988e4f0a1c
The following are renamed: * `min_value` => `MIN` * `max_value` => `MAX` * `bits` => `BITS` * `bytes` => `BYTES` Fixes #10010.
423 lines
13 KiB
Rust
423 lines
13 KiB
Rust
// Copyright 2012-2014 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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/*!
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A graph module for use in dataflow, region resolution, and elsewhere.
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# Interface details
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You customize the graph by specifying a "node data" type `N` and an
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"edge data" type `E`. You can then later gain access (mutable or
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immutable) to these "user-data" bits. Currently, you can only add
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nodes or edges to the graph. You cannot remove or modify them once
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added. This could be changed if we have a need.
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# Implementation details
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The main tricky thing about this code is the way that edges are
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stored. The edges are stored in a central array, but they are also
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threaded onto two linked lists for each node, one for incoming edges
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and one for outgoing edges. Note that every edge is a member of some
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incoming list and some outgoing list. Basically you can load the
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first index of the linked list from the node data structures (the
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field `first_edge`) and then, for each edge, load the next index from
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the field `next_edge`). Each of those fields is an array that should
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be indexed by the direction (see the type `Direction`).
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*/
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use std::uint;
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use std::vec;
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pub struct Graph<N,E> {
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priv nodes: ~[Node<N>],
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priv edges: ~[Edge<E>],
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}
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pub struct Node<N> {
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priv first_edge: [EdgeIndex, ..2], // see module comment
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data: N,
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}
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pub struct Edge<E> {
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priv next_edge: [EdgeIndex, ..2], // see module comment
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priv source: NodeIndex,
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priv target: NodeIndex,
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data: E,
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}
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#[deriving(Eq)]
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pub struct NodeIndex(uint);
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pub static InvalidNodeIndex: NodeIndex = NodeIndex(uint::MAX);
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#[deriving(Eq)]
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pub struct EdgeIndex(uint);
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pub static InvalidEdgeIndex: EdgeIndex = EdgeIndex(uint::MAX);
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// Use a private field here to guarantee no more instances are created:
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pub struct Direction { priv repr: uint }
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pub static Outgoing: Direction = Direction { repr: 0 };
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pub static Incoming: Direction = Direction { repr: 1 };
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impl NodeIndex {
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fn get(&self) -> uint { let NodeIndex(v) = *self; v }
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}
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impl EdgeIndex {
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fn get(&self) -> uint { let EdgeIndex(v) = *self; v }
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}
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impl<N,E> Graph<N,E> {
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pub fn new() -> Graph<N,E> {
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Graph {nodes: ~[], edges: ~[]}
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}
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pub fn with_capacity(num_nodes: uint,
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num_edges: uint) -> Graph<N,E> {
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Graph {nodes: vec::with_capacity(num_nodes),
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edges: vec::with_capacity(num_edges)}
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}
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///////////////////////////////////////////////////////////////////////////
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// Simple accessors
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#[inline]
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pub fn all_nodes<'a>(&'a self) -> &'a [Node<N>] {
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let nodes: &'a [Node<N>] = self.nodes;
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nodes
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}
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#[inline]
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pub fn all_edges<'a>(&'a self) -> &'a [Edge<E>] {
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let edges: &'a [Edge<E>] = self.edges;
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edges
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}
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///////////////////////////////////////////////////////////////////////////
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// Node construction
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pub fn next_node_index(&self) -> NodeIndex {
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NodeIndex(self.nodes.len())
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}
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pub fn add_node(&mut self, data: N) -> NodeIndex {
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let idx = self.next_node_index();
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self.nodes.push(Node {
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first_edge: [InvalidEdgeIndex, InvalidEdgeIndex],
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data: data
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});
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idx
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}
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pub fn mut_node_data<'a>(&'a mut self, idx: NodeIndex) -> &'a mut N {
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&mut self.nodes[idx.get()].data
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}
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pub fn node_data<'a>(&'a self, idx: NodeIndex) -> &'a N {
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&self.nodes[idx.get()].data
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}
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pub fn node<'a>(&'a self, idx: NodeIndex) -> &'a Node<N> {
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&self.nodes[idx.get()]
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}
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///////////////////////////////////////////////////////////////////////////
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// Edge construction and queries
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pub fn next_edge_index(&self) -> EdgeIndex {
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EdgeIndex(self.edges.len())
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}
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pub fn add_edge(&mut self,
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source: NodeIndex,
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target: NodeIndex,
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data: E) -> EdgeIndex {
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let idx = self.next_edge_index();
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// read current first of the list of edges from each node
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let source_first = self.nodes[source.get()].first_edge[Outgoing.repr];
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let target_first = self.nodes[target.get()].first_edge[Incoming.repr];
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// create the new edge, with the previous firsts from each node
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// as the next pointers
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self.edges.push(Edge {
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next_edge: [source_first, target_first],
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source: source,
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target: target,
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data: data
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});
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// adjust the firsts for each node target be the next object.
