichton 4600212a38 Fix inner statics having the same symbol name
Before, the path name for all items defined in methods of traits and impls never
took into account the name of the method. This meant that if you had two statics
of the same name in two different methods the statics would end up having the
same symbol named (even after mangling) because the path components leading to
the symbol were exactly the same (just __extensions__ and the static name).

It turns out that if you add the symbol "A" twice to LLVM, it automatically
makes the second one "A1" instead of "A". What this meant is that in local crate
compilations we never found this bug. Even across crates, this was never a
problem. The problem arises when you have generic methods that don't get
generated at compile-time of a library. If the statics were re-added to LLVM by
a client crate of a library in a different order, you would reference different
constants (the integer suffixes wouldn't be guaranteed to be the same).

This fixes the problem by adding the method name to symbol path when building
the ast_map. In doing so, two symbols in two different methods are disambiguated
against.
2013-09-02 23:12:20 -07:00
doc auto merge of #8276 : kballard/rust/iterator-protocol, r=cmr 2013-09-01 07:00:44 -07:00
man Updated rustpkg man page to match 0.7 2013-07-08 23:03:20 +10:00
mk small cleanup of previous commit with mucho comments. 2013-09-01 00:53:56 +02:00
src Fix inner statics having the same symbol name 2013-09-02 23:12:20 -07:00
.gitattributes Force line ending of '.in' files in jemalloc to LF 2013-08-24 22:20:20 +05:30
.gitignore Ignore the generated docs for libextra 2013-05-25 17:07:18 +10:00
.gitmodules Revert "auto merge of #8645 : alexcrichton/rust/issue-6436-run-non-blocking, r=brson" 2013-08-29 14:23:44 -07:00
.mailmap .mailmap: tolerate different names, emails in shortlog 2013-06-05 23:26:00 +05:30
AUTHORS.txt Update AUTHORS.txt 2013-06-21 00:54:17 -04:00
configure Revert "auto merge of #8745 : brson/rust/metadata, r=cmr" 2013-08-25 20:21:13 -07:00
CONTRIBUTING.md Update CONTRIBUTING.md 2013-06-13 15:41:34 -06:00
COPYRIGHT add gitattributes and fix whitespace issues 2013-05-03 20:01:42 -04:00
LICENSE-APACHE
LICENSE-MIT
Makefile.in Don't ever compress metadata 2013-08-24 20:57:35 -07:00
README.md Reorganize README to make it more clear. 2013-07-19 20:52:16 -04:00
RELEASES.txt More 0.7 release notes 2013-06-30 15:02:52 -07:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

Windows

  1. Download and use the installer.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.

Linux / OS X

  1. Install the prerequisites (if not already installed)

    • g++ 4.4 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • gnu make 3.81 or later
    • curl
  2. Download and build Rust You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-0.7.tar.gz
     $ tar -xzf rust-0.7.tar.gz
     $ cd rust-0.7
    

    Or to build from the repo do:

     $ git clone https://github.com/mozilla/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler; rustdoc, the API-documentation tool, and rustpkg, the Rust package manager and build system.

  3. Read the tutorial.

  4. Enjoy!

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, Server 2008 R2), x86 only
  • Linux (various distributions), x86 and x86-64
  • OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64

You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.

Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is lots more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.