4711982314
Replaced by adding extra imports, adding hidden code (`# ...`), modifying examples to be runnable (sorry Homura), specifying non-Rust code, and converting to should_panic, no_run, or compile_fail. Remaining "```ignore"s received an explanation why they are being ignored.
725 lines
21 KiB
Rust
725 lines
21 KiB
Rust
// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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#[doc(primitive = "bool")]
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//
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/// The boolean type.
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///
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/// The `bool` represents a value, which could only be either `true` or `false`. If you cast
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/// a `bool` into an integer, `true` will be 1 and `false` will be 0.
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///
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/// # Basic usage
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///
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/// `bool` implements various traits, such as [`BitAnd`], [`BitOr`], [`Not`], etc.,
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/// which allow us to perform boolean operations using `&`, `|` and `!`.
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///
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/// [`if`] always demands a `bool` value. [`assert!`], being an important macro in testing,
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/// checks whether an expression returns `true`.
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///
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/// ```
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/// let bool_val = true & false | false;
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/// assert!(!bool_val);
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/// ```
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///
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/// [`assert!`]: macro.assert.html
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/// [`if`]: ../book/first-edition/if.html
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/// [`BitAnd`]: ops/trait.BitAnd.html
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/// [`BitOr`]: ops/trait.BitOr.html
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/// [`Not`]: ops/trait.Not.html
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///
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/// # Examples
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///
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/// A trivial example of the usage of `bool`,
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///
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/// ```
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/// let praise_the_borrow_checker = true;
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///
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/// // using the `if` conditional
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/// if praise_the_borrow_checker {
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/// println!("oh, yeah!");
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/// } else {
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/// println!("what?!!");
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/// }
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///
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/// // ... or, a match pattern
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/// match praise_the_borrow_checker {
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/// true => println!("keep praising!"),
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/// false => println!("you should praise!"),
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/// }
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/// ```
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///
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/// Also, since `bool` implements the [`Copy`](marker/trait.Copy.html) trait, we don't
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/// have to worry about the move semantics (just like the integer and float primitives).
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///
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/// Now an example of `bool` cast to integer type:
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///
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/// ```
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/// assert_eq!(true as i32, 1);
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/// assert_eq!(false as i32, 0);
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_bool { }
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#[doc(primitive = "char")]
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//
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/// A character type.
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///
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/// The `char` type represents a single character. More specifically, since
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/// 'character' isn't a well-defined concept in Unicode, `char` is a '[Unicode
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/// scalar value]', which is similar to, but not the same as, a '[Unicode code
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/// point]'.
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///
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/// [Unicode scalar value]: http://www.unicode.org/glossary/#unicode_scalar_value
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/// [Unicode code point]: http://www.unicode.org/glossary/#code_point
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///
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/// This documentation describes a number of methods and trait implementations on the
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/// `char` type. For technical reasons, there is additional, separate
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/// documentation in [the `std::char` module](char/index.html) as well.
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///
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/// # Representation
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///
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/// `char` is always four bytes in size. This is a different representation than
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/// a given character would have as part of a [`String`]. For example:
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///
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/// ```
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/// let v = vec!['h', 'e', 'l', 'l', 'o'];
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///
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/// // five elements times four bytes for each element
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/// assert_eq!(20, v.len() * std::mem::size_of::<char>());
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///
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/// let s = String::from("hello");
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///
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/// // five elements times one byte per element
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/// assert_eq!(5, s.len() * std::mem::size_of::<u8>());
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/// ```
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///
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/// [`String`]: string/struct.String.html
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///
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/// As always, remember that a human intuition for 'character' may not map to
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/// Unicode's definitions. For example, emoji symbols such as '❤️' can be more
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/// than one Unicode code point; this ❤️ in particular is two:
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///
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/// ```
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/// let s = String::from("❤️");
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///
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/// // we get two chars out of a single ❤️
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/// let mut iter = s.chars();
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/// assert_eq!(Some('\u{2764}'), iter.next());
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/// assert_eq!(Some('\u{fe0f}'), iter.next());
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/// assert_eq!(None, iter.next());
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/// ```
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///
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/// This means it won't fit into a `char`. Trying to create a literal with
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/// `let heart = '❤️';` gives an error:
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///
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/// ```text
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/// error: character literal may only contain one codepoint: '❤
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/// let heart = '❤️';
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/// ^~
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/// ```
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///
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/// Another implication of the 4-byte fixed size of a `char` is that
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/// per-`char` processing can end up using a lot more memory:
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///
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/// ```
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/// let s = String::from("love: ❤️");
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/// let v: Vec<char> = s.chars().collect();
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///
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/// assert_eq!(12, s.len() * std::mem::size_of::<u8>());
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/// assert_eq!(32, v.len() * std::mem::size_of::<char>());
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_char { }
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#[doc(primitive = "unit")]
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//
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/// The `()` type, sometimes called "unit" or "nil".
