384 lines
8.0 KiB
Rust
384 lines
8.0 KiB
Rust
import option::none;
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import option::some;
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import util::orb;
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type vbuf = rustrt::vbuf;
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type operator2[T,U,V] = fn(&T, &U) -> V;
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type array[T] = vec[mutable? T];
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native "rust" mod rustrt {
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type vbuf;
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fn vec_buf[T](vec[T] v, uint offset) -> vbuf;
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fn vec_len[T](vec[T] v) -> uint;
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/**
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* Sometimes we modify the vec internal data via vec_buf and need to
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* update the vec's fill length accordingly.
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*/
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fn vec_len_set[T](vec[T] v, uint n);
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/**
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* The T in vec_alloc[T, U] is the type of the vec to allocate. The
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* U is the type of an element in the vec. So to allocate a vec[U] we
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* want to invoke this as vec_alloc[vec[U], U].
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*/
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fn vec_alloc[T, U](uint n_elts) -> vec[U];
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fn vec_alloc_mut[T, U](uint n_elts) -> vec[mutable U];
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fn refcount[T](vec[T] v) -> uint;
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fn vec_print_debug_info[T](vec[T] v);
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fn vec_from_vbuf[T](vbuf v, uint n_elts) -> vec[T];
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fn unsafe_vec_to_mut[T](vec[T] v) -> vec[mutable T];
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}
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fn alloc[T](uint n_elts) -> vec[T] {
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ret rustrt::vec_alloc[vec[T], T](n_elts);
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}
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fn alloc_mut[T](uint n_elts) -> vec[mutable T] {
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ret rustrt::vec_alloc_mut[vec[mutable T], T](n_elts);
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}
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fn refcount[T](array[T] v) -> uint {
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auto r = rustrt::refcount[T](v);
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if (r == dbg::const_refcount) {
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ret r;
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} else {
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// -1 because calling this function incremented the refcount.
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ret r - 1u;
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}
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}
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fn vec_from_vbuf[T](vbuf v, uint n_elts) -> vec[T] {
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ret rustrt::vec_from_vbuf[T](v, n_elts);
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}
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// FIXME: Remove me; this is a botch to get around rustboot's bad typechecker.
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fn empty[T]() -> vec[T] {
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ret alloc[T](0u);
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}
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// FIXME: Remove me; this is a botch to get around rustboot's bad typechecker.
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fn empty_mut[T]() -> vec[mutable T] {
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ret alloc_mut[T](0u);
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}
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type init_op[T] = fn(uint i) -> T;
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fn init_fn[T](&init_op[T] op, uint n_elts) -> vec[T] {
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let vec[T] v = alloc[T](n_elts);
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let uint i = 0u;
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while (i < n_elts) {
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v += [op(i)];
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i += 1u;
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}
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ret v;
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}
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fn init_fn_mut[T](&init_op[T] op, uint n_elts) -> vec[mutable T] {
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let vec[mutable T] v = alloc_mut[T](n_elts);
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let uint i = 0u;
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while (i < n_elts) {
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v += [mutable op(i)];
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i += 1u;
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}
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ret v;
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}
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fn init_elt[T](&T t, uint n_elts) -> vec[T] {
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/**
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* FIXME (issue #81): should be:
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*
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* fn elt_op[T](&T x, uint i) -> T { ret x; }
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* let init_op[T] inner = bind elt_op[T](t, _);
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* ret init_fn[T](inner, n_elts);
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*/
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let vec[T] v = alloc[T](n_elts);
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let uint i = n_elts;
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while (i > 0u) {
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i -= 1u;
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v += [t];
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}
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ret v;
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}
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fn init_elt_mut[T](&T t, uint n_elts) -> vec[mutable T] {
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let vec[mutable T] v = alloc_mut[T](n_elts);
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let uint i = n_elts;
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while (i > 0u) {
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i -= 1u;
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v += [mutable t];
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}
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ret v;
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}
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fn buf[T](array[T] v) -> vbuf {
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ret rustrt::vec_buf[T](v, 0u);
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}
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fn len[T](array[T] v) -> uint {
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ret rustrt::vec_len[T](v);
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}
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fn len_set[T](array[T] v, uint n) {
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rustrt::vec_len_set[T](v, n);
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}
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fn buf_off[T](array[T] v, uint offset) -> vbuf {
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assert (offset < len[T](v));
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ret rustrt::vec_buf[T](v, offset);
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}
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fn print_debug_info[T](array[T] v) {
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rustrt::vec_print_debug_info[T](v);
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}
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// Returns the last element of v.
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fn last[T](array[T] v) -> option::t[T] {
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auto l = len[T](v);
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if (l == 0u) {
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ret none[T];
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}
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ret some[T](v.(l - 1u));
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}
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// Returns elements from [start..end) from v.
