rust/src/bootstrap/bin/main.rs
Alex Crichton 48a07bfb95 rustbuild: Remove the build directory
The organization in rustbuild was a little odd at the moment where the `lib.rs`
was quite small but the binary `main.rs` was much larger. Unfortunately as well
there was a `build/` directory with the implementation of the build system, but
this directory was ignored by GitHub on the file-search prompt which was a
little annoying.

This commit reorganizes rustbuild slightly where all the library files (the
build system) is located directly inside of `src/bootstrap` and all the binaries
now live in `src/bootstrap/bin` (they're small). Hopefully this should allow
GitHub to index and allow navigating all the files while maintaining a
relatively similar layout to the other libraries in `src/`.
2016-07-05 21:58:20 -07:00

38 lines
1.2 KiB
Rust

// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! rustbuild, the Rust build system
//!
//! This is the entry point for the build system used to compile the `rustc`
//! compiler. Lots of documentation can be found in the `README.md` file next to
//! this file, and otherwise documentation can be found throughout the `build`
//! directory in each respective module.
#![deny(warnings)]
extern crate bootstrap;
use std::env;
use bootstrap::{Flags, Config, Build};
fn main() {
let args = env::args().skip(1).collect::<Vec<_>>();
let flags = Flags::parse(&args);
let mut config = Config::parse(&flags.build, flags.config.clone());
// compat with `./configure` while we're still using that
if std::fs::metadata("config.mk").is_ok() {
config.update_with_config_mk();
}
Build::new(flags, config).build();
}