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///
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/// The `()` type has exactly one value `()`, and is used when there
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/// is no other meaningful value that could be returned. `()` is most
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/// commonly seen implicitly: functions without a `-> ...` implicitly
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/// have return type `()`, that is, these are equivalent:
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///
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/// ```rust
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/// fn long() -> () {}
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///
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/// fn short() {}
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/// ```
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///
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/// The semicolon `;` can be used to discard the result of an
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/// expression at the end of a block, making the expression (and thus
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/// the block) evaluate to `()`. For example,
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///
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/// ```rust
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/// fn returns_i64() -> i64 {
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/// 1i64
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/// }
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/// fn returns_unit() {
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/// 1i64;
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/// }
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///
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/// let is_i64 = {
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/// returns_i64()
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/// };
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/// let is_unit = {
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/// returns_i64();
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/// };
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/// ```
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///
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_unit { }
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#[doc(primitive = "pointer")]
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//
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/// Raw, unsafe pointers, `*const T`, and `*mut T`.
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///
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/// Working with raw pointers in Rust is uncommon,
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/// typically limited to a few patterns.
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///
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/// Use the [`null`] function to create null pointers, and the [`is_null`] method
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/// of the `*const T` type to check for null. The `*const T` type also defines
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/// the [`offset`] method, for pointer math.
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///
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/// # Common ways to create raw pointers
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///
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/// ## 1. Coerce a reference (`&T`) or mutable reference (`&mut T`).
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///
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/// ```
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/// let my_num: i32 = 10;
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/// let my_num_ptr: *const i32 = &my_num;
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/// let mut my_speed: i32 = 88;
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/// let my_speed_ptr: *mut i32 = &mut my_speed;
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/// ```
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///
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/// To get a pointer to a boxed value, dereference the box:
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///
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/// ```
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/// let my_num: Box<i32> = Box::new(10);
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/// let my_num_ptr: *const i32 = &*my_num;
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/// let mut my_speed: Box<i32> = Box::new(88);
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/// let my_speed_ptr: *mut i32 = &mut *my_speed;
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/// ```
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///
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/// This does not take ownership of the original allocation
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/// and requires no resource management later,
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/// but you must not use the pointer after its lifetime.
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///
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/// ## 2. Consume a box (`Box<T>`).
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///
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/// The [`into_raw`] function consumes a box and returns
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/// the raw pointer. It doesn't destroy `T` or deallocate any memory.
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///
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/// ```
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/// let my_speed: Box<i32> = Box::new(88);
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/// let my_speed: *mut i32 = Box::into_raw(my_speed);
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///
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/// // By taking ownership of the original `Box<T>` though
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/// // we are obligated to put it together later to be destroyed.
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/// unsafe {
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/// drop(Box::from_raw(my_speed));
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/// }
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/// ```
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///
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/// Note that here the call to [`drop`] is for clarity - it indicates
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/// that we are done with the given value and it should be destroyed.
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///
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/// ## 3. Get it from C.