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self.nodes[source.get()].first_edge[Outgoing.repr] = idx;
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self.nodes[target.get()].first_edge[Incoming.repr] = idx;
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return idx;
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}
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pub fn mut_edge_data<'a>(&'a mut self, idx: EdgeIndex) -> &'a mut E {
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&mut self.edges[idx.get()].data
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}
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pub fn edge_data<'a>(&'a self, idx: EdgeIndex) -> &'a E {
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&self.edges[idx.get()].data
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}
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pub fn edge<'a>(&'a self, idx: EdgeIndex) -> &'a Edge<E> {
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&self.edges[idx.get()]
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}
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pub fn first_adjacent(&self, node: NodeIndex, dir: Direction) -> EdgeIndex {
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//! Accesses the index of the first edge adjacent to `node`.
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//! This is useful if you wish to modify the graph while walking
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//! the linked list of edges.
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self.nodes[node.get()].first_edge[dir.repr]
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}
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pub fn next_adjacent(&self, edge: EdgeIndex, dir: Direction) -> EdgeIndex {
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//! Accesses the next edge in a given direction.
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//! This is useful if you wish to modify the graph while walking
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//! the linked list of edges.
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self.edges[edge.get()].next_edge[dir.repr]
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}
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///////////////////////////////////////////////////////////////////////////
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// Iterating over nodes, edges
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pub fn each_node(&self, f: |NodeIndex, &Node<N>| -> bool) -> bool {
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//! Iterates over all edges defined in the graph.
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self.nodes.iter().enumerate().advance(|(i, node)| f(NodeIndex(i), node))
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}
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pub fn each_edge(&self, f: |EdgeIndex, &Edge<E>| -> bool) -> bool {
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//! Iterates over all edges defined in the graph
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self.edges.iter().enumerate().advance(|(i, edge)| f(EdgeIndex(i), edge))
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}
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pub fn each_outgoing_edge(&self,
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source: NodeIndex,
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f: |EdgeIndex, &Edge<E>| -> bool)
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-> bool {
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//! Iterates over all outgoing edges from the node `from`
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self.each_adjacent_edge(source, Outgoing, f)
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}
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pub fn each_incoming_edge(&self,
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target: NodeIndex,
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f: |EdgeIndex, &Edge<E>| -> bool)
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-> bool {
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//! Iterates over all incoming edges to the node `target`
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self.each_adjacent_edge(target, Incoming, f)
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}
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pub fn each_adjacent_edge(&self,
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node: NodeIndex,
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dir: Direction,
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f: |EdgeIndex, &Edge<E>| -> bool)
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-> bool {
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//! Iterates over all edges adjacent to the node `node`
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//! in the direction `dir` (either `Outgoing` or `Incoming)
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let mut edge_idx = self.first_adjacent(node, dir);
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while edge_idx != InvalidEdgeIndex {
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let edge = &self.edges[edge_idx.get()];
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if !f(edge_idx, edge) {
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return false;
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}
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edge_idx = edge.next_edge[dir.repr];
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////
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// Fixed-point iteration
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//
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// A common use for graphs in our compiler is to perform
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// fixed-point iteration. In this case, each edge represents a
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// constaint, and the nodes themselves are associated with
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// variables or other bitsets. This method facilitates such a
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// computation.
