31b2804fda
Show `int_suffix_size` to appear 0 or 1 times Show `exponent | . dec_lit` to appear 0 or 1 times, to show why `3f;` is a valid number
3376 lines
122 KiB
Markdown
3376 lines
122 KiB
Markdown
% Rust Reference Manual
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# Introduction
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This document is the reference manual for the Rust programming language. It
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provides three kinds of material:
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- Chapters that formally define the language grammar and, for each
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construct, informally describe its semantics and give examples of its
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use.
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- Chapters that informally describe the memory model, concurrency model,
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runtime services, linkage model and debugging facilities.
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- Appendix chapters providing rationale and references to languages that
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influenced the design.
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This document does not serve as a tutorial introduction to the
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language. Background familiarity with the language is assumed. A separate
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[tutorial] document is available to help acquire such background familiarity.
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This document also does not serve as a reference to the [standard] or [extra]
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libraries included in the language distribution. Those libraries are
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documented separately by extracting documentation attributes from their
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source code.
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[tutorial]: tutorial.html
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[standard]: std/index.html
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[extra]: extra/index.html
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## Disclaimer
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Rust is a work in progress. The language continues to evolve as the design
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shifts and is fleshed out in working code. Certain parts work, certain parts
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do not, certain parts will be removed or changed.
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This manual is a snapshot written in the present tense. All features described
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exist in working code unless otherwise noted, but some are quite primitive or
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remain to be further modified by planned work. Some may be temporary. It is a
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*draft*, and we ask that you not take anything you read here as final.
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If you have suggestions to make, please try to focus them on *reductions* to
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the language: possible features that can be combined or omitted. We aim to
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keep the size and complexity of the language under control.
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> **Note:** The grammar for Rust given in this document is rough and
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> very incomplete; only a modest number of sections have accompanying grammar
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> rules. Formalizing the grammar accepted by the Rust parser is ongoing work,
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> but future versions of this document will contain a complete
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> grammar. Moreover, we hope that this grammar will be extracted and verified
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> as LL(1) by an automated grammar-analysis tool, and further tested against the
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> Rust sources. Preliminary versions of this automation exist, but are not yet
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> complete.
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# Notation
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Rust's grammar is defined over Unicode codepoints, each conventionally
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denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's
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grammar is confined to the ASCII range of Unicode, and is described in this
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document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
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dialect of EBNF supported by common automated LL(k) parsing tools such as
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`llgen`, rather than the dialect given in ISO 14977. The dialect can be
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defined self-referentially as follows:
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~~~~~~~~ {.ebnf .notation}
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grammar : rule + ;
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rule : nonterminal ':' productionrule ';' ;
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productionrule : production [ '|' production ] * ;
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production : term * ;
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term : element repeats ;
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element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
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repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
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~~~~~~~~
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Where:
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- Whitespace in the grammar is ignored.
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- Square brackets are used to group rules.
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- `LITERAL` is a single printable ASCII character, or an escaped hexadecimal
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ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding
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Unicode codepoint `U+00QQ`.
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- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
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- The `repeat` forms apply to the adjacent `element`, and are as follows:
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- `?` means zero or one repetition
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- `*` means zero or more repetitions
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- `+` means one or more repetitions
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- NUMBER trailing a repeat symbol gives a maximum repetition count
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- NUMBER on its own gives an exact repetition count
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This EBNF dialect should hopefully be familiar to many readers.
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## Unicode productions
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A few productions in Rust's grammar permit Unicode codepoints outside the ASCII range.
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We define these productions in terms of character properties specified in the Unicode standard,
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rather than in terms of ASCII-range codepoints.
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The section [Special Unicode Productions](#special-unicode-productions) lists these productions.
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## String table productions
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Some rules in the grammar -- notably [unary
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operators](#unary-operator-expressions), [binary
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operators](#binary-operator-expressions), and [keywords](#keywords) --
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are given in a simplified form: as a listing of a table of unquoted,
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printable whitespace-separated strings. These cases form a subset of
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the rules regarding the [token](#tokens) rule, and are assumed to be
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the result of a lexical-analysis phase feeding the parser, driven by a
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DFA, operating over the disjunction of all such string table entries.
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When such a string enclosed in double-quotes (`"`) occurs inside the
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grammar, it is an implicit reference to a single member of such a string table
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production. See [tokens](#tokens) for more information.
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# Lexical structure
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## Input format
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Rust input is interpreted as a sequence of Unicode codepoints encoded in UTF-8,
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normalized to Unicode normalization form NFKC.
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Most Rust grammar rules are defined in terms of printable ASCII-range codepoints,
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but a small number are defined in terms of Unicode properties or explicit codepoint lists.
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^[Substitute definitions for the special Unicode productions are provided to the grammar verifier, restricted to ASCII range, when verifying the grammar in this document.]
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## Special Unicode Productions
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The following productions in the Rust grammar are defined in terms of Unicode properties:
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`ident`, `non_null`, `non_star`, `non_eol`, `non_slash_or_star`, `non_single_quote` and `non_double_quote`.
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### Identifiers
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The `ident` production is any nonempty Unicode string of the following form:
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- The first character has property `XID_start`
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- The remaining characters have property `XID_continue`
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that does _not_ occur in the set of [keywords](#keywords).
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Note: `XID_start` and `XID_continue` as character properties cover the
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character ranges used to form the more familiar C and Java language-family
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identifiers.
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### Delimiter-restricted productions
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Some productions are defined by exclusion of particular Unicode characters:
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- `non_null` is any single Unicode character aside from `U+0000` (null)
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- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
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- `non_star` is `non_null` restricted to exclude `U+002A` (`*`)
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- `non_slash_or_star` is `non_null` restricted to exclude `U+002F` (`/`) and `U+002A` (`*`)
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- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`)
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- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`)
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## Comments
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~~~~~~~~ {.ebnf .gram}
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comment : block_comment | line_comment ;
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block_comment : "/*" block_comment_body * '*' + '/' ;
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block_comment_body : non_star * | '*' + non_slash_or_star ;
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line_comment : "//" non_eol * ;
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~~~~~~~~
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Comments in Rust code follow the general C++ style of line and block-comment forms,
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with no nesting of block-comment delimiters.
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Line comments beginning with _three_ slashes (`///`),
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and block comments beginning with a repeated asterisk in the block-open sequence (`/**`),
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are interpreted as a special syntax for `doc` [attributes](#attributes).
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That is, they are equivalent to writing `#[doc "..."]` around the comment's text.
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Non-doc comments are interpreted as a form of whitespace.
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## Whitespace
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~~~~~~~~ {.ebnf .gram}
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whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
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whitespace : [ whitespace_char | comment ] + ;
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~~~~~~~~
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The `whitespace_char` production is any nonempty Unicode string consisting of any
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of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab,
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`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`).
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Rust is a "free-form" language, meaning that all forms of whitespace serve
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only to separate _tokens_ in the grammar, and have no semantic significance.
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A Rust program has identical meaning if each whitespace element is replaced
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with any other legal whitespace element, such as a single space character.
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## Tokens
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~~~~~~~~ {.ebnf .gram}
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simple_token : keyword | unop | binop ;
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token : simple_token | ident | literal | symbol | whitespace token ;
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~~~~~~~~
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Tokens are primitive productions in the grammar defined by regular
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(non-recursive) languages. "Simple" tokens are given in [string table
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production](#string-table-productions) form, and occur in the rest of the
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grammar as double-quoted strings. Other tokens have exact rules given.
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### Keywords
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The keywords are the following strings:
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~~~~~~~~ {.keyword}
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as
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break
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copy
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do drop
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else enum extern
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false fn for
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if impl
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let loop
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match mod mut
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priv pub
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ref return
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self static struct super
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true trait type
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unsafe use
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while
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~~~~~~~~
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Each of these keywords has special meaning in its grammar,
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and all of them are excluded from the `ident` rule.
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### Literals
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A literal is an expression consisting of a single token, rather than a
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sequence of tokens, that immediately and directly denotes the value it
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evaluates to, rather than referring to it by name or some other evaluation
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rule. A literal is a form of constant expression, so is evaluated (primarily)
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at compile time.
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~~~~~~~~ {.ebnf .gram}
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literal : string_lit | char_lit | num_lit ;
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~~~~~~~~
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#### Character and string literals
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~~~~~~~~ {.ebnf .gram}
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char_lit : '\x27' char_body '\x27' ;
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string_lit : '"' string_body * '"' ;
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char_body : non_single_quote
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| '\x5c' [ '\x27' | common_escape ] ;
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string_body : non_double_quote
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| '\x5c' [ '\x22' | common_escape ] ;
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common_escape : '\x5c'
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| 'n' | 'r' | 't'
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| 'x' hex_digit 2
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| 'u' hex_digit 4
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| 'U' hex_digit 8 ;
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hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
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| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
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| dec_digit ;
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dec_digit : '0' | nonzero_dec ;
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nonzero_dec: '1' | '2' | '3' | '4'
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| '5' | '6' | '7' | '8' | '9' ;
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~~~~~~~~
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A _character literal_ is a single Unicode character enclosed within two
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`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
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which must be _escaped_ by a preceding U+005C character (`\`).
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A _string literal_ is a sequence of any Unicode characters enclosed within
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two `U+0022` (double-quote) characters, with the exception of `U+0022`
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itself, which must be _escaped_ by a preceding `U+005C` character (`\`).
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Some additional _escapes_ are available in either character or string
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literals. An escape starts with a `U+005C` (`\`) and continues with one of
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the following forms:
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* An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is
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followed by exactly two _hex digits_. It denotes the Unicode codepoint
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equal to the provided hex value.
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* A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed
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by exactly four _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed
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by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072`
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(`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF),
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`U+000D` (CR) or `U+0009` (HT) respectively.
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* The _backslash escape_ is the character U+005C (`\`) which must be
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escaped in order to denote *itself*.
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#### Number literals
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~~~~~~~~ {.ebnf .gram}
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num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
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| '0' [ [ dec_digit | '_' ] + num_suffix ?
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| 'b' [ '1' | '0' | '_' ] + int_suffix ?
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| 'x' [ hex_digit | '_' ] + int_suffix ? ] ;
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num_suffix : int_suffix | float_suffix ;
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int_suffix : 'u' int_suffix_size ?
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| 'i' int_suffix_size ? ;
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int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
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float_suffix : [ exponent | '.' dec_lit exponent ? ] ? float_suffix_ty ? ;
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float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
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exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
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dec_lit : [ dec_digit | '_' ] + ;
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~~~~~~~~
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A _number literal_ is either an _integer literal_ or a _floating-point
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literal_. The grammar for recognizing the two kinds of literals is mixed,
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as they are differentiated by suffixes.
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##### Integer literals
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An _integer literal_ has one of three forms:
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* A _decimal literal_ starts with a *decimal digit* and continues with any
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mixture of *decimal digits* and _underscores_.
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* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
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(`0x`) and continues as any mixture hex digits and underscores.
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* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
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(`0b`) and continues as any mixture binary digits and underscores.
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An integer literal may be followed (immediately, without any spaces) by an
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_integer suffix_, which changes the type of the literal. There are two kinds
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of integer literal suffix:
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* The `i` and `u` suffixes give the literal type `int` or `uint`,
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respectively.
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* Each of the signed and unsigned machine types `u8`, `i8`,
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`u16`, `i16`, `u32`, `i32`, `u64` and `i64`
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give the literal the corresponding machine type.
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The type of an _unsuffixed_ integer literal is determined by type inference.
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If a integer type can be _uniquely_ determined from the surrounding program
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context, the unsuffixed integer literal has that type. If the program context
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underconstrains the type, the unsuffixed integer literal's type is `int`; if
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the program context overconstrains the type, it is considered a static type
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error.
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Examples of integer literals of various forms:
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~~~~
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123; 0xff00; // type determined by program context
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// defaults to int in absence of type
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// information
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123u; // type uint
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123_u; // type uint
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0xff_u8; // type u8
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0b1111_1111_1001_0000_i32; // type i32
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~~~~
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##### Floating-point literals
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A _floating-point literal_ has one of two forms:
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* Two _decimal literals_ separated by a period
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character `U+002E` (`.`), with an optional _exponent_ trailing after the
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second decimal literal.
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* A single _decimal literal_ followed by an _exponent_.
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By default, a floating-point literal is of type `float`. A
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floating-point literal may be followed (immediately, without any
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spaces) by a _floating-point suffix_, which changes the type of the
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literal. There are three floating-point suffixes: `f` (for the base
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`float` type), `f32`, and `f64` (the 32-bit and 64-bit floating point
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types).
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Examples of floating-point literals of various forms:
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~~~~
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123.0; // type float
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0.1; // type float
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3f; // type float
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0.1f32; // type f32
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12E+99_f64; // type f64
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~~~~
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##### Unit and boolean literals
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The _unit value_, the only value of the type that has the same name, is written as `()`.
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The two values of the boolean type are written `true` and `false`.
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### Symbols
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~~~~~~~~ {.ebnf .gram}
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symbol : "::" "->"
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| '#' | '[' | ']' | '(' | ')' | '{' | '}'
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| ',' | ';' ;
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~~~~~~~~
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Symbols are a general class of printable [token](#tokens) that play structural
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roles in a variety of grammar productions. They are catalogued here for
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completeness as the set of remaining miscellaneous printable tokens that do not
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otherwise appear as [unary operators](#unary-operator-expressions), [binary
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operators](#binary-operator-expressions), or [keywords](#keywords).
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## Paths
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~~~~~~~~ {.ebnf .gram}
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expr_path : ident [ "::" expr_path_tail ] + ;
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expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
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| expr_path ;
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type_path : ident [ type_path_tail ] + ;
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type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
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| "::" type_path ;
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~~~~~~~~
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A _path_ is a sequence of one or more path components _logically_ separated by
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a namespace qualifier (`::`). If a path consists of only one component, it may
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refer to either an [item](#items) or a [slot](#memory-slots) in a local
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control scope. If a path has multiple components, it refers to an item.
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Every item has a _canonical path_ within its crate, but the path naming an
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item is only meaningful within a given crate. There is no global namespace
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across crates; an item's canonical path merely identifies it within the crate.
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Two examples of simple paths consisting of only identifier components:
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~~~~{.ignore}
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x;
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x::y::z;
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~~~~
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Path components are usually [identifiers](#identifiers), but the trailing
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component of a path may be an angle-bracket-enclosed list of type
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arguments. In [expression](#expressions) context, the type argument list is
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given after a final (`::`) namespace qualifier in order to disambiguate it
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from a relational expression involving the less-than symbol (`<`). In type
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expression context, the final namespace qualifier is omitted.
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Two examples of paths with type arguments:
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~~~~
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# use std::hashmap::HashMap;
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# fn f() {
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# fn id<T:Copy>(t: T) -> T { t }
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type t = HashMap<int,~str>; // Type arguments used in a type expression
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let x = id::<int>(10); // Type arguments used in a call expression
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# }
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~~~~
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# Syntax extensions
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A number of minor features of Rust are not central enough to have their own
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syntax, and yet are not implementable as functions. Instead, they are given
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names, and invoked through a consistent syntax: `name!(...)`. Examples
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include:
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* `fmt!` : format data into a string
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* `env!` : look up an environment variable's value at compile time
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* `stringify!` : pretty-print the Rust expression given as an argument
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* `proto!` : define a protocol for inter-task communication
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* `include!` : include the Rust expression in the given file
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* `include_str!` : include the contents of the given file as a string
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* `include_bin!` : include the contents of the given file as a binary blob
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* `error!`, `warn!`, `info!`, `debug!` : provide diagnostic information.
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All of the above extensions, with the exception of `proto!`, are expressions
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with values. `proto!` is an item, defining a new name.