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///
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/// ```
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/// # #![feature(libc)]
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/// extern crate libc;
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///
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/// use std::mem;
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///
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/// fn main() {
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/// unsafe {
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/// let my_num: *mut i32 = libc::malloc(mem::size_of::<i32>()) as *mut i32;
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/// if my_num.is_null() {
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/// panic!("failed to allocate memory");
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/// }
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/// libc::free(my_num as *mut libc::c_void);
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/// }
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/// }
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/// ```
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///
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/// Usually you wouldn't literally use `malloc` and `free` from Rust,
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/// but C APIs hand out a lot of pointers generally, so are a common source
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/// of raw pointers in Rust.
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///
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/// *[See also the `std::ptr` module](ptr/index.html).*
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///
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/// [`null`]: ../std/ptr/fn.null.html
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/// [`is_null`]: ../std/primitive.pointer.html#method.is_null
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/// [`offset`]: ../std/primitive.pointer.html#method.offset
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/// [`into_raw`]: ../std/boxed/struct.Box.html#method.into_raw
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/// [`drop`]: ../std/mem/fn.drop.html
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_pointer { }
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#[doc(primitive = "array")]
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//
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/// A fixed-size array, denoted `[T; N]`, for the element type, `T`, and the
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/// non-negative compile-time constant size, `N`.
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///
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/// There are two syntactic forms for creating an array:
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///
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/// * A list with each element, i.e. `[x, y, z]`.
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/// * A repeat expression `[x; N]`, which produces an array with `N` copies of `x`.
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/// The type of `x` must be [`Copy`][copy].
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///
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/// Arrays of sizes from 0 to 32 (inclusive) implement the following traits if
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/// the element type allows it:
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///
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/// - [`Clone`][clone] (only if `T: `[`Copy`][copy])
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/// - [`Debug`][debug]
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/// - [`IntoIterator`][intoiterator] (implemented for `&[T; N]` and `&mut [T; N]`)
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/// - [`PartialEq`][partialeq], [`PartialOrd`][partialord], [`Eq`][eq], [`Ord`][ord]
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/// - [`Hash`][hash]
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/// - [`AsRef`][asref], [`AsMut`][asmut]
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/// - [`Borrow`][borrow], [`BorrowMut`][borrowmut]
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/// - [`Default`][default]
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///
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/// This limitation on the size `N` exists because Rust does not yet support
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/// code that is generic over the size of an array type. `[Foo; 3]` and `[Bar; 3]`
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/// are instances of same generic type `[T; 3]`, but `[Foo; 3]` and `[Foo; 5]` are
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/// entirely different types. As a stopgap, trait implementations are
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/// statically generated up to size 32.
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///
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/// Arrays of *any* size are [`Copy`][copy] if the element type is [`Copy`][copy]. This
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/// works because the [`Copy`][copy] trait is specially known to the compiler.
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///
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/// Arrays coerce to [slices (`[T]`)][slice], so a slice method may be called on
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/// an array. Indeed, this provides most of the API for working with arrays.
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/// Slices have a dynamic size and do not coerce to arrays.
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///
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/// There is no way to move elements out of an array. See [`mem::replace`][replace]
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/// for an alternative.