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pub fn iterate_until_fixed_point(&self,
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op: |iter_index: uint,
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edge_index: EdgeIndex,
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edge: &Edge<E>|
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-> bool) {
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let mut iteration = 0;
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let mut changed = true;
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while changed {
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changed = false;
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iteration += 1;
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for (i, edge) in self.edges.iter().enumerate() {
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changed |= op(iteration, EdgeIndex(i), edge);
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}
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}
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}
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}
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pub fn each_edge_index(max_edge_index: EdgeIndex, f: |EdgeIndex| -> bool) {
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let mut i = 0;
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let n = max_edge_index.get();
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while i < n {
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if !f(EdgeIndex(i)) {
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return;
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}
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i += 1;
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}
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}
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impl<E> Edge<E> {
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pub fn source(&self) -> NodeIndex {
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self.source
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}
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pub fn target(&self) -> NodeIndex {
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self.target
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}
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}
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#[cfg(test)]
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mod test {
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use middle::graph::*;
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type TestNode = Node<&'static str>;
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type TestEdge = Edge<&'static str>;
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type TestGraph = Graph<&'static str, &'static str>;
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fn create_graph() -> TestGraph {
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let mut graph = Graph::new();
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// Create a simple graph
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//
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// A -+> B --> C
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// | | ^
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// | v |
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// F D --> E
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let a = graph.add_node("A");
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let b = graph.add_node("B");
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let c = graph.add_node("C");
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let d = graph.add_node("D");
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let e = graph.add_node("E");
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let f = graph.add_node("F");
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graph.add_edge(a, b, "AB");
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graph.add_edge(b, c, "BC");
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graph.add_edge(b, d, "BD");
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graph.add_edge(d, e, "DE");
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graph.add_edge(e, c, "EC");
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graph.add_edge(f, b, "FB");
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return graph;
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}
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#[test]
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fn each_node() {
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let graph = create_graph();
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let expected = ["A", "B", "C", "D", "E", "F"];
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graph.each_node(|idx, node| {
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assert_eq!(&expected[idx.get()], graph.node_data(idx));
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assert_eq!(expected[idx.get()], node.data);
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true
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});
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}
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#[test]
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fn each_edge() {
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let graph = create_graph();
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let expected = ["AB", "BC", "BD", "DE", "EC", "FB"];
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graph.each_edge(|idx, edge| {
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assert_eq!(&expected[idx.get()], graph.edge_data(idx));
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assert_eq!(expected[idx.get()], edge.data);
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true
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});
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}
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fn test_adjacent_edges<N:Eq,E:Eq>(graph: &Graph<N,E>,
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start_index: NodeIndex,
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start_data: N,
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expected_incoming: &[(E,N)],
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expected_outgoing: &[(E,N)]) {
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assert_eq!(graph.node_data(start_index), &start_data);
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let mut counter = 0;
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graph.each_incoming_edge(start_index, |edge_index, edge| {
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assert_eq!(graph.edge_data(edge_index), &edge.data);
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assert!(counter < expected_incoming.len());
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debug!("counter={:?} expected={:?} edge_index={:?} edge={:?}",
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counter, expected_incoming[counter], edge_index, edge);
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match expected_incoming[counter] {
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(ref e, ref n) => {
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assert_eq!(e, &edge.data);
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assert_eq!(n, graph.node_data(edge.source));
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assert_eq!(start_index, edge.target);
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}
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}
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counter += 1;
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true
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});
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assert_eq!(counter, expected_incoming.len());
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let mut counter = 0;
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graph.each_outgoing_edge(start_index, |edge_index, edge| {
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assert_eq!(graph.edge_data(edge_index), &edge.data);
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assert!(counter < expected_outgoing.len());
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debug!("counter={:?} expected={:?} edge_index={:?} edge={:?}",
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counter, expected_outgoing[counter], edge_index, edge);
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match expected_outgoing[counter] {
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(ref e, ref n) => {
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assert_eq!(e, &edge.data);
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assert_eq!(start_index, edge.source);
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assert_eq!(n, graph.node_data(edge.target));
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}
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}
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counter += 1;
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true
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});
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assert_eq!(counter, expected_outgoing.len());
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}
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#[test]
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fn each_adjacent_from_a() {
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let graph = create_graph();
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test_adjacent_edges(&graph, NodeIndex(0), "A",
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[],
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[("AB", "B")]);
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}
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#[test]
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fn each_adjacent_from_b() {
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let graph = create_graph();
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test_adjacent_edges(&graph, NodeIndex(1), "B",
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[("FB", "F"), ("AB", "A"),],
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[("BD", "D"), ("BC", "C"),]);
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}
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#[test]
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fn each_adjacent_from_c() {
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let graph = create_graph();
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test_adjacent_edges(&graph, NodeIndex(2), "C",
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[("EC", "E"), ("BC", "B")],
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[]);
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}
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#[test]
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fn each_adjacent_from_d() {
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let graph = create_graph();
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test_adjacent_edges(&graph, NodeIndex(3), "D",
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[("BD", "B")],
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[("DE", "E")]);
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}
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}
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