495 lines
14 KiB
Rust
495 lines
14 KiB
Rust
// Copyright 2012-2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! An interface for numeric types
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use cmp::{Eq, ApproxEq, Ord};
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use ops::{Add, Sub, Mul, Div, Rem, Neg};
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use ops::{Not, BitAnd, BitOr, BitXor, Shl, Shr};
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use option::Option;
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use kinds::Copy;
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pub mod strconv;
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///
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/// The base trait for numeric types
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///
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pub trait Num: Eq + Zero + One
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+ Neg<Self>
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+ Add<Self,Self>
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+ Sub<Self,Self>
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+ Mul<Self,Self>
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+ Div<Self,Self>
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+ Rem<Self,Self> {}
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pub trait IntConvertible {
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fn to_int(&self) -> int;
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fn from_int(n: int) -> Self;
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}
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pub trait Orderable: Ord {
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// These should be methods on `Ord`, with overridable default implementations. We don't want
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// to encumber all implementors of Ord by requiring them to implement these functions, but at
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// the same time we want to be able to take advantage of the speed of the specific numeric
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// functions (like the `fmin` and `fmax` intrinsics).
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fn min(&self, other: &Self) -> Self;
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fn max(&self, other: &Self) -> Self;
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fn clamp(&self, mn: &Self, mx: &Self) -> Self;
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}
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pub trait Zero {
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fn zero() -> Self; // FIXME (#5527): This should be an associated constant
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fn is_zero(&self) -> bool;
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}
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pub trait One {
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fn one() -> Self; // FIXME (#5527): This should be an associated constant
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}
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pub trait Signed: Num
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+ Neg<Self> {
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fn abs(&self) -> Self;
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fn abs_sub(&self, other: &Self) -> Self;
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fn signum(&self) -> Self;
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fn is_positive(&self) -> bool;
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fn is_negative(&self) -> bool;
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}
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pub trait Unsigned: Num {}
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// This should be moved into the default implementation for Signed::abs
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pub fn abs<T:Ord + Zero + Neg<T>>(v: T) -> T {
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if v < Zero::zero() { v.neg() } else { v }
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}
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pub trait Integer: Num
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+ Orderable
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+ Div<Self,Self>
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+ Rem<Self,Self> {
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fn div_rem(&self, other: &Self) -> (Self,Self);
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fn div_floor(&self, other: &Self) -> Self;
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fn mod_floor(&self, other: &Self) -> Self;
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fn div_mod_floor(&self, other: &Self) -> (Self,Self);
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fn gcd(&self, other: &Self) -> Self;
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fn lcm(&self, other: &Self) -> Self;
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fn is_multiple_of(&self, other: &Self) -> bool;
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fn is_even(&self) -> bool;
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fn is_odd(&self) -> bool;
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}
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pub trait Round {
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fn floor(&self) -> Self;
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fn ceil(&self) -> Self;
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fn round(&self) -> Self;
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fn trunc(&self) -> Self;
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fn fract(&self) -> Self;
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}
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pub trait Fractional: Num
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+ Orderable
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+ Round
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+ Div<Self,Self> {
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fn recip(&self) -> Self;
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}
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pub trait Algebraic {
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fn pow(&self, n: Self) -> Self;
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fn sqrt(&self) -> Self;
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fn rsqrt(&self) -> Self;
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fn cbrt(&self) -> Self;
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fn hypot(&self, other: Self) -> Self;
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}
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pub trait Trigonometric {
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fn sin(&self) -> Self;
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fn cos(&self) -> Self;
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fn tan(&self) -> Self;
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fn asin(&self) -> Self;
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fn acos(&self) -> Self;
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fn atan(&self) -> Self;
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fn atan2(&self, other: Self) -> Self;
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}
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pub trait Exponential {
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fn exp(&self) -> Self;
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fn exp2(&self) -> Self;
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fn ln(&self) -> Self;
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fn log(&self, base: Self) -> Self;
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fn log2(&self) -> Self;
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fn log10(&self) -> Self;
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}
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pub trait Hyperbolic: Exponential {
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fn sinh(&self) -> Self;
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fn cosh(&self) -> Self;
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fn tanh(&self) -> Self;
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fn asinh(&self) -> Self;
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fn acosh(&self) -> Self;
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fn atanh(&self) -> Self;
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}
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///
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/// Defines constants and methods common to real numbers
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///
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pub trait Real: Signed
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+ Fractional
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+ Algebraic
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+ Trigonometric
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+ Hyperbolic {
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// Common Constants
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// FIXME (#5527): These should be associated constants
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fn pi() -> Self;
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fn two_pi() -> Self;
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fn frac_pi_2() -> Self;
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fn frac_pi_3() -> Self;
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fn frac_pi_4() -> Self;
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fn frac_pi_6() -> Self;
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fn frac_pi_8() -> Self;
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fn frac_1_pi() -> Self;
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fn frac_2_pi() -> Self;
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fn frac_2_sqrtpi() -> Self;
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fn sqrt2() -> Self;
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fn frac_1_sqrt2() -> Self;
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fn e() -> Self;
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fn log2_e() -> Self;
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fn log10_e() -> Self;
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fn ln_2() -> Self;
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fn ln_10() -> Self;
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// Angular conversions
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fn to_degrees(&self) -> Self;
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fn to_radians(&self) -> Self;
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}
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///
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/// Methods that are harder to implement and not commonly used.
