rust/src/librustc/middle/trans/machine.rs
2013-07-19 07:55:25 +02:00

122 lines
4.7 KiB
Rust

// Copyright 2012-2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// Information concerning the machine representation of various types.
use lib::llvm::{ValueRef};
use lib::llvm::False;
use lib::llvm::llvm;
use middle::trans::common::*;
use middle::trans::type_::Type;
// ______________________________________________________________________
// compute sizeof / alignof
// Returns the number of bytes clobbered by a Store to this type.
pub fn llsize_of_store(cx: &CrateContext, ty: Type) -> uint {
unsafe {
return llvm::LLVMStoreSizeOfType(cx.td.lltd, ty.to_ref()) as uint;
}
}
// Returns the number of bytes between successive elements of type T in an
// array of T. This is the "ABI" size. It includes any ABI-mandated padding.
pub fn llsize_of_alloc(cx: &CrateContext, ty: Type) -> uint {
unsafe {
return llvm::LLVMABISizeOfType(cx.td.lltd, ty.to_ref()) as uint;
}
}
// Returns, as near as we can figure, the "real" size of a type. As in, the
// bits in this number of bytes actually carry data related to the datum
// with the type. Not junk, padding, accidentally-damaged words, or
// whatever. Rounds up to the nearest byte though, so if you have a 1-bit
// value, we return 1 here, not 0. Most of rustc works in bytes. Be warned
// that LLVM *does* distinguish between e.g. a 1-bit value and an 8-bit value
// at the codegen level! In general you should prefer `llbitsize_of_real`
// below.
pub fn llsize_of_real(cx: &CrateContext, ty: Type) -> uint {
unsafe {
let nbits = llvm::LLVMSizeOfTypeInBits(cx.td.lltd, ty.to_ref()) as uint;
if nbits & 7u != 0u {
// Not an even number of bytes, spills into "next" byte.
1u + (nbits >> 3)
} else {
nbits >> 3
}
}
}
/// Returns the "real" size of the type in bits.
pub fn llbitsize_of_real(cx: &CrateContext, ty: Type) -> uint {
unsafe {
llvm::LLVMSizeOfTypeInBits(cx.td.lltd, ty.to_ref()) as uint
}
}
/// Returns the size of the type as an LLVM constant integer value.
pub fn llsize_of(cx: &CrateContext, ty: Type) -> ValueRef {
// Once upon a time, this called LLVMSizeOf, which does a
// getelementptr(1) on a null pointer and casts to an int, in
// order to obtain the type size as a value without requiring the
// target data layout. But we have the target data layout, so
// there's no need for that contrivance. The instruction
// selection DAG generator would flatten that GEP(1) node into a
// constant of the type's alloc size, so let's save it some work.
return C_uint(cx, llsize_of_alloc(cx, ty));
}
// Returns the "default" size of t (see above), or 1 if the size would
// be zero. This is important for things like vectors that expect
// space to be consumed.
pub fn nonzero_llsize_of(cx: &CrateContext, ty: Type) -> ValueRef {
if llbitsize_of_real(cx, ty) == 0 {
unsafe { llvm::LLVMConstInt(cx.int_type.to_ref(), 1, False) }
} else {
llsize_of(cx, ty)
}
}
// Returns the preferred alignment of the given type for the current target.
// The preferred alignment may be larger than the alignment used when
// packing the type into structs. This will be used for things like
// allocations inside a stack frame, which LLVM has a free hand in.
pub fn llalign_of_pref(cx: &CrateContext, ty: Type) -> uint {
unsafe {
return llvm::LLVMPreferredAlignmentOfType(cx.td.lltd, ty.to_ref()) as uint;
}
}
// Returns the minimum alignment of a type required by the platform.
// This is the alignment that will be used for struct fields, arrays,
// and similar ABI-mandated things.
pub fn llalign_of_min(cx: &CrateContext, ty: Type) -> uint {
unsafe {
return llvm::LLVMABIAlignmentOfType(cx.td.lltd, ty.to_ref()) as uint;
}
}
// Returns the "default" alignment of t, which is calculated by casting
// null to a record containing a single-bit followed by a t value, then
// doing gep(0,1) to get at the trailing (and presumably padded) t cell.
pub fn llalign_of(cx: &CrateContext, ty: Type) -> ValueRef {
unsafe {
return llvm::LLVMConstIntCast(
llvm::LLVMAlignOf(ty.to_ref()), cx.int_type.to_ref(), False);
}
}
pub fn llelement_offset(cx: &CrateContext, struct_ty: Type, element: uint) -> uint {
unsafe {
return llvm::LLVMOffsetOfElement(cx.td.lltd, struct_ty.to_ref(), element as u32) as uint;
}
}