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///
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/// # Examples
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///
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/// ```
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/// let mut array: [i32; 3] = [0; 3];
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///
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/// array[1] = 1;
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/// array[2] = 2;
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///
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/// assert_eq!([1, 2], &array[1..]);
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///
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/// // This loop prints: 0 1 2
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/// for x in &array {
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/// print!("{} ", x);
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/// }
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/// ```
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///
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/// An array itself is not iterable:
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///
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/// ```compile_fail,E0277
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/// let array: [i32; 3] = [0; 3];
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///
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/// for x in array { }
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/// // error: the trait bound `[i32; 3]: std::iter::Iterator` is not satisfied
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/// ```
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///
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/// The solution is to coerce the array to a slice by calling a slice method:
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///
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/// ```
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/// # let array: [i32; 3] = [0; 3];
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/// for x in array.iter() { }
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/// ```
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///
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/// If the array has 32 or fewer elements (see above), you can also use the
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/// array reference's [`IntoIterator`] implementation:
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///
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/// ```
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/// # let array: [i32; 3] = [0; 3];
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/// for x in &array { }
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/// ```
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///
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/// [slice]: primitive.slice.html
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/// [copy]: marker/trait.Copy.html
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/// [clone]: clone/trait.Clone.html
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/// [debug]: fmt/trait.Debug.html
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/// [intoiterator]: iter/trait.IntoIterator.html
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/// [partialeq]: cmp/trait.PartialEq.html
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/// [partialord]: cmp/trait.PartialOrd.html
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/// [eq]: cmp/trait.Eq.html
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/// [ord]: cmp/trait.Ord.html
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/// [hash]: hash/trait.Hash.html
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/// [asref]: convert/trait.AsRef.html
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/// [asmut]: convert/trait.AsMut.html
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/// [borrow]: borrow/trait.Borrow.html
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/// [borrowmut]: borrow/trait.BorrowMut.html
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/// [default]: default/trait.Default.html
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/// [replace]: mem/fn.replace.html
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/// [`IntoIterator`]: iter/trait.IntoIterator.html
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///
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_array { }
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#[doc(primitive = "slice")]
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//
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/// A dynamically-sized view into a contiguous sequence, `[T]`.
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///
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/// Slices are a view into a block of memory represented as a pointer and a
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/// length.
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///
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/// ```
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/// // slicing a Vec
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/// let vec = vec![1, 2, 3];
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/// let int_slice = &vec[..];
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/// // coercing an array to a slice
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/// let str_slice: &[&str] = &["one", "two", "three"];
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/// ```
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///
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/// Slices are either mutable or shared. The shared slice type is `&[T]`,
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/// while the mutable slice type is `&mut [T]`, where `T` represents the element
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/// type. For example, you can mutate the block of memory that a mutable slice
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/// points to:
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///
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/// ```
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/// let x = &mut [1, 2, 3];
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/// x[1] = 7;
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/// assert_eq!(x, &[1, 7, 3]);
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/// ```
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///
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/// *[See also the `std::slice` module](slice/index.html).*
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///
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_slice { }
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#[doc(primitive = "str")]
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//
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/// String slices.
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///
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/// The `str` type, also called a 'string slice', is the most primitive string
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/// type. It is usually seen in its borrowed form, `&str`. It is also the type
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/// of string literals, `&'static str`.
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///
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/// Strings slices are always valid UTF-8.
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///
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/// This documentation describes a number of methods and trait implementations
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/// on the `str` type. For technical reasons, there is additional, separate
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/// documentation in the [`std::str`](str/index.html) module as well.
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///
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/// # Examples
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///
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/// String literals are string slices:
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///
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/// ```
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/// let hello = "Hello, world!";
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///
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/// // with an explicit type annotation
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/// let hello: &'static str = "Hello, world!";
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/// ```
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///
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/// They are `'static` because they're stored directly in the final binary, and
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/// so will be valid for the `'static` duration.
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///
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/// # Representation
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///
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/// A `&str` is made up of two components: a pointer to some bytes, and a
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/// length. You can look at these with the [`as_ptr`] and [`len`] methods:
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///
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/// ```
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/// use std::slice;
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/// use std::str;
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///
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/// let story = "Once upon a time...";
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///
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/// let ptr = story.as_ptr();
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/// let len = story.len();
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///
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/// // story has nineteen bytes
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/// assert_eq!(19, len);
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///
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/// // We can re-build a str out of ptr and len. This is all unsafe because
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/// // we are responsible for making sure the two components are valid:
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/// let s = unsafe {
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/// // First, we build a &[u8]...
