rust/src/test/run-pass/issue-4107.rs
Daniel Micay c9d4ad07c4 remove the float type
It is simply defined as `f64` across every platform right now.

A use case hasn't been presented for a `float` type defined as the
highest precision floating point type implemented in hardware on the
platform. Performance-wise, using the smallest precision correct for the
use case greatly saves on cache space and allows for fitting more
numbers into SSE/AVX registers.

If there was a use case, this could be implemented as simply a type
alias or a struct thanks to `#[cfg(...)]`.

Closes #6592

The mailing list thread, for reference:

https://mail.mozilla.org/pipermail/rust-dev/2013-July/004632.html
2013-10-01 14:54:10 -04:00

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Rust

// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
pub fn main() {
let _id: &Mat2<f64> = &Matrix::identity();
}
pub trait Index<Index,Result> { }
pub trait Dimensional<T>: Index<uint, T> { }
pub struct Mat2<T> { x: () }
pub struct Vec2<T> { x: () }
impl<T> Dimensional<Vec2<T>> for Mat2<T> { }
impl<T> Index<uint, Vec2<T>> for Mat2<T> { }
impl<T> Dimensional<T> for Vec2<T> { }
impl<T> Index<uint, T> for Vec2<T> { }
pub trait Matrix<T,V>: Dimensional<V> {
fn identity() -> Self;
}
impl<T> Matrix<T, Vec2<T>> for Mat2<T> {
fn identity() -> Mat2<T> { Mat2{ x: () } }
}