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## Macros
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~~~~~~~~ {.ebnf .gram}
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expr_macro_rules : "macro_rules" '!' ident '(' macro_rule * ')'
|
|
macro_rule : '(' matcher * ')' "=>" '(' transcriber * ')' ';'
|
|
matcher : '(' matcher * ')' | '[' matcher * ']'
|
|
| '{' matcher * '}' | '$' ident ':' ident
|
|
| '$' '(' matcher * ')' sep_token? [ '*' | '+' ]
|
|
| non_special_token
|
|
transcriber : '(' transcriber * ')' | '[' transcriber * ']'
|
|
| '{' transcriber * '}' | '$' ident
|
|
| '$' '(' transcriber * ')' sep_token? [ '*' | '+' ]
|
|
| non_special_token
|
|
|
|
~~~~~~~~
|
|
|
|
User-defined syntax extensions are called "macros",
|
|
and the `macro_rules` syntax extension defines them.
|
|
Currently, user-defined macros can expand to expressions, statements, or items.
|
|
|
|
(A `sep_token` is any token other than `*` and `+`.
|
|
A `non_special_token` is any token other than a delimiter or `$`.)
|
|
|
|
The macro expander looks up macro invocations by name,
|
|
and tries each macro rule in turn.
|
|
It transcribes the first successful match.
|
|
Matching and transcription are closely related to each other,
|
|
and we will describe them together.
|
|
|
|
### Macro By Example
|
|
|
|
The macro expander matches and transcribes every token that does not begin with a `$` literally, including delimiters.
|
|
For parsing reasons, delimiters must be balanced, but they are otherwise not special.
|
|
|
|
In the matcher, `$` _name_ `:` _designator_ matches the nonterminal in the
|
|
Rust syntax named by _designator_. Valid designators are `item`, `block`,
|
|
`stmt`, `pat`, `expr`, `ty` (type), `ident`, `path`, `matchers` (lhs of the `=>` in macro rules),
|
|
`tt` (rhs of the `=>` in macro rules). In the transcriber, the designator is already known, and so only
|
|
the name of a matched nonterminal comes after the dollar sign.
|
|
|
|
In both the matcher and transcriber, the Kleene star-like operator indicates repetition.
|
|
The Kleene star operator consists of `$` and parens, optionally followed by a separator token, followed by `*` or `+`.
|
|
`*` means zero or more repetitions, `+` means at least one repetition.
|
|
The parens are not matched or transcribed.
|
|
On the matcher side, a name is bound to _all_ of the names it
|
|
matches, in a structure that mimics the structure of the repetition
|
|
encountered on a successful match. The job of the transcriber is to sort that
|
|
structure out.
|
|
|
|
The rules for transcription of these repetitions are called "Macro By Example".
|
|
Essentially, one "layer" of repetition is discharged at a time, and all of
|
|
them must be discharged by the time a name is transcribed. Therefore,
|
|
`( $( $i:ident ),* ) => ( $i )` is an invalid macro, but
|
|
`( $( $i:ident ),* ) => ( $( $i:ident ),* )` is acceptable (if trivial).
|
|
|
|
When Macro By Example encounters a repetition, it examines all of the `$`
|
|
_name_ s that occur in its body. At the "current layer", they all must repeat
|
|
the same number of times, so
|
|
` ( $( $i:ident ),* ; $( $j:ident ),* ) => ( $( ($i,$j) ),* )` is valid if
|
|
given the argument `(a,b,c ; d,e,f)`, but not `(a,b,c ; d,e)`. The repetition
|
|
walks through the choices at that layer in lockstep, so the former input
|
|
transcribes to `( (a,d), (b,e), (c,f) )`.
|
|
|
|
Nested repetitions are allowed.
|
|
|
|
### Parsing limitations
|
|
|
|
The parser used by the macro system is reasonably powerful, but the parsing of
|
|
Rust syntax is restricted in two ways:
|
|
|
|
1. The parser will always parse as much as possible. If it attempts to match
|
|
`$i:expr [ , ]` against `8 [ , ]`, it will attempt to parse `i` as an array
|
|
index operation and fail. Adding a separator can solve this problem.
|
|
2. The parser must have eliminated all ambiguity by the time it reaches a `$` _name_ `:` _designator_.
|
|
This requirement most often affects name-designator pairs when they occur at the beginning of, or immediately after, a `$(...)*`; requiring a distinctive token in front can solve the problem.
|
|
|
|
|
|
## Syntax extensions useful for the macro author
|
|
|
|
* `log_syntax!` : print out the arguments at compile time
|
|
* `trace_macros!` : supply `true` or `false` to enable or disable macro expansion logging
|
|
* `stringify!` : turn the identifier argument into a string literal
|
|
* `concat_idents!` : create a new identifier by concatenating the arguments
|
|
|
|
# Crates and source files
|
|
|
|
Rust is a *compiled* language.
|
|
Its semantics obey a *phase distinction* between compile-time and run-time.
|
|
Those semantic rules that have a *static interpretation* govern the success or failure of compilation.
|
|
We refer to these rules as "static semantics".
|
|
Semantic rules called "dynamic semantics" govern the behavior of programs at run-time.
|
|
A program that fails to compile due to violation of a compile-time rule has no defined dynamic semantics; the compiler should halt with an error report, and produce no executable artifact.
|
|
|
|
The compilation model centres on artifacts called _crates_.
|
|
Each compilation processes a single crate in source form, and if successful, produces a single crate in binary form: either an executable or a library.^[A crate is somewhat
|
|
analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
|
|
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
|
|
or a *configuration* in Mesa.]
|
|
|
|
A _crate_ is a unit of compilation and linking, as well as versioning, distribution and runtime loading.
|
|
A crate contains a _tree_ of nested [module](#modules) scopes.
|
|
The top level of this tree is a module that is anonymous (from the point of view of paths within the module) and any item within a crate has a canonical [module path](#paths) denoting its location within the crate's module tree.
|
|
|
|
The Rust compiler is always invoked with a single source file as input, and always produces a single output crate.
|
|
The processing of that source file may result in other source files being loaded as modules.
|
|
Source files typically have the extension `.rs` but, by convention,
|
|
source files that represent crates have the extension `.rc`, called *crate files*.
|
|
|
|
A Rust source file describes a module, the name and
|
|
location of which -- in the module tree of the current crate -- are defined
|
|
from outside the source file: either by an explicit `mod_item` in
|
|
a referencing source file, or by the name of the crate itself.
|
|
|
|
Each source file contains a sequence of zero or more `item` definitions,
|
|
and may optionally begin with any number of `attributes` that apply to the containing module.
|
|
Atributes on the anonymous crate module define important metadata that influences
|
|
the behavior of the compiler.
|
|
|
|
~~~~~~~~
|
|
// Linkage attributes
|
|
#[ link(name = "projx",
|
|
vers = "2.5",
|
|
uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];
|
|
|
|
// Additional metadata attributes
|
|
#[ desc = "Project X" ];
|
|
#[ license = "BSD" ];
|
|
#[ author = "Jane Doe" ];
|
|
|
|
// Specify the output type
|
|
#[ crate_type = "lib" ];
|
|
|
|
// Turn on a warning
|
|
#[ warn(non_camel_case_types) ];
|
|
~~~~~~~~
|
|
|
|
A crate that contains a `main` function can be compiled to an executable.
|
|
If a `main` function is present, its return type must be [`unit`](#primitive-types) and it must take no arguments.
|
|
|
|
|
|
# Items and attributes
|
|
|
|
Crates contain [items](#items),
|
|
each of which may have some number of [attributes](#attributes) attached to it.
|
|
|
|
## Items
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
item : mod_item | fn_item | type_item | struct_item | enum_item
|
|
| static_item | trait_item | impl_item | extern_block ;
|
|
~~~~~~~~
|
|
|
|
An _item_ is a component of a crate; some module items can be defined in crate
|
|
files, but most are defined in source files. Items are organized within a
|
|
crate by a nested set of [modules](#modules). Every crate has a single
|
|
"outermost" anonymous module; all further items within the crate have
|
|
[paths](#paths) within the module tree of the crate.
|
|
|
|
Items are entirely determined at compile-time, generally remain fixed during
|
|
execution, and may reside in read-only memory.
|
|
|
|
There are several kinds of item:
|
|
|
|
* [modules](#modules)
|
|
* [functions](#functions)
|
|
* [type definitions](#type-definitions)
|
|
* [structures](#structures)
|
|
* [enumerations](#enumerations)
|
|
* [static items](#static-items)
|
|
* [traits](#traits)
|
|
* [implementations](#implementations)
|
|
|
|
Some items form an implicit scope for the declaration of sub-items. In other
|
|
words, within a function or module, declarations of items can (in many cases)
|
|
be mixed with the statements, control blocks, and similar artifacts that
|
|
otherwise compose the item body. The meaning of these scoped items is the same
|
|
as if the item was declared outside the scope -- it is still a static item --
|
|
except that the item's *path name* within the module namespace is qualified by
|
|
the name of the enclosing item, or is private to the enclosing item (in the
|
|
case of functions).
|
|
The grammar specifies the exact locations in which sub-item declarations may appear.
|
|
|
|
### Type Parameters
|
|
|
|
All items except modules may be *parameterized* by type. Type parameters are
|
|
given as a comma-separated list of identifiers enclosed in angle brackets
|
|
(`<...>`), after the name of the item and before its definition.
|
|
The type parameters of an item are considered "part of the name", not part of the type of the item.
|
|
A referencing [path](#paths) must (in principle) provide type arguments as a list of comma-separated types enclosed within angle brackets, in order to refer to the type-parameterized item.
|
|
In practice, the type-inference system can usually infer such argument types from context.
|
|
There are no general type-parametric types, only type-parametric items.
|
|
That is, Rust has no notion of type abstraction: there are no first-class "forall" types.
|
|
|
|
### Modules
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
mod_item : "mod" ident ( ';' | '{' mod '}' );
|
|
mod : [ view_item | item ] * ;
|
|
~~~~~~~~
|
|
|
|
A module is a container for zero or more [view items](#view-items) and zero or
|
|
more [items](#items). The view items manage the visibility of the items
|
|
defined within the module, as well as the visibility of names from outside the
|
|
module when referenced from inside the module.
|
|
|
|
A _module item_ is a module, surrounded in braces, named, and prefixed with
|
|
the keyword `mod`. A module item introduces a new, named module into the tree
|
|
of modules making up a crate. Modules can nest arbitrarily.
|
|
|
|
An example of a module:
|
|
|
|
~~~~~~~~
|
|
mod math {
|
|
type complex = (f64, f64);
|
|
fn sin(f: f64) -> f64 {
|
|
...
|
|
# fail!();
|
|
}
|
|
fn cos(f: f64) -> f64 {
|
|
...
|
|
# fail!();
|
|
}
|
|
fn tan(f: f64) -> f64 {
|
|
...
|
|
# fail!();
|
|
}
|
|
}
|
|
~~~~~~~~
|
|
|
|
Modules and types share the same namespace.
|
|
Declaring a named type that has the same name as a module in scope is forbidden:
|
|
that is, a type definition, trait, struct, enumeration, or type parameter
|
|
can't shadow the name of a module in scope, or vice versa.
|
|
|
|
A module without a body is loaded from an external file, by default with the same
|
|
name as the module, plus the `.rs` extension.
|
|
When a nested submodule is loaded from an external file,
|
|
it is loaded from a subdirectory path that mirrors the module hierarchy.
|
|
|
|
~~~ {.xfail-test}
|
|
// Load the `vec` module from `vec.rs`
|
|
mod vec;
|
|
|
|
mod task {
|
|
// Load the `local_data` module from `task/local_data.rs`
|
|
mod local_data;
|
|
}
|
|
~~~
|
|
|
|
The directories and files used for loading external file modules can be influenced
|
|
with the `path` attribute.
|
|
|
|
~~~ {.xfail-test}
|
|
#[path = "task_files"]
|
|
mod task {
|
|
// Load the `local_data` module from `task_files/tls.rs`
|
|
#[path = "tls.rs"]
|
|
mod local_data;
|
|
}
|
|
~~~
|
|
|
|
#### View items
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
view_item : extern_mod_decl | use_decl ;
|
|
~~~~~~~~
|
|
|
|
A view item manages the namespace of a module.
|
|
View items do not define new items, but rather, simply change other items' visibility.
|
|
There are several kinds of view item:
|
|
|
|
* [`extern mod` declarations](#extern-mod-declarations)
|
|
* [`use` declarations](#use-declarations)
|
|
|
|
##### Extern mod declarations
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
extern_mod_decl : "extern" "mod" ident [ '(' link_attrs ')' ] ? ;
|
|
link_attrs : link_attr [ ',' link_attrs ] + ;
|
|
link_attr : ident '=' literal ;
|
|
~~~~~~~~
|
|
|
|
An _`extern mod` declaration_ specifies a dependency on an external crate.
|
|
The external crate is then bound into the declaring scope
|
|
as the `ident` provided in the `extern_mod_decl`.
|
|
|
|
The external crate is resolved to a specific `soname` at compile time,
|
|
and a runtime linkage requirement to that `soname` is passed to the linker for
|
|
loading at runtime. The `soname` is resolved at compile time by scanning the
|
|
compiler's library path and matching the `link_attrs` provided in the
|
|
`use_decl` against any `#link` attributes that were declared on the external
|
|
crate when it was compiled. If no `link_attrs` are provided, a default `name`
|
|
attribute is assumed, equal to the `ident` given in the `use_decl`.
|
|
|
|
Three examples of `extern mod` declarations:
|
|
|
|
~~~~~~~~{.xfail-test}
|
|
extern mod pcre (uuid = "54aba0f8-a7b1-4beb-92f1-4cf625264841");
|
|
|
|
extern mod extra; // equivalent to: extern mod extra ( name = "extra" );
|
|
|
|
extern mod rustextra (name = "extra"); // linking to 'extra' under another name
|
|
~~~~~~~~
|
|
|
|
##### Use declarations
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
use_decl : "pub"? "use" ident [ '=' path
|
|
| "::" path_glob ] ;
|
|
|
|
path_glob : ident [ "::" path_glob ] ?
|
|
| '*'
|
|
| '{' ident [ ',' ident ] * '}'
|
|
~~~~~~~~
|
|
|
|
A _use declaration_ creates one or more local name bindings synonymous
|
|
with some other [path](#paths).
|
|
Usually a `use` declaration is used to shorten the path required to refer to a module item.
|
|
|
|
*Note*: Unlike in many languages,
|
|
`use` declarations in Rust do *not* declare linkage dependency with external crates.
|
|
Rather, [`extern mod` declarations](#extern-mod-declarations) declare linkage dependencies.
|
|
|
|
Use declarations support a number of convenient shortcuts:
|
|
|
|
* Rebinding the target name as a new local name, using the syntax `use x = p::q::r;`.
|
|
* Simultaneously binding a list of paths differing only in their final element,
|
|
using the glob-like brace syntax `use a::b::{c,d,e,f};`
|
|
* Binding all paths matching a given prefix, using the asterisk wildcard syntax `use a::b::*;`
|
|
|
|
An example of `use` declarations:
|
|
|
|
~~~~
|
|
use std::float::sin;
|
|
use std::str::{slice, contains};
|
|
use std::option::Some;
|
|
|
|
fn main() {
|
|
// Equivalent to 'info!(std::float::sin(1.0));'
|
|
info!(sin(1.0));
|
|
|
|
// Equivalent to 'info!(std::option::Some(1.0));'
|
|
info!(Some(1.0));
|
|
|
|
// Equivalent to
|
|
// 'info!(std::str::contains(std::str::slice("foo", 0, 1), "oo"));'
|
|
info!(contains(slice("foo", 0, 1), "oo"));
|
|
}
|
|
~~~~
|
|
|
|
Like items, `use` declarations are private to the containing module, by default.
|
|
Also like items, a `use` declaration can be public, if qualified by the `pub` keyword.
|
|
Such a `use` declaration serves to _re-export_ a name.
|
|
A public `use` declaration can therefore _redirect_ some public name to a different target definition:
|
|
even a definition with a private canonical path, inside a different module.
|
|
If a sequence of such redirections form a cycle or cannot be resolved unambiguously,
|
|
they represent a compile-time error.
|
|
|
|
An example of re-exporting:
|
|
~~~~
|
|
# fn main() { }
|
|
mod quux {
|
|
pub use quux::foo::*;
|
|
|
|
pub mod foo {
|
|
pub fn bar() { }
|
|
pub fn baz() { }
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
In this example, the module `quux` re-exports all of the public names defined in `foo`.
|
|
|
|
Also note that the paths contained in `use` items are relative to the crate root.
|
|
So, in the previous example, the `use` refers to `quux::foo::*`, and not simply to `foo::*`.
|
|
|
|
### Functions
|
|
|
|
A _function item_ defines a sequence of [statements](#statements) and an optional final [expression](#expressions), along with a name and a set of parameters.
|
|
Functions are declared with the keyword `fn`.
|
|
Functions declare a set of *input* [*slots*](#memory-slots) as parameters, through which the caller passes arguments into the function, and an *output* [*slot*](#memory-slots) through which the function passes results back to the caller.
|
|
|
|
A function may also be copied into a first class *value*, in which case the
|
|
value has the corresponding [*function type*](#function-types), and can be
|
|
used otherwise exactly as a function item (with a minor additional cost of
|
|
calling the function indirectly).
