7d661af9c8
sed -i 's/in range(\([^,]*\), *\([^()]*\))/in \1\.\.\2/g' **/*.rs
234 lines
6.9 KiB
Rust
234 lines
6.9 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! A wrapper around another RNG that reseeds it after it
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//! generates a certain number of random bytes.
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use core::prelude::*;
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use {Rng, SeedableRng};
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use core::default::Default;
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/// How many bytes of entropy the underling RNG is allowed to generate
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/// before it is reseeded.
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static DEFAULT_GENERATION_THRESHOLD: uint = 32 * 1024;
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/// A wrapper around any RNG which reseeds the underlying RNG after it
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/// has generated a certain number of random bytes.
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pub struct ReseedingRng<R, Rsdr> {
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rng: R,
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generation_threshold: uint,
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bytes_generated: uint,
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/// Controls the behaviour when reseeding the RNG.
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pub reseeder: Rsdr,
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}
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impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr> {
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/// Create a new `ReseedingRng` with the given parameters.
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///
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/// # Arguments
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///
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/// * `rng`: the random number generator to use.
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/// * `generation_threshold`: the number of bytes of entropy at which to reseed the RNG.
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/// * `reseeder`: the reseeding object to use.
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pub fn new(rng: R, generation_threshold: uint, reseeder: Rsdr) -> ReseedingRng<R,Rsdr> {
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ReseedingRng {
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rng: rng,
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generation_threshold: generation_threshold,
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bytes_generated: 0,
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reseeder: reseeder
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}
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}
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/// Reseed the internal RNG if the number of bytes that have been
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/// generated exceed the threshold.
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pub fn reseed_if_necessary(&mut self) {
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if self.bytes_generated >= self.generation_threshold {
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self.reseeder.reseed(&mut self.rng);
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self.bytes_generated = 0;
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}
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}
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}
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impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr> {
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fn next_u32(&mut self) -> u32 {
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self.reseed_if_necessary();
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self.bytes_generated += 4;
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self.rng.next_u32()
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}
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fn next_u64(&mut self) -> u64 {
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self.reseed_if_necessary();
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self.bytes_generated += 8;
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self.rng.next_u64()
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}
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fn fill_bytes(&mut self, dest: &mut [u8]) {
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self.reseed_if_necessary();
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self.bytes_generated += dest.len();
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self.rng.fill_bytes(dest)
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}
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}
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impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R> + Default>
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SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr> {
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fn reseed(&mut self, (rsdr, seed): (Rsdr, S)) {
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self.rng.reseed(seed);
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self.reseeder = rsdr;
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self.bytes_generated = 0;
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}
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/// Create a new `ReseedingRng` from the given reseeder and
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/// seed. This uses a default value for `generation_threshold`.
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fn from_seed((rsdr, seed): (Rsdr, S)) -> ReseedingRng<R, Rsdr> {
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ReseedingRng {
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rng: SeedableRng::from_seed(seed),
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generation_threshold: DEFAULT_GENERATION_THRESHOLD,
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bytes_generated: 0,
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reseeder: rsdr
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}
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}
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}
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/// Something that can be used to reseed an RNG via `ReseedingRng`.
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///
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/// # Example
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///
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/// ```rust
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/// use std::rand::{Rng, SeedableRng, StdRng};
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/// use std::rand::reseeding::{Reseeder, ReseedingRng};
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///
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/// struct TickTockReseeder { tick: bool }
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/// impl Reseeder<StdRng> for TickTockReseeder {
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/// fn reseed(&mut self, rng: &mut StdRng) {
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/// let val = if self.tick {0} else {1};
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/// rng.reseed(&[val]);
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/// self.tick = !self.tick;
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/// }
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/// }
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/// fn main() {
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/// let rsdr = TickTockReseeder { tick: true };
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///
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/// let inner = StdRng::new().unwrap();
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/// let mut rng = ReseedingRng::new(inner, 10, rsdr);
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///
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/// // this will repeat, because it gets reseeded very regularly.
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/// let s: String = rng.gen_ascii_chars().take(100).collect();
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/// println!("{}", s);
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/// }
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///
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/// ```
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pub trait Reseeder<R> {
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/// Reseed the given RNG.
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fn reseed(&mut self, rng: &mut R);
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}
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/// Reseed an RNG using a `Default` instance. This reseeds by
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/// replacing the RNG with the result of a `Default::default` call.
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#[derive(Copy)]
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pub struct ReseedWithDefault;
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impl<R: Rng + Default> Reseeder<R> for ReseedWithDefault {
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fn reseed(&mut self, rng: &mut R) {
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*rng = Default::default();
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}
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}
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#[stable(feature = "rust1", since = "1.0.0")]
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impl Default for ReseedWithDefault {
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#[stable(feature = "rust1", since = "1.0.0")]
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fn default() -> ReseedWithDefault { ReseedWithDefault }
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}
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#[cfg(test)]
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mod test {
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use std::prelude::v1::*;
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use core::iter::{order, repeat};
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use super::{ReseedingRng, ReseedWithDefault};
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use std::default::Default;
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use {SeedableRng, Rng};
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struct Counter {
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i: u32
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}
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impl Rng for Counter {
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fn next_u32(&mut self) -> u32 {
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self.i += 1;
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// very random
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self.i - 1
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}
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}
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impl Default for Counter {
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fn default() -> Counter {
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Counter { i: 0 }
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}
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}
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impl SeedableRng<u32> for Counter {
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fn reseed(&mut self, seed: u32) {
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self.i = seed;
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}
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fn from_seed(seed: u32) -> Counter {
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Counter { i: seed }
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}
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}
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type MyRng = ReseedingRng<Counter, ReseedWithDefault>;
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#[test]
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fn test_reseeding() {
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let mut rs = ReseedingRng::new(Counter {i:0}, 400, ReseedWithDefault);
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let mut i = 0;
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for _ in 0u..1000 {
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assert_eq!(rs.next_u32(), i % 100);
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i += 1;
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}
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}
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#[test]
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fn test_rng_seeded() {
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let mut ra: MyRng = SeedableRng::from_seed((ReseedWithDefault, 2));
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let mut rb: MyRng = SeedableRng::from_seed((ReseedWithDefault, 2));
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assert!(order::equals(ra.gen_ascii_chars().take(100),
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rb.gen_ascii_chars().take(100)));
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}
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#[test]
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fn test_rng_reseed() {
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let mut r: MyRng = SeedableRng::from_seed((ReseedWithDefault, 3));
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let string1: String = r.gen_ascii_chars().take(100).collect();
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r.reseed((ReseedWithDefault, 3));
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let string2: String = r.gen_ascii_chars().take(100).collect();
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assert_eq!(string1, string2);
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}
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static FILL_BYTES_V_LEN: uint = 13579;
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#[test]
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fn test_rng_fill_bytes() {
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let mut v = repeat(0u8).take(FILL_BYTES_V_LEN).collect::<Vec<_>>();
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::test::rng().fill_bytes(v.as_mut_slice());
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// Sanity test: if we've gotten here, `fill_bytes` has not infinitely
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// recursed.
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assert_eq!(v.len(), FILL_BYTES_V_LEN);
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// To test that `fill_bytes` actually did something, check that the
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// average of `v` is not 0.
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let mut sum = 0.0;
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for &x in v.iter() {
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sum += x as f64;
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}
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assert!(sum / v.len() as f64 != 0.0);
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}
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}
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