rust/tests/ui/transmute_undefined_repr.rs
2023-08-22 17:17:48 +02:00

231 lines
8.1 KiB
Rust

#![warn(clippy::transmute_undefined_repr)]
#![allow(clippy::unit_arg, clippy::transmute_ptr_to_ref, clippy::useless_transmute)]
use core::any::TypeId;
use core::ffi::c_void;
use core::mem::{size_of, transmute, MaybeUninit};
use core::ptr::NonNull;
fn value<T>() -> T {
unimplemented!()
}
struct Empty;
struct Ty<T>(T);
struct Ty2<T, U>(T, U);
#[repr(C)]
struct Ty2C<T, U>(T, U);
fn main() {
unsafe {
let _: () = transmute(value::<Empty>());
let _: Empty = transmute(value::<()>());
let _: Ty<u32> = transmute(value::<u32>());
let _: Ty<u32> = transmute(value::<u32>());
// Lint, Ty2 is unordered
let _: Ty2C<u32, i32> = transmute(value::<Ty2<u32, i32>>());
// Lint, Ty2 is unordered
let _: Ty2<u32, i32> = transmute(value::<Ty2C<u32, i32>>());
// Ok, Ty2 types are the same
let _: Ty2<u32, i32> = transmute(value::<Ty<Ty2<u32, i32>>>());
// Ok, Ty2 types are the same
let _: Ty<Ty2<u32, i32>> = transmute(value::<Ty2<u32, i32>>());
// Lint, different Ty2 instances
let _: Ty2<u32, f32> = transmute(value::<Ty<Ty2<u32, i32>>>());
// Lint, different Ty2 instances
let _: Ty<Ty2<u32, i32>> = transmute(value::<Ty2<u32, f32>>());
let _: Ty<&()> = transmute(value::<&()>());
let _: &() = transmute(value::<Ty<&()>>());
// Lint, different Ty2 instances
let _: &Ty2<u32, f32> = transmute(value::<Ty<&Ty2<u32, i32>>>());
// Lint, different Ty2 instances
let _: Ty<&Ty2<u32, i32>> = transmute(value::<&Ty2<u32, f32>>());
// Ok, pointer to usize conversion
let _: Ty<usize> = transmute(value::<&Ty2<u32, i32>>());
// Ok, pointer to usize conversion
let _: &Ty2<u32, i32> = transmute(value::<Ty<usize>>());
// Ok, transmute to byte array
let _: Ty<[u8; 8]> = transmute(value::<Ty2<u32, i32>>());
// Ok, transmute from byte array
let _: Ty2<u32, i32> = transmute(value::<Ty<[u8; 8]>>());
// issue #8417
// Ok, Ty2 types are the same
let _: Ty2C<Ty2<u32, i32>, ()> = transmute(value::<Ty2<u32, i32>>());
// Ok, Ty2 types are the same
let _: Ty2<u32, i32> = transmute(value::<Ty2C<Ty2<u32, i32>, ()>>());
// Ok, Ty2 types are the same
let _: &'static mut Ty2<u32, u32> = transmute(value::<Box<Ty2<u32, u32>>>());
// Ok, Ty2 types are the same
let _: Box<Ty2<u32, u32>> = transmute(value::<&'static mut Ty2<u32, u32>>());
// Ok, Ty2 types are the same
let _: *mut Ty2<u32, u32> = transmute(value::<Box<Ty2<u32, u32>>>());
// Ok, Ty2 types are the same
let _: Box<Ty2<u32, u32>> = transmute(value::<*mut Ty2<u32, u32>>());
// Lint, different Ty2 instances
let _: &'static mut Ty2<u32, f32> = transmute(value::<Box<Ty2<u32, u32>>>());
// Lint, different Ty2 instances
let _: Box<Ty2<u32, u32>> = transmute(value::<&'static mut Ty2<u32, f32>>());
// Ok, type erasure
let _: *const () = transmute(value::<Ty<&Ty2<u32, f32>>>());
// Ok, reverse type erasure
let _: Ty<&Ty2<u32, f32>> = transmute(value::<*const ()>());
// Ok, type erasure
let _: *const c_void = transmute(value::<Ty<&Ty2<u32, f32>>>());
// Ok, reverse type erasure
let _: Ty<&Ty2<u32, f32>> = transmute(value::<*const c_void>());
enum Erase {}
// Ok, type erasure
let _: *const Erase = transmute(value::<Ty<&Ty2<u32, f32>>>());
// Ok, reverse type erasure
let _: Ty<&Ty2<u32, f32>> = transmute(value::<*const Erase>());
struct Erase2(
[u8; 0],
core::marker::PhantomData<(*mut u8, core::marker::PhantomPinned)>,
);
// Ok, type erasure
let _: *const Erase2 = transmute(value::<Ty<&Ty2<u32, f32>>>());
// Ok, reverse type erasure