|
|
|
|
Every control path in a function logically ends with a `return` expression or a
|
|
diverging expression. If the outermost block of a function has a
|
|
value-producing expression in its final-expression position, that expression
|
|
is interpreted as an implicit `return` expression applied to the
|
|
final-expression.
|
|
|
|
An example of a function:
|
|
|
|
~~~~
|
|
fn add(x: int, y: int) -> int {
|
|
return x + y;
|
|
}
|
|
~~~~
|
|
|
|
As with `let` bindings, function arguments are irrefutable patterns,
|
|
so any pattern that is valid in a let binding is also valid as an argument.
|
|
|
|
~~~
|
|
fn first((value, _): (int, int)) -> int { value }
|
|
~~~
|
|
|
|
|
|
#### Generic functions
|
|
|
|
A _generic function_ allows one or more _parameterized types_ to
|
|
appear in its signature. Each type parameter must be explicitly
|
|
declared, in an angle-bracket-enclosed, comma-separated list following
|
|
the function name.
|
|
|
|
~~~~ {.xfail-test}
|
|
fn iter<T>(seq: &[T], f: &fn(T)) {
|
|
for seq.each |elt| { f(elt); }
|
|
}
|
|
fn map<T, U>(seq: &[T], f: &fn(T) -> U) -> ~[U] {
|
|
let mut acc = ~[];
|
|
for seq.each |elt| { acc.push(f(elt)); }
|
|
acc
|
|
}
|
|
~~~~
|
|
|
|
Inside the function signature and body, the name of the type parameter
|
|
can be used as a type name.
|
|
|
|
When a generic function is referenced, its type is instantiated based
|
|
on the context of the reference. For example, calling the `iter`
|
|
function defined above on `[1, 2]` will instantiate type parameter `T`
|
|
with `int`, and require the closure parameter to have type
|
|
`fn(int)`.
|
|
|
|
The type parameters can also be explicitly supplied in a trailing
|
|
[path](#paths) component after the function name. This might be necessary
|
|
if there is not sufficient context to determine the type parameters. For
|
|
example, `sys::size_of::<u32>() == 4`.
|
|
|
|
Since a parameter type is opaque to the generic function, the set of
|
|
operations that can be performed on it is limited. Values of parameter
|
|
type can always be moved, but they can only be copied when the
|
|
parameter is given a [`Copy` bound](#type-kinds).
|
|
|
|
~~~~
|
|
fn id<T: Copy>(x: T) -> T { x }
|
|
~~~~
|
|
|
|
Similarly, [trait](#traits) bounds can be specified for type
|
|
parameters to allow methods with that trait to be called on values
|
|
of that type.
|
|
|
|
|
|
#### Unsafe functions
|
|
|
|
Unsafe functions are those containing unsafe operations that are not contained in an [`unsafe` block](#unsafe-blocks).
|
|
Such a function must be prefixed with the keyword `unsafe`.
|
|
|
|
Unsafe operations are those that potentially violate the memory-safety guarantees of Rust's static semantics.
|
|
Specifically, the following operations are considered unsafe:
|
|
|
|
- Dereferencing a [raw pointer](#pointer-types).
|
|
- Casting a [raw pointer](#pointer-types) to a safe pointer type.
|
|
- Calling an unsafe function.
|
|
|
|
##### Unsafe blocks
|
|
|
|
A block of code can also be prefixed with the `unsafe` keyword, to permit a sequence of unsafe operations in an otherwise-safe function.
|
|
This facility exists because the static semantics of Rust are a necessary approximation of the dynamic semantics.
|
|
When a programmer has sufficient conviction that a sequence of unsafe operations is actually safe, they can encapsulate that sequence (taken as a whole) within an `unsafe` block. The compiler will consider uses of such code "safe", to the surrounding context.
|
|
|
|
|
|
#### Diverging functions
|
|
|
|
A special kind of function can be declared with a `!` character where the
|
|
output slot type would normally be. For example:
|
|
|
|
~~~~
|
|
fn my_err(s: &str) -> ! {
|
|
info!(s);
|
|
fail!();
|
|
}
|
|
~~~~
|
|
|
|
We call such functions "diverging" because they never return a value to the
|
|
caller. Every control path in a diverging function must end with a
|
|
`fail!()` or a call to another diverging function on every
|
|
control path. The `!` annotation does *not* denote a type. Rather, the result
|
|
type of a diverging function is a special type called $\bot$ ("bottom") that
|
|
unifies with any type. Rust has no syntax for $\bot$.
|
|
|
|
It might be necessary to declare a diverging function because as mentioned
|
|
previously, the typechecker checks that every control path in a function ends
|
|
with a [`return`](#return-expressions) or diverging expression. So, if `my_err`
|
|
were declared without the `!` annotation, the following code would not
|
|
typecheck:
|
|
|
|
~~~~
|
|
# fn my_err(s: &str) -> ! { fail!() }
|
|
|
|
fn f(i: int) -> int {
|
|
if i == 42 {
|
|
return 42;
|
|
}
|
|
else {
|
|
my_err("Bad number!");
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
This will not compile without the `!` annotation on `my_err`,
|
|
since the `else` branch of the conditional in `f` does not return an `int`,
|
|
as required by the signature of `f`.
|
|
Adding the `!` annotation to `my_err` informs the typechecker that,
|
|
should control ever enter `my_err`, no further type judgments about `f` need to hold,
|
|
since control will never resume in any context that relies on those judgments.
|
|
Thus the return type on `f` only needs to reflect the `if` branch of the conditional.
|
|
|
|
|
|
#### Extern functions
|
|
|
|
Extern functions are part of Rust's foreign function interface,
|
|
providing the opposite functionality to [external blocks](#external-blocks).
|
|
Whereas external blocks allow Rust code to call foreign code,
|
|
extern functions with bodies defined in Rust code _can be called by foreign
|
|
code_. They are defined in the same way as any other Rust function,
|
|
except that they have the `extern` modifier.
|
|
|
|
~~~
|
|
extern fn new_vec() -> ~[int] { ~[] }
|
|
~~~
|
|
|
|
Extern functions may not be called from Rust code,
|
|
but Rust code may take their value as a raw `u8` pointer.
|
|
|
|
~~~
|
|
# extern fn new_vec() -> ~[int] { ~[] }
|
|
let fptr: *u8 = new_vec;
|
|
~~~
|
|
|
|
The primary motivation for extern functions is
|
|
to create callbacks for foreign functions that expect to receive function
|
|
pointers.
|
|
|
|
### Type definitions
|
|
|
|
A _type definition_ defines a new name for an existing [type](#types). Type
|
|
definitions are declared with the keyword `type`. Every value has a single,
|
|
specific type; the type-specified aspects of a value include:
|
|
|
|
* Whether the value is composed of sub-values or is indivisible.
|
|
* Whether the value represents textual or numerical information.
|
|
* Whether the value represents integral or floating-point information.
|
|
* The sequence of memory operations required to access the value.
|
|
* The [kind](#type-kinds) of the type.
|
|
|
|
For example, the type `(u8, u8)` defines the set of immutable values that are composite pairs,
|
|
each containing two unsigned 8-bit integers accessed by pattern-matching and laid out in memory with the `x` component preceding the `y` component.
|
|
|
|
### Structures
|
|
|
|
A _structure_ is a nominal [structure type](#structure-types) defined with the keyword `struct`.
|
|
|
|
An example of a `struct` item and its use:
|
|
|
|
~~~~
|
|
struct Point {x: int, y: int}
|
|
let p = Point {x: 10, y: 11};
|
|
let px: int = p.x;
|
|
~~~~
|
|
|
|
A _tuple structure_ is a nominal [tuple type](#tuple-types), also defined with the keyword `struct`.
|
|
For example:
|
|
|
|
~~~~
|
|
struct Point(int, int);
|
|
let p = Point(10, 11);
|
|
let px: int = match p { Point(x, _) => x };
|
|
~~~~
|
|
|
|
A _unit-like struct_ is a structure without any fields, defined by leaving off the list of fields entirely.
|
|
Such types will have a single value, just like the [unit value `()`](#unit-and-boolean-literals) of the unit type.
|
|
For example:
|
|
|
|
~~~~
|
|
struct Cookie;
|
|
let c = [Cookie, Cookie, Cookie, Cookie];
|
|
~~~~
|
|
|
|
### Enumerations
|
|
|
|
An _enumeration_ is a simultaneous definition of a nominal [enumerated type](#enumerated-types) as well as a set of *constructors*,
|
|
that can be used to create or pattern-match values of the corresponding enumerated type.
|
|
|
|
Enumerations are declared with the keyword `enum`.
|
|
|
|
An example of an `enum` item and its use:
|
|
|
|
~~~~
|
|
enum Animal {
|
|
Dog,
|
|
Cat
|
|
}
|
|
|
|
let mut a: Animal = Dog;
|
|
a = Cat;
|
|
~~~~
|
|
|
|
Enumeration constructors can have either named or unnamed fields:
|
|
~~~~
|
|
enum Animal {
|
|
Dog (~str, float),
|
|
Cat { name: ~str, weight: float }
|
|
}
|
|
|
|
let mut a: Animal = Dog(~"Cocoa", 37.2);
|
|
a = Cat{ name: ~"Spotty", weight: 2.7 };
|
|
~~~~
|
|
|
|
In this example, `Cat` is a _struct-like enum variant_,
|
|
whereas `Dog` is simply called an enum variant.
|
|
|
|
### Static items
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
static_item : "static" ident ':' type '=' expr ';' ;
|
|
~~~~~~~~
|
|
|
|
A *static item* is a named _constant value_ stored in the global data section of a crate.
|
|
Immutable static items are stored in the read-only data section.
|
|
The constant value bound to a static item is, like all constant values, evaluated at compile time.
|
|
Static items have the `static` lifetime, which outlives all other lifetimes in a Rust program.
|
|
Static items are declared with the `static` keyword.
|
|
A static item must have a _constant expression_ giving its definition.
|
|
|
|
Static items must be explicitly typed.
|
|
The type may be ```bool```, ```char```, a number, or a type derived from those primitive types.
|
|
The derived types are borrowed pointers with the `'static` lifetime,
|
|
fixed-size arrays, tuples, and structs.
|
|
|
|
~~~~
|
|
static bit1: uint = 1 << 0;
|
|
static bit2: uint = 1 << 1;
|
|
|
|
static bits: [uint, ..2] = [bit1, bit2];
|
|
static string: &'static str = "bitstring";
|
|
|
|
struct BitsNStrings<'self> {
|
|
mybits: [uint, ..2],
|
|
mystring: &'self str
|
|
}
|
|
|
|
static bits_n_strings: BitsNStrings<'static> = BitsNStrings {
|
|
mybits: bits,
|
|
mystring: string
|
|
};
|
|
~~~~
|
|
|
|
### Traits
|
|
|
|
A _trait_ describes a set of method types.
|
|
|
|
Traits can include default implementations of methods,
|
|
written in terms of some unknown [`self` type](#self-types);
|
|
the `self` type may either be completely unspecified,
|
|
or constrained by some other trait.
|
|
|
|
Traits are implemented for specific types through separate [implementations](#implementations).
|
|
|
|
~~~~
|
|
# type Surface = int;
|
|
# type BoundingBox = int;
|
|
|
|
trait Shape {
|
|
fn draw(&self, Surface);
|
|
fn bounding_box(&self) -> BoundingBox;
|
|
}
|
|
~~~~
|
|
|
|
This defines a trait with two methods.
|
|
All values that have [implementations](#implementations) of this trait in scope can have their `draw` and `bounding_box` methods called,
|
|
using `value.bounding_box()` [syntax](#method-call-expressions).
|
|
|
|
Type parameters can be specified for a trait to make it generic.
|
|
These appear after the trait name, using the same syntax used in [generic functions](#generic-functions).
|
|
|
|
~~~~
|
|
trait Seq<T> {
|
|
fn len(&self) -> uint;
|
|
fn elt_at(&self, n: uint) -> T;
|
|
fn iter(&self, &fn(T));
|
|
}
|
|
~~~~
|
|
|
|
Generic functions may use traits as _bounds_ on their type parameters.
|
|
This will have two effects: only types that have the trait may instantiate the parameter,
|
|
and within the generic function,
|
|
the methods of the trait can be called on values that have the parameter's type.
|
|
For example:
|
|
|
|
~~~~
|
|
# type Surface = int;
|
|
# trait Shape { fn draw(&self, Surface); }
|
|
|
|
fn draw_twice<T: Shape>(surface: Surface, sh: T) {
|
|
sh.draw(surface);
|
|
sh.draw(surface);
|
|
}
|
|
~~~~
|
|
|
|
Traits also define an [object type](#object-types) with the same name as the trait.
|
|
Values of this type are created by [casting](#type-cast-expressions) pointer values
|
|
(pointing to a type for which an implementation of the given trait is in scope)
|
|
to pointers to the trait name, used as a type.
|
|
|
|
~~~~
|
|
# trait Shape { }
|
|
# impl Shape for int { }
|
|
# let mycircle = 0;
|
|
|
|
let myshape: @Shape = @mycircle as @Shape;
|
|
~~~~
|
|
|
|
The resulting value is a managed box containing the value that was cast,
|
|
along with information that identifies the methods of the implementation that was used.
|
|
Values with a trait type can have [methods called](#method-call-expressions) on them,
|
|
for any method in the trait,
|
|
and can be used to instantiate type parameters that are bounded by the trait.
|
|
|
|
Trait methods may be static,
|
|
which means that they lack a `self` argument.
|
|
This means that they can only be called with function call syntax (`f(x)`)
|
|
and not method call syntax (`obj.f()`).
|
|
The way to refer to the name of a static method is to qualify it with the trait name,
|
|
treating the trait name like a module.
|
|
For example:
|
|
|
|
~~~~
|
|
trait Num {
|
|
fn from_int(n: int) -> Self;
|
|
}
|
|
impl Num for float {
|
|
fn from_int(n: int) -> float { n as float }
|
|
}
|
|
let x: float = Num::from_int(42);
|
|
~~~~
|
|
|
|
Traits may inherit from other traits. For example, in
|
|
|
|
~~~~
|
|
trait Shape { fn area() -> float; }
|
|
trait Circle : Shape { fn radius() -> float; }
|
|
~~~~
|
|
|
|
the syntax `Circle : Shape` means that types that implement `Circle` must also have an implementation for `Shape`.
|
|
Multiple supertraits are separated by spaces, `trait Circle : Shape Eq { }`.
|
|
In an implementation of `Circle` for a given type `T`, methods can refer to `Shape` methods,
|
|
since the typechecker checks that any type with an implementation of `Circle` also has an implementation of `Shape`.
|
|
|
|
In type-parameterized functions,
|
|
methods of the supertrait may be called on values of subtrait-bound type parameters.
|
|
Refering to the previous example of `trait Circle : Shape`:
|
|
|
|
~~~
|
|
# trait Shape { fn area(&self) -> float; }
|
|
# trait Circle : Shape { fn radius(&self) -> float; }
|
|
fn radius_times_area<T: Circle>(c: T) -> float {
|
|
// `c` is both a Circle and a Shape
|
|
c.radius() * c.area()
|
|
}
|
|
~~~
|
|
|
|
Likewise, supertrait methods may also be called on trait objects.
|
|
|
|
~~~ {.xfail-test}
|
|
# trait Shape { fn area(&self) -> float; }
|
|
# trait Circle : Shape { fn radius(&self) -> float; }
|
|
# impl Shape for int { fn area(&self) -> float { 0.0 } }
|
|
# impl Circle for int { fn radius(&self) -> float { 0.0 } }
|
|
# let mycircle = 0;
|
|
|
|
let mycircle: Circle = @mycircle as @Circle;
|
|
let nonsense = mycircle.radius() * mycircle.area();
|
|
~~~
|
|
|
|
### Implementations
|
|
|
|
An _implementation_ is an item that implements a [trait](#traits) for a specific type.
|
|
|
|
Implementations are defined with the keyword `impl`.
|
|
|
|
~~~~
|
|
# struct Point {x: float, y: float};
|
|
# type Surface = int;
|
|
# struct BoundingBox {x: float, y: float, width: float, height: float};
|
|
# trait Shape { fn draw(&self, Surface); fn bounding_box(&self) -> BoundingBox; }
|
|
# fn do_draw_circle(s: Surface, c: Circle) { }
|
|
|
|
struct Circle {
|
|
radius: float,
|
|
center: Point,
|
|
}
|
|
|
|
impl Shape for Circle {
|
|
fn draw(&self, s: Surface) { do_draw_circle(s, *self); }
|
|
fn bounding_box(&self) -> BoundingBox {
|
|
let r = self.radius;
|
|
BoundingBox{x: self.center.x - r, y: self.center.y - r,
|
|
width: 2.0 * r, height: 2.0 * r}
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
It is possible to define an implementation without referring to a trait.