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fn slice[T](array[T] v, uint start, uint end) -> vec[T] {
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assert (start <= end);
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assert (end <= len[T](v));
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auto result = alloc[T](end - start);
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let uint i = start;
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while (i < end) {
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result += [v.(i)];
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i += 1u;
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}
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ret result;
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}
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fn shift[T](&mutable array[T] v) -> T {
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auto ln = len[T](v);
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assert (ln > 0u);
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auto e = v.(0);
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v = slice[T](v, 1u, ln);
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ret e;
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}
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fn pop[T](&mutable array[T] v) -> T {
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auto ln = len[T](v);
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assert (ln > 0u);
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ln -= 1u;
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auto e = v.(ln);
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v = slice[T](v, 0u, ln);
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ret e;
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}
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fn push[T](&mutable array[T] v, &T t) {
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v += [t];
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}
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fn unshift[T](&mutable array[T] v, &T t) {
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auto res = alloc[T](len[T](v) + 1u);
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res += [t];
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res += v;
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v = res;
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}
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fn grow[T](&array[T] v, uint n, &T initval) {
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let uint i = n;
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while (i > 0u) {
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i -= 1u;
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v += [initval];
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}
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}
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fn grow_set[T](&vec[mutable T] v, uint index, &T initval, &T val) {
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auto length = vec::len(v);
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if (index >= length) {
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grow(v, index - length + 1u, initval);
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}
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v.(index) = val;
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}
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fn grow_init_fn[T](&array[T] v, uint n, fn()->T init_fn) {
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let uint i = n;
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while (i > 0u) {
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i -= 1u;
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v += [init_fn()];
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}
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}
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fn grow_init_fn_set[T](&array[T] v, uint index, fn()->T init_fn, &T val) {
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auto length = vec::len(v);
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if (index >= length) { grow_init_fn(v, index - length + 1u, init_fn); }
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v.(index) = val;
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}
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fn map[T, U](&fn(&T) -> U f, &array[T] v) -> vec[U] {
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let vec[U] res = alloc[U](len[T](v));
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for (T ve in v) {
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res += [f(ve)];
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}
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ret res;
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}
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fn filter_map[T, U](&fn(&T) -> option::t[U] f, &array[T] v) -> vec[U] {
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let vec[U] res = []; //TODO does this work these days?
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for(T ve in v) {
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alt(f(ve)) {
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case (some[U](?elt)) { res += [elt]; }
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case (none[U]) {}
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}
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}
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ret res;
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}
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fn map2[T,U,V](&operator2[T,U,V] f, &array[T] v0, &array[U] v1) -> vec[V] {
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auto v0_len = len[T](v0);
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if (v0_len != len[U](v1)) {
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fail;
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}
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let vec[V] u = alloc[V](v0_len);
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auto i = 0u;
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while (i < v0_len) {
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u += [f(v0.(i), v1.(i))];
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i += 1u;
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}
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ret u;
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}
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fn find[T](fn (&T) -> bool f, &array[T] v) -> option::t[T] {
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for (T elt in v) {
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if (f(elt)) {
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ret some[T](elt);
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}
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}
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ret none[T];
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}
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fn foldl[T, U](fn (&U, &T) -> U p, &U z, &vec[T] v) -> U {
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auto sz = len[T](v);
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if (sz == 0u) {
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ret z;
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}
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else {
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auto rest = slice[T](v, 1u, sz);
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ret (p(foldl[T,U](p, z, rest), v.(0)));
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}
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}
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fn unzip[T, U](&vec[tup(T, U)] v) -> tup(vec[T], vec[U]) {
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auto sz = len[tup(T, U)](v);
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if (sz == 0u) {
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ret tup(alloc[T](0u), alloc[U](0u));
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}
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else {
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auto rest = slice[tup(T, U)](v, 1u, sz);
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auto tl = unzip[T, U](rest);
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auto a = [v.(0)._0];
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auto b = [v.(0)._1];
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ret tup(a + tl._0, b + tl._1);
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}
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}
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fn or(&vec[bool] v) -> bool {
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auto f = orb;
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ret vec::foldl[bool, bool](f, false, v);
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}
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fn clone[T](&vec[T] v) -> vec[T] {
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ret slice[T](v, 0u, len[T](v));
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}
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fn plus_option[T](&vec[T] v, &option::t[T] o) -> () {
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alt (o) {
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case (none[T]) {}
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case (some[T](?x)) { v += [x]; }
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}
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}
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fn cat_options[T](&vec[option::t[T]] v) -> vec[T] {
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let vec[T] res = [];
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for (option::t[T] o in v) {
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alt (o) {
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case (none[T]) { }
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case (some[T](?t)) {
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res += [t];
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}
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}
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}
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ret res;
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}
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// TODO: Remove in favor of built-in "freeze" operation when it's implemented.
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fn freeze[T](vec[mutable T] v) -> vec[T] {
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let vec[T] result = [];
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for (T elem in v) {
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result += [elem];
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}
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ret result;
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}
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// Swaps two elements in a vector
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fn swap[T](&vec[T] v, uint a, uint b) {
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let T t = v.(a);
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v.(a) = v.(b);
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v.(b) = t;
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}
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// In place vector reversal
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fn reverse[T](&vec[T] v) -> () {
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let uint i = 0u;
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auto ln = len[T](v);
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while(i < ln / 2u) {
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swap(v, i, ln - i - 1u);
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i += 1u;
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}
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}
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// Functional vector reversal. Returns a reversed copy of v.
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fn reversed[T](vec[T] v) -> vec[T] {
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let vec[T] res = [];
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auto i = len[T](v);
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if (i == 0u) {
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ret res;
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}
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else {
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i -= 1u;
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}
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while(i != 0u) {
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push[T](res, v.(i));
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i -= 1u;
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}
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push[T](res, v.(0));
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ret res;
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}
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// Local Variables:
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// mode: rust;
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// fill-column: 78;
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// indent-tabs-mode: nil
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// c-basic-offset: 4
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// buffer-file-coding-system: utf-8-unix
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// compile-command: "make -k -C .. 2>&1 | sed -e 's/\\/x\\//x:\\//g'";
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// End:
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