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/// let slice = slice::from_raw_parts(ptr, len);
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///
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/// // ... and then convert that slice into a string slice
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/// str::from_utf8(slice)
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/// };
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///
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/// assert_eq!(s, Ok(story));
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/// ```
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///
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/// [`as_ptr`]: #method.as_ptr
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/// [`len`]: #method.len
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///
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/// Note: This example shows the internals of `&str`. `unsafe` should not be
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/// used to get a string slice under normal circumstances. Use `as_slice`
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/// instead.
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#[stable(feature = "rust1", since = "1.0.0")]
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mod prim_str { }
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#[doc(primitive = "tuple")]
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//
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/// A finite heterogeneous sequence, `(T, U, ..)`.
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///
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/// Let's cover each of those in turn:
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///
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/// Tuples are *finite*. In other words, a tuple has a length. Here's a tuple
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/// of length `3`:
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///
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/// ```
|
|
/// ("hello", 5, 'c');
|
|
/// ```
|
|
///
|
|
/// 'Length' is also sometimes called 'arity' here; each tuple of a different
|
|
/// length is a different, distinct type.
|
|
///
|
|
/// Tuples are *heterogeneous*. This means that each element of the tuple can
|
|
/// have a different type. In that tuple above, it has the type:
|
|
///
|
|
/// ```
|
|
/// # let _:
|
|
/// (&'static str, i32, char)
|
|
/// # = ("hello", 5, 'c');
|
|
/// ```
|
|
///
|
|
/// Tuples are a *sequence*. This means that they can be accessed by position;
|
|
/// this is called 'tuple indexing', and it looks like this:
|
|
///
|
|
/// ```rust
|
|
/// let tuple = ("hello", 5, 'c');
|
|
///
|
|
/// assert_eq!(tuple.0, "hello");
|
|
/// assert_eq!(tuple.1, 5);
|
|
/// assert_eq!(tuple.2, 'c');
|
|
/// ```
|
|
///
|
|
/// For more about tuples, see [the book](../book/first-edition/primitive-types.html#tuples).
|
|
///
|
|
/// # Trait implementations
|
|
///
|
|
/// If every type inside a tuple implements one of the following traits, then a
|
|
/// tuple itself also implements it.
|
|
///
|
|
/// * [`Clone`]
|
|
/// * [`Copy`]
|
|
/// * [`PartialEq`]
|
|
/// * [`Eq`]
|
|
/// * [`PartialOrd`]
|
|
/// * [`Ord`]
|
|
/// * [`Debug`]
|
|
/// * [`Default`]
|
|
/// * [`Hash`]
|
|
///
|
|
/// [`Clone`]: clone/trait.Clone.html
|
|
/// [`Copy`]: marker/trait.Copy.html
|
|
/// [`PartialEq`]: cmp/trait.PartialEq.html
|
|
/// [`Eq`]: cmp/trait.Eq.html
|
|
/// [`PartialOrd`]: cmp/trait.PartialOrd.html
|
|
/// [`Ord`]: cmp/trait.Ord.html
|
|
/// [`Debug`]: fmt/trait.Debug.html
|
|
/// [`Default`]: default/trait.Default.html
|
|
/// [`Hash`]: hash/trait.Hash.html
|
|
///
|
|
/// Due to a temporary restriction in Rust's type system, these traits are only
|
|
/// implemented on tuples of arity 12 or less. In the future, this may change.
|
|
///
|
|
/// # Examples
|
|
///
|
|
/// Basic usage:
|
|
///
|
|
/// ```
|
|
/// let tuple = ("hello", 5, 'c');
|
|
///
|
|
/// assert_eq!(tuple.0, "hello");
|
|
/// ```
|
|
///
|
|
/// Tuples are often used as a return type when you want to return more than
|
|
/// one value:
|
|
///
|
|
/// ```
|
|
/// fn calculate_point() -> (i32, i32) {
|
|
/// // Don't do a calculation, that's not the point of the example
|
|
/// (4, 5)
|
|
/// }
|
|
///
|
|
/// let point = calculate_point();
|
|
///
|
|
/// assert_eq!(point.0, 4);
|
|
/// assert_eq!(point.1, 5);
|
|
///
|
|
/// // Combining this with patterns can be nicer.