|
|
The methods in such an implementation can only be used
|
|
as direct calls on the values of the type that the implementation targets.
|
|
In such an implementation, the trait type and `for` after `impl` are omitted.
|
|
Such implementations are limited to nominal types (enums, structs),
|
|
and the implementation must appear in the same module or a sub-module as the `self` type.
|
|
|
|
When a trait _is_ specified in an `impl`,
|
|
all methods declared as part of the trait must be implemented,
|
|
with matching types and type parameter counts.
|
|
|
|
An implementation can take type parameters,
|
|
which can be different from the type parameters taken by the trait it implements.
|
|
Implementation parameters are written after after the `impl` keyword.
|
|
|
|
~~~~
|
|
# trait Seq<T> { }
|
|
|
|
impl<T> Seq<T> for ~[T] {
|
|
...
|
|
}
|
|
impl Seq<bool> for u32 {
|
|
/* Treat the integer as a sequence of bits */
|
|
}
|
|
~~~~
|
|
|
|
### External blocks
|
|
|
|
~~~ {.ebnf .gram}
|
|
extern_block_item : "extern" '{' extern_block '} ;
|
|
extern_block : [ foreign_fn ] * ;
|
|
~~~
|
|
|
|
External blocks form the basis for Rust's foreign function interface.
|
|
Declarations in an external block describe symbols
|
|
in external, non-Rust libraries.
|
|
|
|
Functions within external blocks
|
|
are declared in the same way as other Rust functions,
|
|
with the exception that they may not have a body
|
|
and are instead terminated by a semicolon.
|
|
|
|
~~~
|
|
# use std::libc::{c_char, FILE};
|
|
# #[nolink]
|
|
|
|
extern {
|
|
fn fopen(filename: *c_char, mode: *c_char) -> *FILE;
|
|
}
|
|
~~~
|
|
|
|
Functions within external blocks may be called by Rust code,
|
|
just like functions defined in Rust.
|
|
The Rust compiler automatically translates
|
|
between the Rust ABI and the foreign ABI.
|
|
|
|
A number of [attributes](#attributes) control the behavior of external
|
|
blocks.
|
|
|
|
By default external blocks assume
|
|
that the library they are calling uses the standard C "cdecl" ABI.
|
|
Other ABIs may be specified using the `abi` attribute as in
|
|
|
|
~~~{.xfail-test}
|
|
// Interface to the Windows API
|
|
#[abi = "stdcall"]
|
|
extern { }
|
|
~~~
|
|
|
|
The `link_name` attribute allows the name of the library to be specified.
|
|
|
|
~~~{.xfail-test}
|
|
#[link_name = "crypto"]
|
|
extern { }
|
|
~~~
|
|
|
|
The `nolink` attribute tells the Rust compiler
|
|
not to do any linking for the external block.
|
|
This is particularly useful for creating external blocks for libc,
|
|
which tends to not follow standard library naming conventions
|
|
and is linked to all Rust programs anyway.
|
|
|
|
## Attributes
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
attribute : '#' '[' attr_list ']' ;
|
|
attr_list : attr [ ',' attr_list ]*
|
|
attr : ident [ '=' literal
|
|
| '(' attr_list ')' ] ? ;
|
|
~~~~~~~~
|
|
|
|
Static entities in Rust -- crates, modules and items -- may have _attributes_
|
|
applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335,
|
|
C#]
|
|
An attribute is a general, free-form metadatum that is interpreted according to name, convention, and language and compiler version.
|
|
Attributes may appear as any of
|
|
|
|
* A single identifier, the attribute name
|
|
* An identifier followed by the equals sign '=' and a literal, providing a key/value pair
|
|
* An identifier followed by a parenthesized list of sub-attribute arguments
|
|
|
|
Attributes terminated by a semi-colon apply to the entity that the attribute is declared
|
|
within. Attributes that are not terminated by a semi-colon apply to the next entity.
|
|
|
|
An example of attributes:
|
|
|
|
~~~~~~~~{.xfail-test}
|
|
// General metadata applied to the enclosing module or crate.
|
|
#[license = "BSD"];
|
|
|
|
// A function marked as a unit test
|
|
#[test]
|
|
fn test_foo() {
|
|
...
|
|
}
|
|
|
|
// A conditionally-compiled module
|
|
#[cfg(target_os="linux")]
|
|
mod bar {
|
|
...
|
|
}
|
|
|
|
// A lint attribute used to suppress a warning/error
|
|
#[allow(non_camel_case_types)]
|
|
pub type int8_t = i8;
|
|
~~~~~~~~
|
|
|
|
> **Note:** In future versions of Rust, user-provided extensions to the compiler will be able to interpret attributes.
|
|
> When this facility is provided, the compiler will distinguish between language-reserved and user-available attributes.
|
|
|
|
At present, only the Rust compiler interprets attributes, so all attribute
|
|
names are effectively reserved. Some significant attributes include:
|
|
|
|
* The `doc` attribute, for documenting code in-place.
|
|
* The `cfg` attribute, for conditional-compilation by build-configuration.
|
|
* The `lang` attribute, for custom definitions of traits and functions that are known to the Rust compiler (see [Language items](#language-items)).
|
|
* The `link` attribute, for describing linkage metadata for a crate.
|
|
* The `test` attribute, for marking functions as unit tests.
|
|
* The `allow`, `warn`, `forbid`, and `deny` attributes, for controlling lint checks. Lint checks supported
|
|
by the compiler can be found via `rustc -W help`.
|
|
* The `deriving` attribute, for automatically generating
|
|
implementations of certain traits.
|
|
* The `static_assert` attribute, for asserting that a static bool is true at compiletime
|
|
|
|
Other attributes may be added or removed during development of the language.
|
|
|
|
### Language items
|
|
|
|
Some primitive Rust operations are defined in Rust code,
|
|
rather than being implemented directly in C or assembly language.
|
|
The definitions of these operations have to be easy for the compiler to find.
|
|
The `lang` attribute makes it possible to declare these operations.
|
|
For example, the `str` module in the Rust standard library defines the string equality function:
|
|
|
|
~~~ {.xfail-test}
|
|
#[lang="str_eq"]
|
|
pub fn eq_slice(a: &str, b: &str) -> bool {
|
|
// details elided
|
|
}
|
|
~~~
|
|
|
|
The name `str_eq` has a special meaning to the Rust compiler,
|
|
and the presence of this definition means that it will use this definition
|
|
when generating calls to the string equality function.
|
|
|
|
A complete list of the built-in language items follows:
|
|
|
|
#### Traits
|
|
|
|
`const`
|
|
: Cannot be mutated.
|
|
`copy`
|
|
: Can be implicitly copied.
|
|
`owned`
|
|
: Are uniquely owned.
|
|
`durable`
|
|
: Contain borrowed pointers.
|
|
`drop`
|
|
: Have finalizers.
|
|
`add`
|
|
: Elements can be added (for example, integers and floats).
|
|
`sub`
|
|
: Elements can be subtracted.
|
|
`mul`
|
|
: Elements can be multiplied.
|
|
`div`
|
|
: Elements have a division operation.
|
|
`rem`
|
|
: Elements have a remainder operation.
|
|
`neg`
|
|
: Elements can be negated arithmetically.
|
|
`not`
|
|
: Elements can be negated logically.
|
|
`bitxor`
|
|
: Elements have an exclusive-or operation.
|
|
`bitand`
|
|
: Elements have a bitwise `and` operation.
|
|
`bitor`
|
|
: Elements have a bitwise `or` operation.
|
|
`shl`
|
|
: Elements have a left shift operation.
|
|
`shr`
|
|
: Elements have a right shift operation.
|
|
`index`
|
|
: Elements can be indexed.
|
|
`eq`
|
|
: Elements can be compared for equality.
|
|
`ord`
|
|
: Elements have a partial ordering.
|
|
|
|
#### Operations
|
|
|
|
`str_eq`
|
|
: Compare two strings for equality.
|
|
`uniq_str_eq`
|
|
: Compare two owned strings for equality.
|
|
`annihilate`
|
|
: Destroy a box before freeing it.
|
|
`log_type`
|
|
: Generically print a string representation of any type.
|
|
`fail_`
|
|
: Abort the program with an error.
|
|
`fail_bounds_check`
|
|
: Abort the program with a bounds check error.
|
|
`exchange_malloc`
|
|
: Allocate memory on the exchange heap.
|
|
`exchange_free`
|
|
: Free memory that was allocated on the exchange heap.
|
|
`malloc`
|
|
: Allocate memory on the managed heap.
|
|
`free`
|
|
: Free memory that was allocated on the managed heap.
|
|
`borrow_as_imm`
|
|
: Create an immutable borrowed pointer to a mutable value.
|
|
`return_to_mut`
|
|
: Release a borrowed pointer created with `return_to_mut`
|
|
`check_not_borrowed`
|
|
: Fail if a value has existing borrowed pointers to it.
|
|
`strdup_uniq`
|
|
: Return a new unique string containing a copy of the contents of a unique string.
|
|
|
|
> **Note:** This list is likely to become out of date. We should auto-generate it
|
|
> from `librustc/middle/lang_items.rs`.
|
|
|
|
### Deriving
|
|
|
|
The `deriving` attribute allows certain traits to be automatically
|
|
implemented for data structures. For example, the following will
|
|
create an `impl` for the `Eq` and `Clone` traits for `Foo`, the type
|
|
parameter `T` will be given the `Eq` or `Clone` constraints for the
|
|
appropriate `impl`:
|
|
|
|
~~~
|
|
#[deriving(Eq, Clone)]
|
|
struct Foo<T> {
|
|
a: int,
|
|
b: T
|
|
}
|
|
~~~
|
|
|
|
The generated `impl` for `Eq` is equivalent to
|
|
|
|
~~~
|
|
# struct Foo<T> { a: int, b: T }
|
|
impl<T: Eq> Eq for Foo<T> {
|
|
fn eq(&self, other: &Foo<T>) -> bool {
|
|
self.a == other.a && self.b == other.b
|
|
}
|
|
|
|
fn ne(&self, other: &Foo<T>) -> bool {
|
|
self.a != other.a || self.b != other.b
|
|
}
|
|
}
|
|
~~~
|
|
|
|
Supported traits for `deriving` are:
|
|
|
|
* Comparison traits: `Eq`, `TotalEq`, `Ord`, `TotalOrd`.
|
|
* Serialization: `Encodable`, `Decodable`. These require `extra`.
|
|
* `Clone` and `DeepClone`, to perform (deep) copies.
|
|
* `IterBytes`, to iterate over the bytes in a data type.
|
|
* `Rand`, to create a random instance of a data type.
|
|
* `ToStr`, to convert to a string. For a type with this instance,
|
|
`obj.to_str()` has the same output as `fmt!("%?", obj)`.
|
|
|
|
# Statements and expressions
|
|
|
|
Rust is _primarily_ an expression language. This means that most forms of
|
|
value-producing or effect-causing evaluation are directed by the uniform
|
|
syntax category of _expressions_. Each kind of expression can typically _nest_
|
|
within each other kind of expression, and rules for evaluation of expressions
|
|
involve specifying both the value produced by the expression and the order in
|
|
which its sub-expressions are themselves evaluated.
|
|
|
|
In contrast, statements in Rust serve _mostly_ to contain and explicitly
|
|
sequence expression evaluation.
|
|
|
|
## Statements
|
|
|
|
A _statement_ is a component of a block, which is in turn a component of an
|
|
outer [expression](#expressions) or [function](#functions).
|
|
|
|
Rust has two kinds of statement:
|
|
[declaration statements](#declaration-statements) and
|
|
[expression statements](#expression-statements).
|
|
|
|
### Declaration statements
|
|
|
|
A _declaration statement_ is one that introduces one or more *names* into the enclosing statement block.
|
|
The declared names may denote new slots or new items.
|
|
|
|
#### Item declarations
|
|
|
|
An _item declaration statement_ has a syntactic form identical to an
|
|
[item](#items) declaration within a module. Declaring an item -- a function,
|
|
enumeration, structure, type, static, trait, implementation or module -- locally
|
|
within a statement block is simply a way of restricting its scope to a narrow
|
|
region containing all of its uses; it is otherwise identical in meaning to
|
|
declaring the item outside the statement block.
|
|
|
|
Note: there is no implicit capture of the function's dynamic environment when
|
|
declaring a function-local item.
|
|
|
|
|
|
#### Slot declarations
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
let_decl : "let" pat [':' type ] ? [ init ] ? ';' ;
|
|
init : [ '=' ] expr ;
|
|
~~~~~~~~
|
|
|
|
A _slot declaration_ introduces a new set of slots, given by a pattern.
|
|
The pattern may be followed by a type annotation, and/or an initializer expression.
|
|
When no type annotation is given, the compiler will infer the type,
|
|
or signal an error if insufficient type information is available for definite inference.
|
|
Any slots introduced by a slot declaration are visible from the point of declaration until the end of the enclosing block scope.
|
|
|
|
### Expression statements
|
|
|
|
An _expression statement_ is one that evaluates an [expression](#expressions)
|
|
and ignores its result.
|
|
The type of an expression statement `e;` is always `()`, regardless of the type of `e`.
|
|
As a rule, an expression statement's purpose is to trigger the effects of evaluating its expression.
|
|
|
|
## Expressions
|
|
|
|
An expression may have two roles: it always produces a *value*, and it may have *effects*
|
|
(otherwise known as "side effects").
|
|
An expression *evaluates to* a value, and has effects during *evaluation*.
|
|
Many expressions contain sub-expressions (operands).
|
|
The meaning of each kind of expression dictates several things:
|
|
* Whether or not to evaluate the sub-expressions when evaluating the expression
|
|
* The order in which to evaluate the sub-expressions
|
|
* How to combine the sub-expressions' values to obtain the value of the expression.
|
|
|
|
In this way, the structure of expressions dictates the structure of execution.
|
|
Blocks are just another kind of expression,
|
|
so blocks, statements, expressions, and blocks again can recursively nest inside each other
|
|
to an arbitrary depth.
|
|
|
|
#### Lvalues, rvalues and temporaries
|
|
|
|
Expressions are divided into two main categories: _lvalues_ and _rvalues_.
|
|
Likewise within each expression, sub-expressions may occur in _lvalue context_ or _rvalue context_.
|
|
The evaluation of an expression depends both on its own category and the context it occurs within.
|
|
|
|
[Path](#path-expressions), [field](#field-expressions) and [index](#index-expressions) expressions are lvalues.
|
|
All other expressions are rvalues.
|
|
|
|
The left operand of an [assignment](#assignment-expressions),
|
|
[binary move](#binary-move-expressions) or
|
|
[compound-assignment](#compound-assignment-expressions) expression is an lvalue context,
|
|
as is the single operand of a unary [borrow](#unary-operator-expressions),
|
|
or [move](#unary-move-expressions) expression,
|
|
and _both_ operands of a [swap](#swap-expressions) expression.
|
|
All other expression contexts are rvalue contexts.
|
|
|
|
When an lvalue is evaluated in an _lvalue context_, it denotes a memory location;
|
|
when evaluated in an _rvalue context_, it denotes the value held _in_ that memory location.
|
|
|
|
When an rvalue is used in lvalue context, a temporary un-named lvalue is created and used instead.
|
|
A temporary's lifetime equals the largest lifetime of any borrowed pointer that points to it.
|
|
|
|
#### Moved and copied types
|
|
|
|
When a [local variable](#memory-slots) is used as an [rvalue](#lvalues-rvalues-and-temporaries)
|
|
the variable will either be [moved](#move-expressions) or [copied](#copy-expressions),
|
|
depending on its type.
|
|
For types that contain mutable fields or [owning pointers](#owning-pointers), the variable is moved.
|
|
All other types are copied.
|
|
|
|
|
|
### Literal expressions
|
|
|
|
A _literal expression_ consists of one of the [literal](#literals)
|
|
forms described earlier. It directly describes a number, character,
|
|
string, boolean value, or the unit value.
|
|
|
|
~~~~~~~~ {.literals}
|
|
(); // unit type
|
|
"hello"; // string type
|
|
'5'; // character type
|
|
5; // integer type
|
|
~~~~~~~~
|
|
|
|
### Path expressions
|
|
|
|
A [path](#paths) used as an expression context denotes either a local variable or an item.
