This commit is the culmination of my recent effort to refine Rust's notion of privacy and visibility among crates. The major goals of this commit were to remove privacy checking from resolve for the sake of sane error messages, and to attempt a much more rigid and well-tested implementation of visibility throughout rust. The implemented rules for name visibility are: 1. Everything pub from the root namespace is visible to anyone 2. You may access any private item of your ancestors. "Accessing a private item" depends on what the item is, so for a function this means that you can call it, but for a module it means that you can look inside of it. Once you look inside a private module, any accessed item must be "pub from the root" where the new root is the private module that you looked into. These rules required some more analysis results to get propagated from trans to privacy in the form of a few hash tables. I added a new test in which my goal was to showcase all of the privacy nuances of the language, and I hope to place any new bugs into this file to prevent regressions. Overall, I was unable to completely remove the notion of privacy from resolve. One use of privacy is for dealing with glob imports. Essentially a glob import can only import *public* items from the destination, and because this must be done at namespace resolution time, resolve must maintain the notion of "what items are public in a module". There are some sad approximations of privacy, but I unfortunately can't see clear methods to extract them outside. The other use case of privacy in resolve now is one that must stick around regardless of glob imports. When dealing with privacy, checking a private path needs to know "what the last private thing was" when looking at a path. Resolve is the only compiler pass which knows the answer to this question, so it maintains the answer on a per-path resolution basis (works similarly to the def_map generated). Closes #8215
The Rust Programming Language
This is a compiler for Rust, including standard libraries, tools and documentation.
Quick Start
Windows
Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.
Linux / OS X
-
Install the prerequisites (if not already installed)
- g++ 4.4 or clang++ 3.x
- python 2.6 or later (but not 3.x)
- perl 5.0 or later
- gnu make 3.81 or later
- curl
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Download and build Rust You can either download a tarball or build directly from the repo.
To build from the tarball do:
$ curl -O http://static.rust-lang.org/dist/rust-0.8.tar.gz $ tar -xzf rust-0.8.tar.gz $ cd rust-0.8
Or to build from the repo do:
$ git clone https://github.com/mozilla/rust.git $ cd rust
Now that you have Rust's source code, you can configure and build it:
$ ./configure $ make && make install
You may need to use
sudo make install
if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a--prefix
argument toconfigure
. Various other options are also supported, pass--help
for more information on them.When complete,
make install
will place several programs into/usr/local/bin
:rustc
, the Rust compiler;rustdoc
, the API-documentation tool, andrustpkg
, the Rust package manager and build system. -
Read the tutorial.
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Enjoy!
Notes
Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.
Snapshot binaries are currently built and tested on several platforms:
- Windows (7, Server 2008 R2), x86 only
- Linux (various distributions), x86 and x86-64
- OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64
You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.
Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.
There is lots more documentation in the wiki.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.