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///
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pub trait RealExt: Real {
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// FIXME (#5527): usages of `int` should be replaced with an associated
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// integer type once these are implemented
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// Gamma functions
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fn lgamma(&self) -> (int, Self);
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fn tgamma(&self) -> Self;
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// Bessel functions
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fn j0(&self) -> Self;
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fn j1(&self) -> Self;
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fn jn(&self, n: int) -> Self;
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fn y0(&self) -> Self;
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fn y1(&self) -> Self;
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fn yn(&self, n: int) -> Self;
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}
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///
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/// Collects the bitwise operators under one trait.
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///
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pub trait Bitwise: Not<Self>
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+ BitAnd<Self,Self>
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+ BitOr<Self,Self>
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+ BitXor<Self,Self>
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+ Shl<Self,Self>
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+ Shr<Self,Self> {}
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pub trait BitCount {
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fn population_count(&self) -> Self;
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fn leading_zeros(&self) -> Self;
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fn trailing_zeros(&self) -> Self;
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}
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pub trait Bounded {
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// FIXME (#5527): These should be associated constants
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fn min_value() -> Self;
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fn max_value() -> Self;
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}
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///
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/// Specifies the available operations common to all of Rust's core numeric primitives.
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/// These may not always make sense from a purely mathematical point of view, but
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/// may be useful for systems programming.
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///
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pub trait Primitive: Num
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+ NumCast
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+ Bounded
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+ Neg<Self>
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+ Add<Self,Self>
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+ Sub<Self,Self>
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+ Mul<Self,Self>
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+ Div<Self,Self>
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+ Rem<Self,Self> {
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// FIXME (#5527): These should be associated constants
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fn bits() -> uint;
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fn bytes() -> uint;
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}
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///
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/// A collection of traits relevant to primitive signed and unsigned integers
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///
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pub trait Int: Integer
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+ Primitive
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+ Bitwise
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+ BitCount {}
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///
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/// Used for representing the classification of floating point numbers
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///
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#[deriving(Eq)]
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pub enum FPCategory {
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/// "Not a Number", often obtained by dividing by zero
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FPNaN,
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/// Positive or negative infinity
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FPInfinite ,
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/// Positive or negative zero
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FPZero,
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/// De-normalized floating point representation (less precise than `FPNormal`)
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FPSubnormal,
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/// A regular floating point number
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FPNormal,
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}
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///
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/// Primitive floating point numbers
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///
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pub trait Float: Real
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+ Signed
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+ Primitive
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+ ApproxEq<Self> {
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// FIXME (#5527): These should be associated constants
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fn NaN() -> Self;
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fn infinity() -> Self;
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fn neg_infinity() -> Self;
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fn neg_zero() -> Self;
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fn is_NaN(&self) -> bool;
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fn is_infinite(&self) -> bool;
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fn is_finite(&self) -> bool;
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fn is_normal(&self) -> bool;
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fn classify(&self) -> FPCategory;
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fn mantissa_digits() -> uint;
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fn digits() -> uint;
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fn epsilon() -> Self;
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fn min_exp() -> int;
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fn max_exp() -> int;
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fn min_10_exp() -> int;
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fn max_10_exp() -> int;
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fn ldexp(x: Self, exp: int) -> Self;
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fn frexp(&self) -> (Self, int);
