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bors 2ceaa77ae2 Auto merge of #26741 - alexcrichton:noinline-destructors, r=brson
This PR was originally going to be a "let's start running tests on MSVC" PR, but it didn't quite get to that point. It instead gets us ~80% of the way there! The steps taken in this PR are:

* Landing pads are turned on by default for 64-bit MSVC. The LLVM support is "good enough" with the caveat the destructor glue is now marked noinline. This was recommended [on the associated bug](https://llvm.org/bugs/show_bug.cgi?id=23884) as a stopgap until LLVM has a better representation for exception handling in MSVC. The consequence of this is that MSVC will have a bit of a perf hit, but there are possible routes we can take if this workaround sticks around for too long.
* The linker (`link.exe`) is now looked up in the Windows Registry if it's not otherwise available in the environment. This improves using the compiler outside of a VS shell (e.g. in a MSYS shell or in a vanilla cmd.exe shell). This also makes cross compiles via Cargo "just work" when crossing between 32 and 64 bit!
* TLS destructors were fixed to start running on MSVC (they previously weren't running at all)
* A few assorted `run-pass` tests were fixed.
* The dependency on the `rust_builtin` library was removed entirely for MSVC to try to prevent any `cl.exe` compiled objects get into the standard library. This should help us later remove any dependence on the CRT by the standard library.
* I re-added `rust_try_msvc_32.ll` for 32-bit MSVC and ensured that landing pads were turned off by default there as well.

Despite landing pads being enabled, there are still *many* failing tests on MSVC. The two major classes I've identified so far are:

* Spurious aborts. It appears that when optimizations are enabled that landing pads aren't always lined up properly, and sometimes an exception being thrown can't find the catch block down the stack, causing the program to abort. I've been working to reduce this test case but haven't been met with great success just yet.
* Parallel codegen does not work on MSVC. Our current strategy is to take the N object files emitted by the N codegen threads and use `ld -r` to assemble them into *one* object file. The MSVC linker, however, does not have this ability, and this will need to be rearchitected to work on MSVC.

I will fix parallel codegen in a future PR, and I'll also be watching LLVM closely to see if the aborts... disappear!
2015-07-06 19:49:16 +00:00
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mk Auto merge of #26741 - alexcrichton:noinline-destructors, r=brson 2015-07-06 19:49:16 +00:00
src Auto merge of #26741 - alexcrichton:noinline-destructors, r=brson 2015-07-06 19:49:16 +00:00
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Makefile.in Rollup merge of #26645 - richo:makefile-typo, r=sfackler 2015-06-29 13:59:34 +05:30
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RELEASES.md Auto merge of #26579 - Techern:start-12-doc, r=brson 2015-06-27 09:54:15 +00:00

The Rust Programming Language

Rust is a fast systems programming language that guarantees memory safety and offers painless concurrency (no data races). It does not employ a garbage collector and has minimal runtime overhead.

This repo contains the code for the compiler (rustc), as well as standard libraries, tools and documentation for Rust.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • GNU make 3.81 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./configure
    $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. From the MSYS2 terminal, install the mingw64 toolchain and other required tools.

    # Choose one based on platform:
    $ pacman -S mingw-w64-i686-toolchain
    $ pacman -S mingw-w64-x86_64-toolchain
    
    $ pacman -S base-devel
    
  3. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys), depending on whether you want 32-bit or 64-bit Rust.

  4. Navigate to Rust's source code, configure and build it:

    $ ./configure
    $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform \ Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.