|
|
Path expressions are [lvalues](#lvalues-rvalues-and-temporaries).
|
|
|
|
### Tuple expressions
|
|
|
|
Tuples are written by enclosing one or more comma-separated
|
|
expressions in parentheses. They are used to create [tuple-typed](#tuple-types)
|
|
values.
|
|
|
|
~~~~~~~~ {.tuple}
|
|
(0,);
|
|
(0f, 4.5f);
|
|
("a", 4u, true);
|
|
~~~~~~~~
|
|
|
|
### Structure expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
struct_expr : expr_path '{' ident ':' expr
|
|
[ ',' ident ':' expr ] *
|
|
[ ".." expr ] '}' |
|
|
expr_path '(' expr
|
|
[ ',' expr ] * ')' |
|
|
expr_path
|
|
~~~~~~~~
|
|
|
|
There are several forms of structure expressions.
|
|
A _structure expression_ consists of the [path](#paths) of a [structure item](#structures),
|
|
followed by a brace-enclosed list of one or more comma-separated name-value pairs,
|
|
providing the field values of a new instance of the structure.
|
|
A field name can be any identifier, and is separated from its value expression by a colon.
|
|
The location denoted by a structure field is mutable if and only if the enclosing structure is mutable.
|
|
|
|
A _tuple structure expression_ consists of the [path](#paths) of a [structure item](#structures),
|
|
followed by a parenthesized list of one or more comma-separated expressions
|
|
(in other words, the path of a structure item followed by a tuple expression).
|
|
The structure item must be a tuple structure item.
|
|
|
|
A _unit-like structure expression_ consists only of the [path](#paths) of a [structure item](#structures).
|
|
|
|
The following are examples of structure expressions:
|
|
|
|
~~~~
|
|
# struct Point { x: float, y: float }
|
|
# struct TuplePoint(float, float);
|
|
# mod game { pub struct User<'self> { name: &'self str, age: uint, score: uint } }
|
|
# struct Cookie; fn some_fn<T>(t: T) {}
|
|
Point {x: 10f, y: 20f};
|
|
TuplePoint(10f, 20f);
|
|
let u = game::User {name: "Joe", age: 35, score: 100_000};
|
|
some_fn::<Cookie>(Cookie);
|
|
~~~~
|
|
|
|
A structure expression forms a new value of the named structure type.
|
|
Note that for a given *unit-like* structure type, this will always be the same value.
|
|
|
|
A structure expression can terminate with the syntax `..` followed by an expression to denote a functional update.
|
|
The expression following `..` (the base) must have the same structure type as the new structure type being formed.
|
|
The entire expression denotes the result of allocating a new structure
|
|
(with the same type as the base expression)
|
|
with the given values for the fields that were explicitly specified
|
|
and the values in the base record for all other fields.
|
|
|
|
~~~~
|
|
# struct Point3d { x: int, y: int, z: int }
|
|
let base = Point3d {x: 1, y: 2, z: 3};
|
|
Point3d {y: 0, z: 10, .. base};
|
|
~~~~
|
|
|
|
### Record expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
rec_expr : '{' ident ':' expr
|
|
[ ',' ident ':' expr ] *
|
|
[ ".." expr ] '}'
|
|
~~~~~~~~
|
|
|
|
### Method-call expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
method_call_expr : expr '.' ident paren_expr_list ;
|
|
~~~~~~~~
|
|
|
|
A _method call_ consists of an expression followed by a single dot, an identifier, and a parenthesized expression-list.
|
|
Method calls are resolved to methods on specific traits,
|
|
either statically dispatching to a method if the exact `self`-type of the left-hand-side is known,
|
|
or dynamically dispatching if the left-hand-side expression is an indirect [object type](#object-types).
|
|
|
|
|
|
### Field expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
field_expr : expr '.' ident
|
|
~~~~~~~~
|
|
|
|
A _field expression_ consists of an expression followed by a single dot and an identifier,
|
|
when not immediately followed by a parenthesized expression-list (the latter is a [method call expression](#method-call-expressions)).
|
|
A field expression denotes a field of a [structure](#structure-types).
|
|
|
|
~~~~~~~~ {.field}
|
|
myrecord.myfield;
|
|
{a: 10, b: 20}.a;
|
|
~~~~~~~~
|
|
|
|
A field access on a record is an [lvalue](#lvalues-rvalues-and-temporaries) referring to the value of that field.
|
|
When the field is mutable, it can be [assigned](#assignment-expressions) to.
|
|
|
|
When the type of the expression to the left of the dot is a pointer to a record or structure,
|
|
it is automatically derferenced to make the field access possible.
|
|
|
|
|
|
### Vector expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
vec_expr : '[' "mut"? vec_elems? ']'
|
|
|
|
vec_elems : [expr [',' expr]*] | [expr ',' ".." expr]
|
|
~~~~~~~~
|
|
|
|
A [_vector_](#vector-types) _expression_ is written by enclosing zero or
|
|
more comma-separated expressions of uniform type in square brackets.
|
|
|
|
In the `[expr ',' ".." expr]` form, the expression after the `".."`
|
|
must be a constant expression that can be evaluated at compile time, such
|
|
as a [literal](#literals) or a [static item](#static-items).
|
|
|
|
~~~~
|
|
[1, 2, 3, 4];
|
|
["a", "b", "c", "d"];
|
|
[0, ..128]; // vector with 128 zeros
|
|
[0u8, 0u8, 0u8, 0u8];
|
|
~~~~
|
|
|
|
### Index expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
idx_expr : expr '[' expr ']'
|
|
~~~~~~~~
|
|
|
|
|
|
[Vector](#vector-types)-typed expressions can be indexed by writing a
|
|
square-bracket-enclosed expression (the index) after them. When the
|
|
vector is mutable, the resulting [lvalue](#lvalues-rvalues-and-temporaries) can be assigned to.
|
|
|
|
Indices are zero-based, and may be of any integral type. Vector access
|
|
is bounds-checked at run-time. When the check fails, it will put the
|
|
task in a _failing state_.
|
|
|
|
~~~~
|
|
# use std::task;
|
|
# do task::spawn_unlinked {
|
|
|
|
([1, 2, 3, 4])[0];
|
|
(["a", "b"])[10]; // fails
|
|
|
|
# }
|
|
~~~~
|
|
|
|
### Unary operator expressions
|
|
|
|
Rust defines six symbolic unary operators,
|
|
in addition to the unary [copy](#unary-copy-expressions) and [move](#unary-move-expressions) operators.
|
|
They are all written as prefix operators, before the expression they apply to.
|
|
|
|
`-`
|
|
: Negation. May only be applied to numeric types.
|
|
`*`
|
|
: Dereference. When applied to a [pointer](#pointer-types) it denotes the pointed-to location.
|
|
For pointers to mutable locations, the resulting [lvalue](#lvalues-rvalues-and-temporaries) can be assigned to.
|
|
For [enums](#enumerated-types) that have only a single variant, containing a single parameter,
|
|
the dereference operator accesses this parameter.
|
|
`!`
|
|
: Logical negation. On the boolean type, this flips between `true` and
|
|
`false`. On integer types, this inverts the individual bits in the
|
|
two's complement representation of the value.
|
|
`@` and `~`
|
|
: [Boxing](#pointer-types) operators. Allocate a box to hold the value they are applied to,
|
|
and store the value in it. `@` creates a managed box, whereas `~` creates an owned box.
|
|
`&`
|
|
: Borrow operator. Returns a borrowed pointer, pointing to its operand.
|
|
The operand of a borrowed pointer is statically proven to outlive the resulting pointer.
|
|
If the borrow-checker cannot prove this, it is a compilation error.
|
|
|
|
### Binary operator expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
binop_expr : expr binop expr ;
|
|
~~~~~~~~
|
|
|
|
Binary operators expressions are given in terms of
|
|
[operator precedence](#operator-precedence).
|
|
|
|
#### Arithmetic operators
|
|
|
|
Binary arithmetic expressions are syntactic sugar for calls to built-in traits,
|
|
defined in the `std::ops` module of the `std` library.
|
|
This means that arithmetic operators can be overridden for user-defined types.
|
|
The default meaning of the operators on standard types is given here.
|
|
|
|
`+`
|
|
: Addition and vector/string concatenation.
|
|
Calls the `add` method on the `std::ops::Add` trait.
|
|
`-`
|
|
: Subtraction.
|
|
Calls the `sub` method on the `std::ops::Sub` trait.
|
|
`*`
|
|
: Multiplication.
|
|
Calls the `mul` method on the `std::ops::Mul` trait.
|
|
`/`
|
|
: Quotient.
|
|
Calls the `div` method on the `std::ops::Div` trait.
|
|
`%`
|
|
: Remainder.
|
|
Calls the `rem` method on the `std::ops::Rem` trait.
|
|
|
|
#### Bitwise operators
|
|
|
|
Like the [arithmetic operators](#arithmetic-operators), bitwise operators
|
|
are syntactic sugar for calls to methods of built-in traits.
|
|
This means that bitwise operators can be overridden for user-defined types.
|
|
The default meaning of the operators on standard types is given here.
|
|
|
|
`&`
|
|
: And.
|
|
Calls the `bitand` method of the `std::ops::BitAnd` trait.
|
|
`|`
|
|
: Inclusive or.
|
|
Calls the `bitor` method of the `std::ops::BitOr` trait.
|
|
`^`
|
|
: Exclusive or.
|
|
Calls the `bitxor` method of the `std::ops::BitXor` trait.
|
|
`<<`
|
|
: Logical left shift.
|
|
Calls the `shl` method of the `std::ops::Shl` trait.
|
|
`>>`
|
|
: Logical right shift.
|
|
Calls the `shr` method of the `std::ops::Shr` trait.
|
|
|
|
#### Lazy boolean operators
|
|
|
|
The operators `||` and `&&` may be applied to operands of boolean type.
|
|
The `||` operator denotes logical 'or', and the `&&` operator denotes logical 'and'.
|
|
They differ from `|` and `&` in that the right-hand operand is only evaluated
|
|
when the left-hand operand does not already determine the result of the expression.
|
|
That is, `||` only evaluates its right-hand operand
|
|
when the left-hand operand evaluates to `false`, and `&&` only when it evaluates to `true`.
|
|
|
|
#### Comparison operators
|
|
|
|
Comparison operators are, like the [arithmetic operators](#arithmetic-operators),
|
|
and [bitwise operators](#bitwise-operators),
|
|
syntactic sugar for calls to built-in traits.
|
|
This means that comparison operators can be overridden for user-defined types.
|
|
The default meaning of the operators on standard types is given here.
|
|
|
|
`==`
|
|
: Equal to.
|
|
Calls the `eq` method on the `std::cmp::Eq` trait.
|
|
`!=`
|
|
: Unequal to.
|
|
Calls the `ne` method on the `std::cmp::Eq` trait.
|
|
`<`
|
|
: Less than.
|
|
Calls the `lt` method on the `std::cmp::Ord` trait.
|
|
`>`
|
|
: Greater than.
|
|
Calls the `gt` method on the `std::cmp::Ord` trait.
|
|
`<=`
|
|
: Less than or equal.
|
|
Calls the `le` method on the `std::cmp::Ord` trait.
|
|
`>=`
|
|
: Greater than or equal.
|
|
Calls the `ge` method on the `std::cmp::Ord` trait.
|
|
|
|
|
|
#### Type cast expressions
|
|
|
|
A type cast expression is denoted with the binary operator `as`.
|
|
|
|
Executing an `as` expression casts the value on the left-hand side to the type
|
|
on the right-hand side.
|
|
|
|
A numeric value can be cast to any numeric type.
|
|
A raw pointer value can be cast to or from any integral type or raw pointer type.
|
|
Any other cast is unsupported and will fail to compile.
|
|
|
|
An example of an `as` expression:
|
|
|
|
~~~~
|
|
# fn sum(v: &[float]) -> float { 0.0 }
|
|
# fn len(v: &[float]) -> int { 0 }
|
|
|
|
fn avg(v: &[float]) -> float {
|
|
let sum: float = sum(v);
|
|
let sz: float = len(v) as float;
|
|
return sum / sz;
|
|
}
|
|
~~~~
|
|
|
|
#### Assignment expressions
|
|
|
|
An _assignment expression_ consists of an [lvalue](#lvalues-rvalues-and-temporaries) expression followed by an
|
|
equals sign (`=`) and an [rvalue](#lvalues-rvalues-and-temporaries) expression.
|
|
|
|
Evaluating an assignment expression [either copies or moves](#moved-and-copied-types) its right-hand operand to its left-hand operand.
|
|
|
|
~~~~
|
|
# let mut x = 0;
|
|
# let y = 0;
|
|
|
|
x = y;
|
|
~~~~
|
|
|
|
#### Compound assignment expressions
|
|
|
|
The `+`, `-`, `*`, `/`, `%`, `&`, `|`, `^`, `<<`, and `>>`
|
|
operators may be composed with the `=` operator. The expression `lval
|
|
OP= val` is equivalent to `lval = lval OP val`. For example, `x = x +
|
|
1` may be written as `x += 1`.
|
|
|
|
Any such expression always has the [`unit`](#primitive-types) type.
|
|
|
|
#### Operator precedence
|
|
|
|
The precedence of Rust binary operators is ordered as follows, going
|
|
from strong to weak:
|
|
|
|
~~~~ {.precedence}
|
|
* / %
|
|
as
|
|
+ -
|
|
<< >>
|
|
&
|
|
^
|
|
|
|
|
< > <= >=
|
|
== !=
|
|
&&
|
|
||
|
|
=
|
|
~~~~
|
|
|
|
Operators at the same precedence level are evaluated left-to-right.
|
|
|
|
### Grouped expressions
|
|
|
|
An expression enclosed in parentheses evaluates to the result of the enclosed
|
|
expression. Parentheses can be used to explicitly specify evaluation order
|
|
within an expression.
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
paren_expr : '(' expr ')' ;
|
|
~~~~~~~~
|
|
|
|
An example of a parenthesized expression:
|
|
|
|
~~~~
|
|
let x = (2 + 3) * 4;
|
|
~~~~
|
|
|
|
### Unary copy expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
copy_expr : "copy" expr ;
|
|
~~~~~~~~
|
|
|
|
> **Note:** `copy` expressions are deprecated. It's preferable to use
|
|
> the `Clone` trait and `clone()` method.
|
|
|
|
A _unary copy expression_ consists of the unary `copy` operator applied to
|
|
some argument expression.
|
|
|
|
Evaluating a copy expression first evaluates the argument expression, then
|
|
copies the resulting value, allocating any memory necessary to hold the new
|
|
copy.
|
|
|
|
[Managed boxes](#pointer-types) (type `@`) are, as usual, shallow-copied,
|
|
as are raw and borrowed pointers.
|
|
[Owned boxes](#pointer-types), [owned vectors](#vector-types) and similar owned types are deep-copied.
|
|
|
|
Since the binary [assignment operator](#assignment-expressions) `=` performs a copy or move implicitly,
|
|
the unary copy operator is typically only used to cause an argument to a function to be copied and passed by value.
|
|
|
|
An example of a copy expression:
|
|
|
|
~~~~
|
|
fn mutate(mut vec: ~[int]) {
|
|
vec[0] = 10;
|
|
}
|
|
|
|
let v = ~[1,2,3];
|
|
|
|
mutate(copy v); // Pass a copy
|
|
|
|
assert!(v[0] == 1); // Original was not modified
|
|
~~~~
|
|
|
|
### Unary move expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
move_expr : "move" expr ;
|
|
~~~~~~~~
|
|
|
|
A _unary move expression_ is similar to a [unary copy](#unary-copy-expressions) expression,
|
|
except that it can only be applied to a [local variable](#memory-slots),
|
|
and it performs a _move_ on its operand, rather than a copy.
|
|
That is, the memory location denoted by its operand is de-initialized after evaluation,
|
|
and the resulting value is a shallow copy of the operand,
|
|
even if the operand is an [owning type](#type-kinds).
|
|
|
|
|
|
> **Note:** In future versions of Rust, `move` may be removed as a separate operator;
|
|
> moves are now [automatically performed](#moved-and-copied-types) for most cases `move` would be appropriate.