|
|
///
|
|
/// let (x, y) = calculate_point();
|
|
///
|
|
/// assert_eq!(x, 4);
|
|
/// assert_eq!(y, 5);
|
|
/// ```
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_tuple { }
|
|
|
|
#[doc(primitive = "f32")]
|
|
/// The 32-bit floating point type.
|
|
///
|
|
/// *[See also the `std::f32` module](f32/index.html).*
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_f32 { }
|
|
|
|
#[doc(primitive = "f64")]
|
|
//
|
|
/// The 64-bit floating point type.
|
|
///
|
|
/// *[See also the `std::f64` module](f64/index.html).*
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_f64 { }
|
|
|
|
#[doc(primitive = "i8")]
|
|
//
|
|
/// The 8-bit signed integer type.
|
|
///
|
|
/// *[See also the `std::i8` module](i8/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `i64` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_i8 { }
|
|
|
|
#[doc(primitive = "i16")]
|
|
//
|
|
/// The 16-bit signed integer type.
|
|
///
|
|
/// *[See also the `std::i16` module](i16/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `i32` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_i16 { }
|
|
|
|
#[doc(primitive = "i32")]
|
|
//
|
|
/// The 32-bit signed integer type.
|
|
///
|
|
/// *[See also the `std::i32` module](i32/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `i16` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_i32 { }
|
|
|
|
#[doc(primitive = "i64")]
|
|
//
|
|
/// The 64-bit signed integer type.
|
|
///
|
|
/// *[See also the `std::i64` module](i64/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `i8` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_i64 { }
|
|
|
|
#[doc(primitive = "i128")]
|
|
//
|
|
/// The 128-bit signed integer type.
|
|
///
|
|
/// *[See also the `std::i128` module](i128/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `i8` in there.
|
|
///
|
|
#[unstable(feature = "i128", issue="35118")]
|
|
mod prim_i128 { }
|
|
|
|
#[doc(primitive = "u8")]
|
|
//
|
|
/// The 8-bit unsigned integer type.
|
|
///
|
|
/// *[See also the `std::u8` module](u8/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `u64` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_u8 { }
|
|
|
|
#[doc(primitive = "u16")]
|
|
//
|
|
/// The 16-bit unsigned integer type.
|
|
///
|
|
/// *[See also the `std::u16` module](u16/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `u32` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_u16 { }
|
|
|
|
#[doc(primitive = "u32")]
|
|
//
|
|
/// The 32-bit unsigned integer type.
|
|
///
|
|
/// *[See also the `std::u32` module](u32/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `u16` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_u32 { }
|
|
|
|
#[doc(primitive = "u64")]
|
|
//
|
|
/// The 64-bit unsigned integer type.
|
|
///
|
|
/// *[See also the `std::u64` module](u64/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `u8` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_u64 { }
|
|
|
|
#[doc(primitive = "u128")]
|
|
//
|
|
/// The 128-bit unsigned integer type.
|
|
///
|
|
/// *[See also the `std::u128` module](u128/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `u8` in there.
|
|
///
|
|
#[unstable(feature = "i128", issue="35118")]
|
|
mod prim_u128 { }
|
|
|
|
#[doc(primitive = "isize")]
|
|
//
|
|
/// The pointer-sized signed integer type.
|
|
///
|
|
/// *[See also the `std::isize` module](isize/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `usize` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_isize { }
|
|
|
|
#[doc(primitive = "usize")]
|
|
//
|
|
/// The pointer-sized unsigned integer type.
|
|
///
|
|
/// *[See also the `std::usize` module](usize/index.html).*
|
|
///
|
|
/// However, please note that examples are shared between primitive integer
|
|
/// types. So it's normal if you see usage of types like `isize` in there.
|
|
///
|
|
#[stable(feature = "rust1", since = "1.0.0")]
|
|
mod prim_usize { }
|