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fn exp_m1(&self) -> Self;
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fn ln_1p(&self) -> Self;
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fn mul_add(&self, a: Self, b: Self) -> Self;
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fn next_after(&self, other: Self) -> Self;
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}
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///
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/// Cast from one machine scalar to another
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///
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/// # Example
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///
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/// ~~~
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/// let twenty: f32 = num::cast(0x14);
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/// assert_eq!(twenty, 20f32);
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/// ~~~
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///
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#[inline(always)]
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pub fn cast<T:NumCast,U:NumCast>(n: T) -> U {
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NumCast::from(n)
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}
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///
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/// An interface for casting between machine scalars
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///
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pub trait NumCast {
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fn from<T:NumCast>(n: T) -> Self;
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fn to_u8(&self) -> u8;
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fn to_u16(&self) -> u16;
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fn to_u32(&self) -> u32;
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fn to_u64(&self) -> u64;
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fn to_uint(&self) -> uint;
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fn to_i8(&self) -> i8;
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fn to_i16(&self) -> i16;
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fn to_i32(&self) -> i32;
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fn to_i64(&self) -> i64;
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fn to_int(&self) -> int;
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fn to_f32(&self) -> f32;
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fn to_f64(&self) -> f64;
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fn to_float(&self) -> float;
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}
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macro_rules! impl_num_cast(
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($T:ty, $conv:ident) => (
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impl NumCast for $T {
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#[inline(always)]
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fn from<N:NumCast>(n: N) -> $T {
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// `$conv` could be generated using `concat_idents!`, but that
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// macro seems to be broken at the moment
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n.$conv()
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}
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#[inline(always)] fn to_u8(&self) -> u8 { *self as u8 }
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#[inline(always)] fn to_u16(&self) -> u16 { *self as u16 }
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#[inline(always)] fn to_u32(&self) -> u32 { *self as u32 }
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#[inline(always)] fn to_u64(&self) -> u64 { *self as u64 }
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#[inline(always)] fn to_uint(&self) -> uint { *self as uint }
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#[inline(always)] fn to_i8(&self) -> i8 { *self as i8 }
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#[inline(always)] fn to_i16(&self) -> i16 { *self as i16 }
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#[inline(always)] fn to_i32(&self) -> i32 { *self as i32 }
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#[inline(always)] fn to_i64(&self) -> i64 { *self as i64 }
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#[inline(always)] fn to_int(&self) -> int { *self as int }
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#[inline(always)] fn to_f32(&self) -> f32 { *self as f32 }
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#[inline(always)] fn to_f64(&self) -> f64 { *self as f64 }
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#[inline(always)] fn to_float(&self) -> float { *self as float }
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}
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)
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)
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impl_num_cast!(u8, to_u8)
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impl_num_cast!(u16, to_u16)
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impl_num_cast!(u32, to_u32)
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impl_num_cast!(u64, to_u64)
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impl_num_cast!(uint, to_uint)
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impl_num_cast!(i8, to_i8)
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impl_num_cast!(i16, to_i16)
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impl_num_cast!(i32, to_i32)
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impl_num_cast!(i64, to_i64)
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impl_num_cast!(int, to_int)
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impl_num_cast!(f32, to_f32)
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impl_num_cast!(f64, to_f64)
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impl_num_cast!(float, to_float)
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pub trait ToStrRadix {
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pub fn to_str_radix(&self, radix: uint) -> ~str;
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}
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pub trait FromStrRadix {
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pub fn from_str_radix(str: &str, radix: uint) -> Option<Self>;
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}
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///
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/// Calculates a power to a given radix, optimized for uint `pow` and `radix`.
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///
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/// Returns `radix^pow` as `T`.
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///
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/// Note:
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/// Also returns `1` for `0^0`, despite that technically being an
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/// undefined number. The reason for this is twofold:
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/// - If code written to use this function cares about that special case, it's
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/// probably going to catch it before making the call.
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/// - If code written to use this function doesn't care about it, it's
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/// probably assuming that `x^0` always equals `1`.