|
|
|
|
|
|
### Call expressions
|
|
|
|
~~~~~~~~ {.abnf .gram}
|
|
expr_list : [ expr [ ',' expr ]* ] ? ;
|
|
paren_expr_list : '(' expr_list ')' ;
|
|
call_expr : expr paren_expr_list ;
|
|
~~~~~~~~
|
|
|
|
A _call expression_ invokes a function, providing zero or more input slots and
|
|
an optional reference slot to serve as the function's output, bound to the
|
|
`lval` on the right hand side of the call. If the function eventually returns,
|
|
then the expression completes.
|
|
|
|
Some examples of call expressions:
|
|
|
|
~~~~
|
|
# use std::from_str::FromStr;
|
|
# fn add(x: int, y: int) -> int { 0 }
|
|
|
|
let x: int = add(1, 2);
|
|
let pi = FromStr::from_str::<f32>("3.14");
|
|
~~~~
|
|
|
|
### Lambda expressions
|
|
|
|
~~~~~~~~ {.abnf .gram}
|
|
ident_list : [ ident [ ',' ident ]* ] ? ;
|
|
lambda_expr : '|' ident_list '|' expr ;
|
|
~~~~~~~~
|
|
|
|
A _lambda expression_ (sometimes called an "anonymous function expression") defines a function and denotes it as a value,
|
|
in a single expression.
|
|
A lambda expression is a pipe-symbol-delimited (`|`) list of identifiers followed by an expression.
|
|
|
|
A lambda expression denotes a function that maps a list of parameters (`ident_list`)
|
|
onto the expression that follows the `ident_list`.
|
|
The identifiers in the `ident_list` are the parameters to the function.
|
|
These parameters' types need not be specified, as the compiler infers them from context.
|
|
|
|
Lambda expressions are most useful when passing functions as arguments to other functions,
|
|
as an abbreviation for defining and capturing a separate function.
|
|
|
|
Significantly, lambda expressions _capture their environment_,
|
|
which regular [function definitions](#functions) do not.
|
|
The exact type of capture depends on the [function type](#function-types) inferred for the lambda expression.
|
|
In the simplest and least-expensive form (analogous to a ```&fn() { }``` expression),
|
|
the lambda expression captures its environment by reference,
|
|
effectively borrowing pointers to all outer variables mentioned inside the function.
|
|
Alternately, the compiler may infer that a lambda expression should copy or move values (depending on their type.)
|
|
from the environment into the lambda expression's captured environment.
|
|
|
|
In this example, we define a function `ten_times` that takes a higher-order function argument,
|
|
and call it with a lambda expression as an argument.
|
|
|
|
~~~~
|
|
fn ten_times(f: &fn(int)) {
|
|
let mut i = 0;
|
|
while i < 10 {
|
|
f(i);
|
|
i += 1;
|
|
}
|
|
}
|
|
|
|
ten_times(|j| println(fmt!("hello, %d", j)));
|
|
|
|
~~~~
|
|
|
|
### While loops
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
while_expr : "while" expr '{' block '}' ;
|
|
~~~~~~~~
|
|
|
|
A `while` loop begins by evaluating the boolean loop conditional expression.
|
|
If the loop conditional expression evaluates to `true`, the loop body block
|
|
executes and control returns to the loop conditional expression. If the loop
|
|
conditional expression evaluates to `false`, the `while` expression completes.
|
|
|
|
An example:
|
|
|
|
~~~~
|
|
let mut i = 0;
|
|
|
|
while i < 10 {
|
|
println("hello\n");
|
|
i = i + 1;
|
|
}
|
|
~~~~
|
|
|
|
### Infinite loops
|
|
|
|
The keyword `loop` in Rust appears both in _loop expressions_ and in _continue expressions_.
|
|
A loop expression denotes an infinite loop;
|
|
see [Continue expressions](#continue-expressions) for continue expressions.
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
loop_expr : [ lifetime ':' ] "loop" '{' block '}';
|
|
~~~~~~~~
|
|
|
|
A `loop` expression may optionally have a _label_.
|
|
If a label is present,
|
|
then labeled `break` and `loop` expressions nested within this loop may exit out of this loop or return control to its head.
|
|
See [Break expressions](#break-expressions).
|
|
|
|
### Break expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
break_expr : "break" [ lifetime ];
|
|
~~~~~~~~
|
|
|
|
A `break` expression has an optional `label`.
|
|
If the label is absent, then executing a `break` expression immediately terminates the innermost loop enclosing it.
|
|
It is only permitted in the body of a loop.
|
|
If the label is present, then `break foo` terminates the loop with label `foo`,
|
|
which need not be the innermost label enclosing the `break` expression,
|
|
but must enclose it.
|
|
|
|
### Continue expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
continue_expr : "loop" [ lifetime ];
|
|
~~~~~~~~
|
|
|
|
A continue expression, written `loop`, also has an optional `label`.
|
|
If the label is absent,
|
|
then executing a `loop` expression immediately terminates the current iteration of the innermost loop enclosing it,
|
|
returning control to the loop *head*.
|
|
In the case of a `while` loop,
|
|
the head is the conditional expression controlling the loop.
|
|
In the case of a `for` loop, the head is the call-expression controlling the loop.
|
|
If the label is present, then `loop foo` returns control to the head of the loop with label `foo`,
|
|
which need not be the innermost label enclosing the `break` expression,
|
|
but must enclose it.
|
|
|
|
A `loop` expression is only permitted in the body of a loop.
|
|
|
|
|
|
### Do expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
do_expr : "do" expr [ '|' ident_list '|' ] ? '{' block '}' ;
|
|
~~~~~~~~
|
|
|
|
A _do expression_ provides a more-familiar block-syntax for a [lambda expression](#lambda-expressions),
|
|
including a special translation of [return expressions](#return-expressions) inside the supplied block.
|
|
|
|
Any occurrence of a [return expression](#return-expressions)
|
|
inside this `block` expression is rewritten
|
|
as a reference to an (anonymous) flag set in the caller's environment,
|
|
which is checked on return from the `expr` and, if set,
|
|
causes a corresponding return from the caller.
|
|
In this way, the meaning of `return` statements in language built-in control blocks is preserved,
|
|
if they are rewritten using lambda functions and `do` expressions as abstractions.
|
|
|
|
The optional `ident_list` and `block` provided in a `do` expression are parsed as though they constitute a lambda expression;
|
|
if the `ident_list` is missing, an empty `ident_list` is implied.
|
|
|
|
The lambda expression is then provided as a _trailing argument_
|
|
to the outermost [call](#call-expressions) or [method call](#method-call-expressions) expression
|
|
in the `expr` following `do`.
|
|
If the `expr` is a [path expression](#path-expressions), it is parsed as though it is a call expression.
|
|
If the `expr` is a [field expression](#field-expressions), it is parsed as though it is a method call expression.
|
|
|
|
In this example, both calls to `f` are equivalent:
|
|
|
|
~~~~
|
|
# fn f(f: &fn(int)) { }
|
|
# fn g(i: int) { }
|
|
|
|
f(|j| g(j));
|
|
|
|
do f |j| {
|
|
g(j);
|
|
}
|
|
~~~~
|
|
|
|
In this example, both calls to the (binary) function `k` are equivalent:
|
|
|
|
~~~~
|
|
# fn k(x:int, f: &fn(int)) { }
|
|
# fn l(i: int) { }
|
|
|
|
k(3, |j| l(j));
|
|
|
|
do k(3) |j| {
|
|
l(j);
|
|
}
|
|
~~~~
|
|
|
|
|
|
### For expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
for_expr : "for" expr [ '|' ident_list '|' ] ? '{' block '}' ;
|
|
~~~~~~~~
|
|
|
|
A _for expression_ is similar to a [`do` expression](#do-expressions),
|
|
in that it provides a special block-form of lambda expression,
|
|
suited to passing the `block` function to a higher-order function implementing a loop.
|
|
|
|
In contrast to a `do` expression, a `for` expression is designed to work
|
|
with methods such as `each` and `times`, that require the body block to
|
|
return a boolean. The `for` expression accommodates this by implicitly
|
|
returning `true` at the end of each block, unless a `break` expression
|
|
is evaluated.
|
|
|
|
In addition, [`break`](#break-expressions) and [`loop`](#loop-expressions) expressions
|
|
are rewritten inside `for` expressions in the same way that `return` expressions are,
|
|
with a combination of local flag variables,
|
|
and early boolean-valued returns from the `block` function,
|
|
such that the meaning of `break` and `loop` is preserved in a primitive loop
|
|
when rewritten as a `for` loop controlled by a higher order function.
|
|
|
|
An example of a for loop over the contents of a vector:
|
|
|
|
~~~~
|
|
# type foo = int;
|
|
# fn bar(f: foo) { }
|
|
# let a = 0, b = 0, c = 0;
|
|
|
|
let v: &[foo] = &[a, b, c];
|
|
|
|
for v.each |e| {
|
|
bar(*e);
|
|
}
|
|
~~~~
|
|
|
|
An example of a for loop over a series of integers:
|
|
|
|
~~~~
|
|
# use std::uint;
|
|
# fn bar(b:uint) { }
|
|
for uint::range(0, 256) |i| {
|
|
bar(i);
|
|
}
|
|
~~~~
|
|
|
|
### If expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
if_expr : "if" expr '{' block '}'
|
|
else_tail ? ;
|
|
|
|
else_tail : "else" [ if_expr
|
|
| '{' block '}' ] ;
|
|
~~~~~~~~
|
|
|
|
An `if` expression is a conditional branch in program control. The form of
|
|
an `if` expression is a condition expression, followed by a consequent
|
|
block, any number of `else if` conditions and blocks, and an optional
|
|
trailing `else` block. The condition expressions must have type
|
|
`bool`. If a condition expression evaluates to `true`, the
|
|
consequent block is executed and any subsequent `else if` or `else`
|
|
block is skipped. If a condition expression evaluates to `false`, the
|
|
consequent block is skipped and any subsequent `else if` condition is
|
|
evaluated. If all `if` and `else if` conditions evaluate to `false`
|
|
then any `else` block is executed.
|
|
|
|
|
|
### Match expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
match_expr : "match" expr '{' match_arm [ '|' match_arm ] * '}' ;
|
|
|
|
match_arm : match_pat '=>' [ expr "," | '{' block '}' ] ;
|
|
|
|
match_pat : pat [ ".." pat ] ? [ "if" expr ] ;
|
|
~~~~~~~~
|
|
|
|
|
|
A `match` expression branches on a *pattern*. The exact form of matching that
|
|
occurs depends on the pattern. Patterns consist of some combination of
|
|
literals, destructured enum constructors, structures, records and tuples, variable binding
|
|
specifications, wildcards (`*`), and placeholders (`_`). A `match` expression has a *head
|
|
expression*, which is the value to compare to the patterns. The type of the
|
|
patterns must equal the type of the head expression.
|
|
|
|
In a pattern whose head expression has an `enum` type, a placeholder (`_`) stands for a
|
|
*single* data field, whereas a wildcard `*` stands for *all* the fields of a particular
|
|
variant. For example:
|
|
|
|
~~~~
|
|
enum List<X> { Nil, Cons(X, @List<X>) }
|
|
|
|
let x: List<int> = Cons(10, @Cons(11, @Nil));
|
|
|
|
match x {
|
|
Cons(_, @Nil) => fail!("singleton list"),
|
|
Cons(*) => return,
|
|
Nil => fail!("empty list")
|
|
}
|
|
~~~~
|
|
|
|
The first pattern matches lists constructed by applying `Cons` to any head value, and a
|
|
tail value of `@Nil`. The second pattern matches _any_ list constructed with `Cons`,
|
|
ignoring the values of its arguments. The difference between `_` and `*` is that the pattern `C(_)` is only type-correct if
|
|
`C` has exactly one argument, while the pattern `C(*)` is type-correct for any enum variant `C`, regardless of how many arguments `C` has.
|
|
|
|
To execute an `match` expression, first the head expression is evaluated, then
|
|
its value is sequentially compared to the patterns in the arms until a match
|
|
is found. The first arm with a matching pattern is chosen as the branch target
|
|
of the `match`, any variables bound by the pattern are assigned to local
|
|
variables in the arm's block, and control enters the block.
|
|
|
|
An example of an `match` expression:
|
|
|
|
|
|
~~~~
|
|
# fn process_pair(a: int, b: int) { }
|
|
# fn process_ten() { }
|
|
|
|
enum List<X> { Nil, Cons(X, @List<X>) }
|
|
|
|
let x: List<int> = Cons(10, @Cons(11, @Nil));
|
|
|
|
match x {
|
|
Cons(a, @Cons(b, _)) => {
|
|
process_pair(a,b);
|
|
}
|
|
Cons(10, _) => {
|
|
process_ten();
|
|
}
|
|
Nil => {
|
|
return;
|
|
}
|
|
_ => {
|
|
fail!();
|
|
}
|
|
}
|
|
~~~~
|
|
|
|
Patterns that bind variables default to binding to a copy or move of the matched value
|
|
(depending on the matched value's type).
|
|
This can be made explicit using the ```copy``` keyword,
|
|
changed to bind to a borrowed pointer by using the ```ref``` keyword,
|
|
or to a mutable borrowed pointer using ```ref mut```.
|
|
|
|
A pattern that's just an identifier,
|
|
like `Nil` in the previous answer,
|
|
could either refer to an enum variant that's in scope,
|
|
or bind a new variable.
|
|
The compiler resolves this ambiguity by forbidding variable bindings that occur in ```match``` patterns from shadowing names of variants that are in scope.
|
|
For example, wherever ```List``` is in scope,
|
|
a ```match``` pattern would not be able to bind ```Nil``` as a new name.
|
|
The compiler interprets a variable pattern `x` as a binding _only_ if there is no variant named `x` in scope.
|
|
A convention you can use to avoid conflicts is simply to name variants with upper-case letters,
|
|
and local variables with lower-case letters.
|
|
|
|
Multiple match patterns may be joined with the `|` operator.
|
|
A range of values may be specified with `..`.
|
|
For example:
|
|
|
|
~~~~
|
|
# let x = 2;
|
|
|
|
let message = match x {
|
|
0 | 1 => "not many",
|
|
2 .. 9 => "a few",
|
|
_ => "lots"
|
|
};
|
|
~~~~
|
|
|
|
Range patterns only work on scalar types
|
|
(like integers and characters; not like vectors and structs, which have sub-components).
|
|
A range pattern may not be a sub-range of another range pattern inside the same `match`.
|
|
|
|
Finally, match patterns can accept *pattern guards* to further refine the
|
|
criteria for matching a case. Pattern guards appear after the pattern and
|
|
consist of a bool-typed expression following the `if` keyword. A pattern
|
|
guard may refer to the variables bound within the pattern they follow.
|
|
|
|
~~~~
|
|
# let maybe_digit = Some(0);
|
|
# fn process_digit(i: int) { }
|
|
# fn process_other(i: int) { }
|
|
|
|
let message = match maybe_digit {
|
|
Some(x) if x < 10 => process_digit(x),
|
|
Some(x) => process_other(x),
|
|
None => fail!()
|
|
};
|
|
~~~~
|
|
|
|
### Return expressions
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
return_expr : "return" expr ? ;
|
|
~~~~~~~~
|
|
|
|
Return expressions are denoted with the keyword `return`. Evaluating a `return`
|
|
expression moves its argument into the output slot of the current
|
|
function, destroys the current function activation frame, and transfers
|
|
control to the caller frame.
|
|
|
|
An example of a `return` expression:
|
|
|
|
~~~~
|
|
fn max(a: int, b: int) -> int {
|
|
if a > b {
|
|
return a;
|
|
}
|
|
return b;
|
|
}
|
|
~~~~
|
|
|
|
|
|
# Type system
|
|
|
|
## Types
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Every slot, item and value in a Rust program has a type. The _type_ of a *value*
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defines the interpretation of the memory holding it.
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Built-in types and type-constructors are tightly integrated into the language,
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in nontrivial ways that are not possible to emulate in user-defined
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types. User-defined types have limited capabilities.
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### Primitive types
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The primitive types are the following:
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* The "unit" type `()`, having the single "unit" value `()` (occasionally called "nil").
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^[The "unit" value `()` is *not* a sentinel "null pointer" value for reference slots; the "unit" type is the implicit return type from functions otherwise lacking a return type, and can be used in other contexts (such as message-sending or type-parametric code) as a zero-size type.]
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* The boolean type `bool` with values `true` and `false`.
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* The machine types.
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* The machine-dependent integer and floating-point types.
