rust/library/alloc/benches/binary_heap.rs

92 lines
2.3 KiB
Rust

use std::collections::BinaryHeap;
use rand::seq::SliceRandom;
use test::{Bencher, black_box};
#[bench]
fn bench_find_smallest_1000(b: &mut Bencher) {
let mut rng = crate::bench_rng();
let mut vec: Vec<u32> = (0..100_000).collect();
vec.shuffle(&mut rng);
b.iter(|| {
let mut iter = vec.iter().copied();
let mut heap: BinaryHeap<_> = iter.by_ref().take(1000).collect();
for x in iter {
let mut max = heap.peek_mut().unwrap();
// This comparison should be true only 1% of the time.
// Unnecessary `sift_down`s will degrade performance
if x < *max {
*max = x;
}
}
heap
})
}
#[bench]
fn bench_peek_mut_deref_mut(b: &mut Bencher) {
let mut bheap = BinaryHeap::from(vec![42]);
let vec: Vec<u32> = (0..1_000_000).collect();
b.iter(|| {
let vec = black_box(&vec);
let mut peek_mut = bheap.peek_mut().unwrap();
// The compiler shouldn't be able to optimize away the `sift_down`
// assignment in `PeekMut`'s `DerefMut` implementation since
// the loop might not run.
for &i in vec.iter() {
*peek_mut = i;
}
// Remove the already minimal overhead of the sift_down
std::mem::forget(peek_mut);
})
}
#[bench]
fn bench_from_vec(b: &mut Bencher) {
let mut rng = crate::bench_rng();
let mut vec: Vec<u32> = (0..100_000).collect();
vec.shuffle(&mut rng);
b.iter(|| BinaryHeap::from(vec.clone()))
}
#[bench]
fn bench_into_sorted_vec(b: &mut Bencher) {
let bheap: BinaryHeap<i32> = (0..10_000).collect();
b.iter(|| bheap.clone().into_sorted_vec())
}
#[bench]
fn bench_push(b: &mut Bencher) {
let mut bheap = BinaryHeap::with_capacity(50_000);
let mut rng = crate::bench_rng();
let mut vec: Vec<u32> = (0..50_000).collect();
vec.shuffle(&mut rng);
b.iter(|| {
for &i in vec.iter() {
bheap.push(i);
}
black_box(&mut bheap);
bheap.clear();
})
}
#[bench]
fn bench_pop(b: &mut Bencher) {
let mut bheap = BinaryHeap::with_capacity(10_000);
b.iter(|| {
bheap.extend((0..10_000).rev());
black_box(&mut bheap);
while let Some(elem) = bheap.pop() {
black_box(elem);
}
})
}