let _: Ty<&Ty2<u32, f32>> = transmute(value::<*const Erase2>());
// Ok, type erasure
let _: *const () = transmute(value::<&&[u8]>());
// Ok, reverse type erasure
let _: &&[u8] = transmute(value::<*const ()>());
// Ok, type erasure
let _: *mut c_void = transmute(value::<&mut &[u8]>());
// Ok, reverse type erasure
let _: &mut &[u8] = transmute(value::<*mut c_void>());
// Ok, transmute to byte array
let _: [u8; size_of::<&[u8]>()] = transmute(value::<&[u8]>());
// Ok, transmute from byte array
let _: &[u8] = transmute(value::<[u8; size_of::<&[u8]>()]>());
// Ok, transmute to int array
let _: [usize; 2] = transmute(value::<&[u8]>());
// Ok, transmute from int array
let _: &[u8] = transmute(value::<[usize; 2]>());
// Ok
let _: *const [u8] = transmute(value::<Box<[u8]>>());
// Ok
let _: Box<[u8]> = transmute(value::<*mut [u8]>());
// Ok
let _: Ty2<u32, u32> = transmute(value::<(Ty2<u32, u32>,)>());
// Ok
let _: (Ty2<u32, u32>,) = transmute(value::<Ty2<u32, u32>>());
// Ok
let _: Ty2<u32, u32> = transmute(value::<(Ty2<u32, u32>, ())>());
// Ok
let _: (Ty2<u32, u32>, ()) = transmute(value::<Ty2<u32, u32>>());
// Ok
let _: Ty2<u32, u32> = transmute(value::<((), Ty2<u32, u32>)>());
// Ok
let _: ((), Ty2<u32, u32>) = transmute(value::<Ty2<u32, u32>>());
// Ok
let _: (usize, usize) = transmute(value::<&[u8]>());
// Ok
let _: &[u8] = transmute(value::<(usize, usize)>());
trait Trait {}
// Ok
let _: (isize, isize) = transmute(value::<&dyn Trait>());
let _: &dyn Trait = transmute(value::<(isize, isize)>());
// Ok
let _: MaybeUninit<Ty2<u32, u32>> = transmute(value::<Ty2<u32, u32>>());
// Ok
let _: Ty2<u32, u32> = transmute(value::<MaybeUninit<Ty2<u32, u32>>>());
// Ok
let _: Ty<&[u32]> = transmute::<&[u32], _>(value::<&Vec<u32>>());
// Ok
let _: *const Ty2<u32, u32> = transmute(value::<*const Ty2C<Ty2<u32, u32>, u32>>());
// Ok
let _: *const Ty2C<Ty2<u32, u32>, u32> = transmute(value::<*const Ty2<u32, u32>>());
// Ok
let _: *const Ty2<u32, u32> = transmute(value::<*const Ty2C<(), Ty2<u32, u32>>>());
// Ok
let _: *const Ty2C<(), Ty2<u32, u32>> = transmute(value::<*const Ty2<u32, u32>>());
// Err
let _: *const Ty2<u32, u32> = transmute(value::<*const Ty2C<u32, Ty2<u32, u32>>>());
// Err
let _: *const Ty2C<u32, Ty2<u32, u32>> = transmute(value::<*const Ty2<u32, u32>>());
// Ok
let _: NonNull<u8> = transmute(value::<NonNull<(String, String)>>());
// Ok
let _: NonNull<(String, String)> = transmute(value::<NonNull<u8>>());
}
}
fn _with_generics<T: 'static, U: 'static>() {
if TypeId::of::<T>() != TypeId::of::<u32>() || TypeId::of::<T>() != TypeId::of::<U>() {
return;
}
unsafe {
// Ok
let _: &u32 = transmute(value::<&T>());
// Ok
let _: &T = transmute(value::<&u32>());
// Ok
let _: Vec<U> = transmute(value::<Vec<T>>());
// Ok
let _: Vec<T> = transmute(value::<Vec<U>>());
// Ok
let _: Ty<&u32> = transmute(value::<&T>());
// Ok
let _: Ty<&T> = transmute(value::<&u32>());
// Ok
let _: Vec<u32> = transmute(value::<Vec<T>>());
// Ok
let _: Vec<T> = transmute(value::<Vec<u32>>());
// Ok
let _: &Ty2<u32, u32> = transmute(value::<&Ty2<T, U>>());
// Ok
let _: &Ty2<T, U> = transmute(value::<&Ty2<u32, u32>>());
// Ok
let _: Vec<Vec<u32>> = transmute(value::<Vec<Vec<T>>>());
// Ok
let _: Vec<Vec<T>> = transmute(value::<Vec<Vec<u32>>>());
// Err
let _: Vec<Ty2<T, u32>> = transmute(value::<Vec<Ty2<U, i32>>>());
// Err
let _: Vec<Ty2<U, i32>> = transmute(value::<Vec<Ty2<T, u32>>>());
// Ok
let _: *const u32 = transmute(value::<Box<T>>());
// Ok
let _: Box<T> = transmute(value::<*const u32>());
}
}