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#### Machine types
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The machine types are the following:
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* The unsigned word types `u8`, `u16`, `u32` and `u64`, with values drawn from
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the integer intervals $[0, 2^8 - 1]$, $[0, 2^{16} - 1]$, $[0, 2^{32} - 1]$ and
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$[0, 2^{64} - 1]$ respectively.
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* The signed two's complement word types `i8`, `i16`, `i32` and `i64`, with
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values drawn from the integer intervals $[-(2^7), 2^7 - 1]$,
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$[-(2^{15}), 2^{15} - 1]$, $[-(2^{31}), 2^{31} - 1]$, $[-(2^{63}), 2^{63} - 1]$
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respectively.
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* The IEEE 754-2008 `binary32` and `binary64` floating-point types: `f32` and
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`f64`, respectively.
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#### Machine-dependent integer types
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The Rust type `uint`^[A Rust `uint` is analogous to a C99 `uintptr_t`.] is an
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unsigned integer type with target-machine-dependent size. Its size, in
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bits, is equal to the number of bits required to hold any memory address on
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the target machine.
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The Rust type `int`^[A Rust `int` is analogous to a C99 `intptr_t`.] is a
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two's complement signed integer type with target-machine-dependent size. Its
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size, in bits, is equal to the size of the rust type `uint` on the same target
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machine.
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#### Machine-dependent floating point type
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The Rust type `float` is a machine-specific type equal to one of the supported
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Rust floating-point machine types (`f32` or `f64`). It is the largest
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floating-point type that is directly supported by hardware on the target
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machine, or if the target machine has no floating-point hardware support, the
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largest floating-point type supported by the software floating-point library
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used to support the other floating-point machine types.
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Note that due to the preference for hardware-supported floating-point, the
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type `float` may not be equal to the largest *supported* floating-point type.
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### Textual types
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The types `char` and `str` hold textual data.
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A value of type `char` is a Unicode character,
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represented as a 32-bit unsigned word holding a UCS-4 codepoint.
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A value of type `str` is a Unicode string,
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represented as a vector of 8-bit unsigned bytes holding a sequence of UTF-8 codepoints.
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Since `str` is of unknown size, it is not a _first class_ type,
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but can only be instantiated through a pointer type,
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such as `&str`, `@str` or `~str`.
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### Tuple types
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The tuple type-constructor forms a new heterogeneous product of values similar
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to the record type-constructor. The differences are as follows:
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* tuple elements cannot be mutable, unlike record fields
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* tuple elements are not named and can be accessed only by pattern-matching
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Tuple types and values are denoted by listing the types or values of their
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elements, respectively, in a parenthesized, comma-separated
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list.
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The members of a tuple are laid out in memory contiguously, like a record, in
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order specified by the tuple type.
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An example of a tuple type and its use:
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~~~~
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type Pair<'self> = (int,&'self str);
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let p: Pair<'static> = (10,"hello");
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let (a, b) = p;
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assert!(b != "world");
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~~~~
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### Vector types
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The vector type constructor represents a homogeneous array of values of a given type.
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A vector has a fixed size.
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(Operations like `vec::push` operate solely on owned vectors.)
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A vector type can be annotated with a _definite_ size,
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written with a trailing asterisk and integer literal, such as `[int * 10]`.
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Such a definite-sized vector type is a first-class type, since its size is known statically.
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A vector without such a size is said to be of _indefinite_ size,
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and is therefore not a _first-class_ type.
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An indefinite-size vector can only be instantiated through a pointer type,
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such as `&[T]`, `@[T]` or `~[T]`.
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The kind of a vector type depends on the kind of its element type,
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as with other simple structural types.
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Expressions producing vectors of definite size cannot be evaluated in a
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context expecting a vector of indefinite size; one must copy the
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definite-sized vector contents into a distinct vector of indefinite size.
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An example of a vector type and its use:
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~~~~
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let v: &[int] = &[7, 5, 3];
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let i: int = v[2];
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assert!(i == 3);
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~~~~
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All in-bounds elements of a vector are always initialized,
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and access to a vector is always bounds-checked.
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### Structure types
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A `struct` *type* is a heterogeneous product of other types, called the *fields* of the type.
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^[`struct` types are analogous `struct` types in C,
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the *record* types of the ML family,
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or the *structure* types of the Lisp family.]
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New instances of a `struct` can be constructed with a [struct expression](#struct-expressions).
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The memory order of fields in a `struct` is given by the item defining it.
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Fields may be given in any order in a corresponding struct *expression*;
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the resulting `struct` value will always be laid out in memory in the order specified by the corresponding *item*.
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The fields of a `struct` may be qualified by [visibility modifiers](#visibility-modifiers),
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to restrict access to implementation-private data in a structure.
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A _tuple struct_ type is just like a structure type, except that the fields are anonymous.
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A _unit-like struct_ type is like a structure type, except that it has no fields.
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The one value constructed by the associated [structure expression](#structure-expression) is the only value that inhabits such a type.
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### Enumerated types
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An *enumerated type* is a nominal, heterogeneous disjoint union type,
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denoted by the name of an [`enum` item](#enumerations).
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^[The `enum` type is analogous to a `data` constructor declaration in ML,
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or a *pick ADT* in Limbo.]
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An [`enum` item](#enumerations) declares both the type and a number of *variant constructors*,
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each of which is independently named and takes an optional tuple of arguments.
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New instances of an `enum` can be constructed by calling one of the variant constructors,
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in a [call expression](#call-expressions).
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Any `enum` value consumes as much memory as the largest variant constructor for its corresponding `enum` type.
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Enum types cannot be denoted *structurally* as types,
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but must be denoted by named reference to an [`enum` item](#enumerations).
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### Recursive types
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Nominal types -- [enumerations](#enumerated-types) and [structures](#structure-types) -- may be recursive.
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That is, each `enum` constructor or `struct` field may refer, directly or indirectly, to the enclosing `enum` or `struct` type itself.
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Such recursion has restrictions:
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* Recursive types must include a nominal type in the recursion
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(not mere [type definitions](#type-definitions),
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or other structural types such as [vectors](#vector-types) or [tuples](#tuple-types)).
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* A recursive `enum` item must have at least one non-recursive constructor
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(in order to give the recursion a basis case).
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* The size of a recursive type must be finite;
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in other words the recursive fields of the type must be [pointer types](#pointer-types).
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* Recursive type definitions can cross module boundaries, but not module *visibility* boundaries,
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or crate boundaries (in order to simplify the module system and type checker).
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An example of a *recursive* type and its use:
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~~~~
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enum List<T> {
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Nil,
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Cons(T, @List<T>)
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}
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let a: List<int> = Cons(7, @Cons(13, @Nil));
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~~~~
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### Pointer types
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All pointers in Rust are explicit first-class values.
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They can be copied, stored into data structures, and returned from functions.
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There are four varieties of pointer in Rust:
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Managed pointers (`@`)
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: These point to managed heap allocations (or "boxes") in the task-local, managed heap.
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Managed pointers are written `@content`,
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for example `@int` means a managed pointer to a managed box containing an integer.
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Copying a managed pointer is a "shallow" operation:
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it involves only copying the pointer itself
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(as well as any reference-count or GC-barriers required by the managed heap).
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Dropping a managed pointer does not necessarily release the box it points to;
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the lifecycles of managed boxes are subject to an unspecified garbage collection algorithm.
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Owning pointers (`~`)
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: These point to owned heap allocations (or "boxes") in the shared, inter-task heap.
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Each owned box has a single owning pointer; pointer and pointee retain a 1:1 relationship at all times.
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Owning pointers are written `~content`,
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for example `~int` means an owning pointer to an owned box containing an integer.
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Copying an owned box is a "deep" operation:
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it involves allocating a new owned box and copying the contents of the old box into the new box.
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Releasing an owning pointer immediately releases its corresponding owned box.
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Borrowed pointers (`&`)
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: These point to memory _owned by some other value_.
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Borrowed pointers arise by (automatic) conversion from owning pointers, managed pointers,
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or by applying the borrowing operator `&` to some other value,
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including [lvalues, rvalues or temporaries](#lvalues-rvalues-and-temporaries).
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Borrowed pointers are written `&content`, or in some cases `&f/content` for some lifetime-variable `f`,
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for example `&int` means a borrowed pointer to an integer.
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Copying a borrowed pointer is a "shallow" operation:
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it involves only copying the pointer itself.
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Releasing a borrowed pointer typically has no effect on the value it points to,
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with the exception of temporary values,
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which are released when the last borrowed pointer to them is released.
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Raw pointers (`*`)
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: Raw pointers are pointers without safety or liveness guarantees.
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Raw pointers are written `*content`,
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for example `*int` means a raw pointer to an integer.
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Copying or dropping a raw pointer is has no effect on the lifecycle of any other value.
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Dereferencing a raw pointer or converting it to any other pointer type is an [`unsafe` operation](#unsafe-functions).
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Raw pointers are generally discouraged in Rust code;
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they exist to support interoperability with foreign code,
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and writing performance-critical or low-level functions.
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### Function types
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The function type constructor `fn` forms new function types.
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A function type consists of a possibly-empty set of function-type modifiers
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(such as `unsafe` or `extern`), a sequence of input types and an output type.
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An example of a `fn` type:
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~~~~~~~~
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fn add(x: int, y: int) -> int {
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return x + y;
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}
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let mut x = add(5,7);
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type Binop<'self> = &'self fn(int,int) -> int;
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let bo: Binop = add;
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x = bo(5,7);
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~~~~~~~~
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### Object types
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Every trait item (see [traits](#traits)) defines a type with the same name as the trait.
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This type is called the _object type_ of the trait.
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Object types permit "late binding" of methods, dispatched using _virtual method tables_ ("vtables").
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Whereas most calls to trait methods are "early bound" (statically resolved) to specific implementations at compile time,
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a call to a method on an object type is only resolved to a vtable entry at compile time.
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The actual implementation for each vtable entry can vary on an object-by-object basis.
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Given a pointer-typed expression `E` of type `&T`, `~T` or `@T`, where `T` implements trait `R`,
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casting `E` to the corresponding pointer type `&R`, `~R` or `@R` results in a value of the _object type_ `R`.
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This result is represented as a pair of pointers:
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the vtable pointer for the `T` implementation of `R`, and the pointer value of `E`.
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An example of an object type:
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~~~~~~~~
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# use std::int;
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trait Printable {
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fn to_str(&self) -> ~str;
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}
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impl Printable for int {
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fn to_str(&self) -> ~str { int::to_str(*self) }
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}
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fn print(a: @Printable) {
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println(a.to_str());
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}
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fn main() {
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print(@10 as @Printable);
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}
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~~~~~~~~
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In this example, the trait `Printable` occurs as an object type in both the type signature of `print`,
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and the cast expression in `main`.
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### Type parameters
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Within the body of an item that has type parameter declarations, the names of its type parameters are types:
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~~~~~~~
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fn map<A: Copy, B: Copy>(f: &fn(A) -> B, xs: &[A]) -> ~[B] {
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if xs.len() == 0 { return ~[]; }
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let first: B = f(xs[0]);
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let rest: ~[B] = map(f, xs.slice(1, xs.len()));
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return ~[first] + rest;
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}
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~~~~~~~
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Here, `first` has type `B`, referring to `map`'s `B` type parameter; and `rest` has
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type `~[B]`, a vector type with element type `B`.
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### Self types
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The special type `self` has a meaning within methods inside an
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impl item. It refers to the type of the implicit `self` argument. For
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example, in:
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~~~~~~~~
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trait Printable {
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fn make_string(&self) -> ~str;
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}
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impl Printable for ~str {
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fn make_string(&self) -> ~str { copy *self }
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}
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~~~~~~~~
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`self` refers to the value of type `~str` that is the receiver for a
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call to the method `make_string`.
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## Type kinds
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Types in Rust are categorized into kinds, based on various properties of the components of the type.
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The kinds are:
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`Const`
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: Types of this kind are deeply immutable;
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they contain no mutable memory locations directly or indirectly via pointers.
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`Owned`
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: Types of this kind can be safely sent between tasks.
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This kind includes scalars, owning pointers, owned closures, and
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structural types containing only other owned types. All `Owned` types are `Static`.
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`Static`
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: Types of this kind do not contain any borrowed pointers;
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this can be a useful guarantee for code that breaks borrowing assumptions using [`unsafe` operations](#unsafe-functions).
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`Copy`
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: This kind includes all types that can be copied. All types with
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sendable kind are copyable, as are managed boxes, managed closures,
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trait types, and structural types built out of these.
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Types with destructors (types that implement `Drop`) can not implement `Copy`.
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`Drop`
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: This is not strictly a kind, but its presence interacts with kinds: the `Drop`
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trait provides a single method `finalize` that takes no parameters, and is run
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when values of the type are dropped. Such a method is called a "destructor",
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and are always executed in "top-down" order: a value is completely destroyed
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before any of the values it owns run their destructors. Only `Owned` types
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that do not implement `Copy` can implement `Drop`.
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> **Note:** The `finalize` method may be renamed in future versions of Rust.
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_Default_
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: Types with destructors, closure environments,
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and various other _non-first-class_ types,
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are not copyable at all.
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Such types can usually only be accessed through pointers,
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or in some cases, moved between mutable locations.
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Kinds can be supplied as _bounds_ on type parameters, like traits,
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in which case the parameter is constrained to types satisfying that kind.
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By default, type parameters do not carry any assumed kind-bounds at all.
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Any operation that causes a value to be copied requires the type of that value to be of copyable kind,
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so the `Copy` bound is frequently required on function type parameters.
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For example, this is not a valid program:
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~~~~{.xfail-test}
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fn box<T>(x: T) -> @T { @x }
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~~~~
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Putting `x` into a managed box involves copying, and the `T` parameter has the default (non-copyable) kind.
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To change that, a bound is declared:
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~~~~
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fn box<T: Copy>(x: T) -> @T { @x }
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~~~~
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Calling this second version of `box` on a noncopyable type is not
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allowed. When instantiating a type parameter, the kind bounds on the
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parameter are checked to be the same or narrower than the kind of the
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type that it is instantiated with.
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Sending operations are not part of the Rust language, but are
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implemented in the library. Generic functions that send values bound
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the kind of these values to sendable.
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# Memory and concurrency models
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Rust has a memory model centered around concurrently-executing _tasks_. Thus
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its memory model and its concurrency model are best discussed simultaneously,
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as parts of each only make sense when considered from the perspective of the
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other.
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When reading about the memory model, keep in mind that it is partitioned in
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order to support tasks; and when reading about tasks, keep in mind that their
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isolation and communication mechanisms are only possible due to the ownership
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and lifetime semantics of the memory model.
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## Memory model
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A Rust program's memory consists of a static set of *items*, a set of
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[tasks](#tasks) each with its own *stack*, and a *heap*. Immutable portions of
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the heap may be shared between tasks, mutable portions may not.
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Allocations in the stack consist of *slots*, and allocations in the heap
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consist of *boxes*.
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### Memory allocation and lifetime
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The _items_ of a program are those functions, modules and types
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that have their value calculated at compile-time and stored uniquely in the
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memory image of the rust process. Items are neither dynamically allocated nor
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freed.
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A task's _stack_ consists of activation frames automatically allocated on
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entry to each function as the task executes. A stack allocation is reclaimed
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when control leaves the frame containing it.
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The _heap_ is a general term that describes two separate sets of boxes:
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managed boxes -- which may be subject to garbage collection -- and owned
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boxes. The lifetime of an allocation in the heap depends on the lifetime of
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the box values pointing to it. Since box values may themselves be passed in
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and out of frames, or stored in the heap, heap allocations may outlive the
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frame they are allocated within.
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### Memory ownership
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A task owns all memory it can *safely* reach through local variables,
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as well as managed, owning and borrowed pointers.
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When a task sends a value that has the `Owned` trait to another task,
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it loses ownership of the value sent and can no longer refer to it.
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This is statically guaranteed by the combined use of "move semantics",
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and the compiler-checked _meaning_ of the `Owned` trait:
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it is only instantiated for (transitively) sendable kinds of data constructor and pointers,
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never including managed or borrowed pointers.
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When a stack frame is exited, its local allocations are all released, and its
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references to boxes (both managed and owned) are dropped.
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A managed box may (in the case of a recursive, mutable managed type) be cyclic;
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in this case the release of memory inside the managed structure may be deferred
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until task-local garbage collection can reclaim it. Code can ensure no such
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delayed deallocation occurs by restricting itself to owned boxes and similar
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unmanaged kinds of data.
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When a task finishes, its stack is necessarily empty and it therefore has no
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references to any boxes; the remainder of its heap is immediately freed.
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|
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### Memory slots
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|
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A task's stack contains slots.
