rust/build_system/build_backend.rs
bjorn3 2db4e50618 Rewrite build.sh in rust
This makes it easier to compile cg_clif on systems that don't support
bash shell scripts like Windows
2021-06-19 13:54:25 +02:00

42 lines
1.1 KiB
Rust

use std::env;
use std::process::{self, Command};
pub(crate) fn build_backend(channel: &str) -> String {
let mut cmd = Command::new("cargo");
cmd.arg("build");
match channel {
"debug" => {}
"release" => {
cmd.arg("--release");
}
_ => unreachable!(),
}
if cfg!(unix) {
if cfg!(target_os = "macos") {
cmd.env(
"RUSTFLAGS",
"-Csplit-debuginfo=unpacked \
-Clink-arg=-Wl,-rpath,@loader_path/../lib \
-Zosx-rpath-install-name"
.to_string()
+ env::var("RUSTFLAGS").as_deref().unwrap_or(""),
);
} else {
cmd.env(
"RUSTFLAGS",
"-Clink-arg=-Wl,-rpath=$ORIGIN/../lib ".to_string()
+ env::var("RUSTFLAGS").as_deref().unwrap_or(""),
);
}
}
eprintln!("[BUILD] rustc_codegen_cranelift");
if !cmd.spawn().unwrap().wait().unwrap().success() {
process::exit(1);
}
crate::rustc_info::get_dylib_name("rustc_codegen_cranelift")
}