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///
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pub fn pow_with_uint<T:NumCast+One+Zero+Copy+Div<T,T>+Mul<T,T>>(
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radix: uint, pow: uint) -> T {
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let _0: T = Zero::zero();
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let _1: T = One::one();
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if pow == 0u { return _1; }
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if radix == 0u { return _0; }
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let mut my_pow = pow;
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let mut total = _1;
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let mut multiplier = cast(radix as int);
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while (my_pow > 0u) {
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if my_pow % 2u == 1u {
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total *= multiplier;
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}
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my_pow /= 2u;
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multiplier *= multiplier;
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}
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total
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}
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/// Helper function for testing numeric operations
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#[cfg(test)]
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pub fn test_num<T:Num + NumCast>(ten: T, two: T) {
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assert_eq!(ten.add(&two), cast(12));
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assert_eq!(ten.sub(&two), cast(8));
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assert_eq!(ten.mul(&two), cast(20));
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assert_eq!(ten.div(&two), cast(5));
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assert_eq!(ten.rem(&two), cast(0));
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assert_eq!(ten.add(&two), ten + two);
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assert_eq!(ten.sub(&two), ten - two);
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assert_eq!(ten.mul(&two), ten * two);
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assert_eq!(ten.div(&two), ten / two);
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assert_eq!(ten.rem(&two), ten % two);
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}
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macro_rules! test_cast_20(
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($_20:expr) => ({
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let _20 = $_20;
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assert_eq!(20u, _20.to_uint());
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assert_eq!(20u8, _20.to_u8());
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assert_eq!(20u16, _20.to_u16());
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assert_eq!(20u32, _20.to_u32());
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assert_eq!(20u64, _20.to_u64());
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assert_eq!(20i, _20.to_int());
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assert_eq!(20i8, _20.to_i8());
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assert_eq!(20i16, _20.to_i16());
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assert_eq!(20i32, _20.to_i32());
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assert_eq!(20i64, _20.to_i64());
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assert_eq!(20f, _20.to_float());
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assert_eq!(20f32, _20.to_f32());
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assert_eq!(20f64, _20.to_f64());
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assert_eq!(_20, NumCast::from(20u));
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assert_eq!(_20, NumCast::from(20u8));
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assert_eq!(_20, NumCast::from(20u16));
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assert_eq!(_20, NumCast::from(20u32));
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assert_eq!(_20, NumCast::from(20u64));
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assert_eq!(_20, NumCast::from(20i));
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assert_eq!(_20, NumCast::from(20i8));
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assert_eq!(_20, NumCast::from(20i16));
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assert_eq!(_20, NumCast::from(20i32));
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assert_eq!(_20, NumCast::from(20i64));
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assert_eq!(_20, NumCast::from(20f));
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assert_eq!(_20, NumCast::from(20f32));
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assert_eq!(_20, NumCast::from(20f64));
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assert_eq!(_20, cast(20u));
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assert_eq!(_20, cast(20u8));
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assert_eq!(_20, cast(20u16));
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assert_eq!(_20, cast(20u32));
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assert_eq!(_20, cast(20u64));
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assert_eq!(_20, cast(20i));
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assert_eq!(_20, cast(20i8));
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assert_eq!(_20, cast(20i16));
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assert_eq!(_20, cast(20i32));
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assert_eq!(_20, cast(20i64));
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assert_eq!(_20, cast(20f));
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assert_eq!(_20, cast(20f32));
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assert_eq!(_20, cast(20f64));
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})
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)
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#[test] fn test_u8_cast() { test_cast_20!(20u8) }
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#[test] fn test_u16_cast() { test_cast_20!(20u16) }
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#[test] fn test_u32_cast() { test_cast_20!(20u32) }
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#[test] fn test_u64_cast() { test_cast_20!(20u64) }
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#[test] fn test_uint_cast() { test_cast_20!(20u) }
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#[test] fn test_i8_cast() { test_cast_20!(20i8) }
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#[test] fn test_i16_cast() { test_cast_20!(20i16) }
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#[test] fn test_i32_cast() { test_cast_20!(20i32) }
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#[test] fn test_i64_cast() { test_cast_20!(20i64) }
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#[test] fn test_int_cast() { test_cast_20!(20i) }
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#[test] fn test_f32_cast() { test_cast_20!(20f32) }
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#[test] fn test_f64_cast() { test_cast_20!(20f64) }
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#[test] fn test_float_cast() { test_cast_20!(20f) }
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