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A _slot_ is a component of a stack frame, either a function parameter,
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a [temporary](#lvalues-rvalues-and-temporaries), or a local variable.
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A _local variable_ (or *stack-local* allocation) holds a value directly,
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allocated within the stack's memory. The value is a part of the stack frame.
|
|
|
|
Local variables are immutable unless declared with `let mut`. The
|
|
`mut` keyword applies to all local variables declared within that
|
|
declaration (so `let mut x, y` declares two mutable variables, `x` and
|
|
`y`).
|
|
|
|
Function parameters are immutable unless declared with `mut`. The
|
|
`mut` keyword applies only to the following parameter (so `|mut x, y|`
|
|
and `fn f(mut x: ~int, y: ~int)` declare one mutable variable `x` and
|
|
one immutable variable `y`).
|
|
|
|
Local variables are not initialized when allocated; the entire frame worth of
|
|
local variables are allocated at once, on frame-entry, in an uninitialized
|
|
state. Subsequent statements within a function may or may not initialize the
|
|
local variables. Local variables can be used only after they have been
|
|
initialized; this is enforced by the compiler.
|
|
|
|
|
|
### Memory boxes
|
|
|
|
A _box_ is a reference to a heap allocation holding another value. There
|
|
are two kinds of boxes: *managed boxes* and *owned boxes*.
|
|
|
|
A _managed box_ type or value is constructed by the prefix *at* sigil `@`.
|
|
|
|
An _owned box_ type or value is constructed by the prefix *tilde* sigil `~`.
|
|
|
|
Multiple managed box values can point to the same heap allocation; copying a
|
|
managed box value makes a shallow copy of the pointer (optionally incrementing
|
|
a reference count, if the managed box is implemented through
|
|
reference-counting).
|
|
|
|
Owned box values exist in 1:1 correspondence with their heap allocation;
|
|
copying an owned box value makes a deep copy of the heap allocation and
|
|
produces a pointer to the new allocation.
|
|
|
|
An example of constructing one managed box type and value, and one owned box
|
|
type and value:
|
|
|
|
~~~~~~~~
|
|
let x: @int = @10;
|
|
let x: ~int = ~10;
|
|
~~~~~~~~
|
|
|
|
Some operations (such as field selection) implicitly dereference boxes. An
|
|
example of an _implicit dereference_ operation performed on box values:
|
|
|
|
~~~~~~~~
|
|
struct Foo { y: int }
|
|
let x = @Foo{y: 10};
|
|
assert!(x.y == 10);
|
|
~~~~~~~~
|
|
|
|
Other operations act on box values as single-word-sized address values. For
|
|
these operations, to access the value held in the box requires an explicit
|
|
dereference of the box value. Explicitly dereferencing a box is indicated with
|
|
the unary *star* operator `*`. Examples of such _explicit dereference_
|
|
operations are:
|
|
|
|
* copying box values (`x = y`)
|
|
* passing box values to functions (`f(x,y)`)
|
|
|
|
|
|
An example of an explicit-dereference operation performed on box values:
|
|
|
|
~~~~~~~~
|
|
fn takes_boxed(b: @int) {
|
|
}
|
|
|
|
fn takes_unboxed(b: int) {
|
|
}
|
|
|
|
fn main() {
|
|
let x: @int = @10;
|
|
takes_boxed(x);
|
|
takes_unboxed(*x);
|
|
}
|
|
~~~~~~~~
|
|
|
|
## Tasks
|
|
|
|
An executing Rust program consists of a tree of tasks.
|
|
A Rust _task_ consists of an entry function, a stack,
|
|
a set of outgoing communication channels and incoming communication ports,
|
|
and ownership of some portion of the heap of a single operating-system process.
|
|
(We expect that many programs will not use channels and ports directly,
|
|
but will instead use higher-level abstractions provided in standard libraries,
|
|
such as pipes.)
|
|
|
|
Multiple Rust tasks may coexist in a single operating-system process.
|
|
The runtime scheduler maps tasks to a certain number of operating-system threads.
|
|
By default, the scheduler chooses the number of threads based on
|
|
the number of concurrent physical CPUs detected at startup.
|
|
It's also possible to override this choice at runtime.
|
|
When the number of tasks exceeds the number of threads -- which is likely --
|
|
the scheduler multiplexes the tasks onto threads.^[
|
|
This is an M:N scheduler,
|
|
which is known to give suboptimal results for CPU-bound concurrency problems.
|
|
In such cases, running with the same number of threads and tasks can yield better results.
|
|
Rust has M:N scheduling in order to support very large numbers of tasks
|
|
in contexts where threads are too resource-intensive to use in large number.
|
|
The cost of threads varies substantially per operating system, and is sometimes quite low,
|
|
so this flexibility is not always worth exploiting.]
|
|
|
|
|
|
### Communication between tasks
|
|
|
|
Rust tasks are isolated and generally unable to interfere with one another's memory directly,
|
|
except through [`unsafe` code](#unsafe-functions).
|
|
All contact between tasks is mediated by safe forms of ownership transfer,
|
|
and data races on memory are prohibited by the type system.
|
|
|
|
Inter-task communication and co-ordination facilities are provided in the standard library.
|
|
These include:
|
|
|
|
- synchronous and asynchronous communication channels with various communication topologies
|
|
- read-only and read-write shared variables with various safe mutual exclusion patterns
|
|
- simple locks and semaphores
|
|
|
|
When such facilities carry values, the values are restricted to the [`Owned` type-kind](#type-kinds).
|
|
Restricting communication interfaces to this kind ensures that no borrowed or managed pointers move between tasks.
|
|
Thus access to an entire data structure can be mediated through its owning "root" value;
|
|
no further locking or copying is required to avoid data races within the substructure of such a value.
|
|
|
|
|
|
### Task lifecycle
|
|
|
|
The _lifecycle_ of a task consists of a finite set of states and events
|
|
that cause transitions between the states. The lifecycle states of a task are:
|
|
|
|
* running
|
|
* blocked
|
|
* failing
|
|
* dead
|
|
|
|
A task begins its lifecycle -- once it has been spawned -- in the *running*
|
|
state. In this state it executes the statements of its entry function, and any
|
|
functions called by the entry function.
|
|
|
|
A task may transition from the *running* state to the *blocked*
|
|
state any time it makes a blocking communication call. When the
|
|
call can be completed -- when a message arrives at a sender, or a
|
|
buffer opens to receive a message -- then the blocked task will
|
|
unblock and transition back to *running*.
|
|
|
|
A task may transition to the *failing* state at any time, due being
|
|
killed by some external event or internally, from the evaluation of a
|
|
`fail!()` macro. Once *failing*, a task unwinds its stack and
|
|
transitions to the *dead* state. Unwinding the stack of a task is done by
|
|
the task itself, on its own control stack. If a value with a destructor is
|
|
freed during unwinding, the code for the destructor is run, also on the task's
|
|
control stack. Running the destructor code causes a temporary transition to a
|
|
*running* state, and allows the destructor code to cause any subsequent
|
|
state transitions. The original task of unwinding and failing thereby may
|
|
suspend temporarily, and may involve (recursive) unwinding of the stack of a
|
|
failed destructor. Nonetheless, the outermost unwinding activity will continue
|
|
until the stack is unwound and the task transitions to the *dead*
|
|
state. There is no way to "recover" from task failure. Once a task has
|
|
temporarily suspended its unwinding in the *failing* state, failure
|
|
occurring from within this destructor results in *hard* failure. The
|
|
unwinding procedure of hard failure frees resources but does not execute
|
|
destructors. The original (soft) failure is still resumed at the point where
|
|
it was temporarily suspended.
|
|
|
|
A task in the *dead* state cannot transition to other states; it exists
|
|
only to have its termination status inspected by other tasks, and/or to await
|
|
reclamation when the last reference to it drops.
|
|
|
|
|
|
### Task scheduling
|
|
|
|
The currently scheduled task is given a finite *time slice* in which to
|
|
execute, after which it is *descheduled* at a loop-edge or similar
|
|
preemption point, and another task within is scheduled, pseudo-randomly.
|
|
|
|
An executing task can yield control at any time, by making a library call to
|
|
`std::task::yield`, which deschedules it immediately. Entering any other
|
|
non-executing state (blocked, dead) similarly deschedules the task.
|
|
|
|
|
|
# Runtime services, linkage and debugging
|
|
|
|
|
|
The Rust _runtime_ is a relatively compact collection of C++ and Rust code
|
|
that provides fundamental services and datatypes to all Rust tasks at
|
|
run-time. It is smaller and simpler than many modern language runtimes. It is
|
|
tightly integrated into the language's execution model of memory, tasks,
|
|
communication and logging.
|
|
|
|
> **Note:** The runtime library will merge with the `std` library in future versions of Rust.
|
|
|
|
### Memory allocation
|
|
|
|
The runtime memory-management system is based on a _service-provider interface_,
|
|
through which the runtime requests blocks of memory from its environment
|
|
and releases them back to its environment when they are no longer needed.
|
|
The default implementation of the service-provider interface
|
|
consists of the C runtime functions `malloc` and `free`.
|
|
|
|
The runtime memory-management system, in turn, supplies Rust tasks
|
|
with facilities for allocating, extending and releasing stacks,
|
|
as well as allocating and freeing heap data.
|
|
|
|
### Built in types
|
|
|
|
The runtime provides C and Rust code to assist with various built-in types,
|
|
such as vectors, strings, and the low level communication system (ports,
|
|
channels, tasks).
|
|
|
|
Support for other built-in types such as simple types, tuples, records, and
|
|
enums is open-coded by the Rust compiler.
|
|
|
|
|
|
|
|
### Task scheduling and communication
|
|
|
|
The runtime provides code to manage inter-task communication. This includes
|
|
the system of task-lifecycle state transitions depending on the contents of
|
|
queues, as well as code to copy values between queues and their recipients and
|
|
to serialize values for transmission over operating-system inter-process
|
|
communication facilities.
|
|
|
|
|
|
### Logging system
|
|
|
|
The runtime contains a system for directing [logging
|
|
expressions](#log-expressions) to a logging console and/or internal logging
|
|
buffers. Logging can be enabled per module.
|
|
|
|
Logging output is enabled by setting the `RUST_LOG` environment
|
|
variable. `RUST_LOG` accepts a logging specification made up of a
|
|
comma-separated list of paths, with optional log levels. For each
|
|
module containing log expressions, if `RUST_LOG` contains the path to
|
|
that module or a parent of that module, then logs of the appropriate
|
|
level will be output to the console.
|
|
|
|
The path to a module consists of the crate name, any parent modules,
|
|
then the module itself, all separated by double colons (`::`). The
|
|
optional log level can be appended to the module path with an equals
|
|
sign (`=`) followed by the log level, from 1 to 4, inclusive. Level 1
|
|
is the error level, 2 is warning, 3 info, and 4 debug. Any logs
|
|
less than or equal to the specified level will be output. If not
|
|
specified then log level 4 is assumed.
|
|
|
|
As an example, to see all the logs generated by the compiler, you would set
|
|
`RUST_LOG` to `rustc`, which is the crate name (as specified in its `link`
|
|
[attribute](#attributes)). To narrow down the logs to just crate resolution,
|
|
you would set it to `rustc::metadata::creader`. To see just error logging
|
|
use `rustc=0`.
|
|
|
|
Note that when compiling either `.rs` or `.rc` files that don't specify a
|
|
crate name the crate is given a default name that matches the source file,
|
|
with the extension removed. In that case, to turn on logging for a program
|
|
compiled from, e.g. `helloworld.rs`, `RUST_LOG` should be set to `helloworld`.
|
|
|
|
As a convenience, the logging spec can also be set to a special pseudo-crate,
|
|
`::help`. In this case, when the application starts, the runtime will
|
|
simply output a list of loaded modules containing log expressions, then exit.
|
|
|
|
The Rust runtime itself generates logging information. The runtime's logs are
|
|
generated for a number of artificial modules in the `::rt` pseudo-crate,
|
|
and can be enabled just like the logs for any standard module. The full list
|
|
of runtime logging modules follows.
|
|
|
|
* `::rt::mem` Memory management
|
|
* `::rt::comm` Messaging and task communication
|
|
* `::rt::task` Task management
|
|
* `::rt::dom` Task scheduling
|
|
* `::rt::trace` Unused
|
|
* `::rt::cache` Type descriptor cache
|
|
* `::rt::upcall` Compiler-generated runtime calls
|
|
* `::rt::timer` The scheduler timer
|
|
* `::rt::gc` Garbage collection
|
|
* `::rt::stdlib` Functions used directly by the standard library
|
|
* `::rt::kern` The runtime kernel
|
|
* `::rt::backtrace` Log a backtrace on task failure
|
|
* `::rt::callback` Unused
|
|
|
|
#### Logging Expressions
|
|
|
|
Rust provides several macros to log information. Here's a simple Rust program
|
|
that demonstrates all four of them:
|
|
|
|
```rust
|
|
fn main() {
|
|
error!("This is an error log")
|
|
warn!("This is a warn log")
|
|
info!("this is an info log")
|
|
debug!("This is a debug log")
|
|
}
|
|
```
|
|
|
|
These four log levels correspond to levels 1-4, as controlled by `RUST_LOG`:
|
|
|
|
```bash
|
|
$ RUST_LOG=rust=3 ./rust
|
|
rust: ~"\"This is an error log\""
|
|
rust: ~"\"This is a warn log\""
|
|
rust: ~"\"this is an info log\""
|
|
```
|
|
|
|
# Appendix: Rationales and design tradeoffs
|
|
|
|
*TODO*.
|
|
|
|
# Appendix: Influences and further references
|
|
|
|
## Influences
|
|
|
|
|
|
> The essential problem that must be solved in making a fault-tolerant
|
|
> software system is therefore that of fault-isolation. Different programmers
|
|
> will write different modules, some modules will be correct, others will have
|
|
> errors. We do not want the errors in one module to adversely affect the
|
|
> behaviour of a module which does not have any errors.
|
|
>
|
|
> — Joe Armstrong
|
|
|
|
|
|
> In our approach, all data is private to some process, and processes can
|
|
> only communicate through communications channels. *Security*, as used
|
|
> in this paper, is the property which guarantees that processes in a system
|
|
> cannot affect each other except by explicit communication.
|
|
>
|
|
> When security is absent, nothing which can be proven about a single module
|
|
> in isolation can be guaranteed to hold when that module is embedded in a
|
|
> system [...]
|
|
>
|
|
> — Robert Strom and Shaula Yemini
|
|
|
|
|
|
> Concurrent and applicative programming complement each other. The
|
|
> ability to send messages on channels provides I/O without side effects,
|
|
> while the avoidance of shared data helps keep concurrent processes from
|
|
> colliding.
|
|
>
|
|
> — Rob Pike
|
|
|
|
|
|
Rust is not a particularly original language. It may however appear unusual
|
|
by contemporary standards, as its design elements are drawn from a number of
|
|
"historical" languages that have, with a few exceptions, fallen out of
|
|
favour. Five prominent lineages contribute the most, though their influences
|
|
have come and gone during the course of Rust's development:
|
|
|
|
* The NIL (1981) and Hermes (1990) family. These languages were developed by
|
|
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
|
|
Watson Research Center (Yorktown Heights, NY, USA).
|
|
|
|
* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
|
|
Wikström, Mike Williams and others in their group at the Ericsson Computer
|
|
Science Laboratory (Älvsjö, Stockholm, Sweden) .
|
|
|
|
* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
|
|
Heinz Schmidt and others in their group at The International Computer
|
|
Science Institute of the University of California, Berkeley (Berkeley, CA,
|
|
USA).
|
|
|
|
* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These
|
|
languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and
|
|
others in their group at Bell Labs Computing Sciences Research Center
|
|
(Murray Hill, NJ, USA).
|
|
|
|
* The Napier (1985) and Napier88 (1988) family. These languages were
|
|
developed by Malcolm Atkinson, Ron Morrison and others in their group at
|
|
the University of St. Andrews (St. Andrews, Fife, UK).
|
|
|
|
Additional specific influences can be seen from the following languages:
|
|
|
|
* The stack-growth implementation of Go.
|
|
* The structural algebraic types and compilation manager of SML.
|
|
* The attribute and assembly systems of C#.
|
|
* The references and deterministic destructor system of C++.
|
|
* The memory region systems of the ML Kit and Cyclone.
|
|
* The typeclass system of Haskell.
|
|
* The lexical identifier rule of Python.
|
|
* The block syntax of Ruby.
|