c9d4ad07c4
It is simply defined as `f64` across every platform right now. A use case hasn't been presented for a `float` type defined as the highest precision floating point type implemented in hardware on the platform. Performance-wise, using the smallest precision correct for the use case greatly saves on cache space and allows for fitting more numbers into SSE/AVX registers. If there was a use case, this could be implemented as simply a type alias or a struct thanks to `#[cfg(...)]`. Closes #6592 The mailing list thread, for reference: https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
40 lines
1.0 KiB
Rust
40 lines
1.0 KiB
Rust
// Copyright 2012 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// Issue #3656
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// Issue Name: pub method preceeded by attribute can't be parsed
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// Abstract: Visibility parsing failed when compiler parsing
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use std::f64;
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struct Point {
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x: f64,
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y: f64
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}
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pub enum Shape {
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Circle(Point, f64),
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Rectangle(Point, Point)
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}
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impl Shape {
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pub fn area(&self, sh: Shape) -> f64 {
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match sh {
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Circle(_, size) => f64::consts::pi * size * size,
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Rectangle(Point {x, y}, Point {x: x2, y: y2}) => (x2 - x) * (y2 - y)
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}
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}
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}
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pub fn main(){
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let s = Circle(Point { x: 1.0, y: 2.0 }, 3.0);
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println!("{}", s.area(s));
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}
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