rust/src/test/bench/shootout-spectralnorm.rs
2012-08-23 11:14:14 -07:00

74 lines
1.5 KiB
Rust

// Based on spectalnorm.gcc by Sebastien Loisel
use std;
fn eval_A(i: uint, j: uint) -> float {
1.0/(((i+j)*(i+j+1u)/2u+i+1u) as float)
}
fn eval_A_times_u(u: ~[const float], Au: ~[mut float]) {
let N = vec::len(u);
let mut i = 0u;
while i < N {
Au[i] = 0.0;
let mut j = 0u;
while j < N {
Au[i] += eval_A(i, j) * u[j];
j += 1u;
}
i += 1u;
}
}
fn eval_At_times_u(u: ~[const float], Au: ~[mut float]) {
let N = vec::len(u);
let mut i = 0u;
while i < N {
Au[i] = 0.0;
let mut j = 0u;
while j < N {
Au[i] += eval_A(j, i) * u[j];
j += 1u;
}
i += 1u;
}
}
fn eval_AtA_times_u(u: ~[const float], AtAu: ~[mut float]) {
let v = vec::to_mut(vec::from_elem(vec::len(u), 0.0));
eval_A_times_u(u, v);
eval_At_times_u(v, AtAu);
}
fn main(args: ~[~str]) {
let args = if os::getenv(~"RUST_BENCH").is_some() {
~[~"", ~"2000"]
} else if args.len() <= 1u {
~[~"", ~"1000"]
} else {
args
};
let N = uint::from_str(args[1]).get();
let u = vec::to_mut(vec::from_elem(N, 1.0));
let v = vec::to_mut(vec::from_elem(N, 0.0));
let mut i = 0u;
while i < 10u {
eval_AtA_times_u(u, v);
eval_AtA_times_u(v, u);
i += 1u;
}
let mut vBv = 0.0;
let mut vv = 0.0;
let mut i = 0u;
while i < N {
vBv += u[i] * v[i];
vv += v[i] * v[i];
i += 1u;
}
io::println(fmt!("%0.9f\n", float::sqrt(vBv / vv)));
}