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Alex Crichton 1996a11bb2 Cache more results of const_eval
According to http://huonw.github.io/isrustfastyet/mem/#012f909, the "const
marking" pass generates about 400MB of extra memory during compilation. It
appears that this is due to two different factors:

    1. There is a `ccache` map in the ty::ctxt which is only ever used in this
       pass, so this commit moves the map out of the ty::ctxt struct and into
       just this pass's visitor. This turned out to not benefit that much in
       memory (as indicated by http://i.imgur.com/Eo4iOzK.png), but it's helpful
       to do nonetheless.

    2. During const_eval, there are a lot of lookups into decoding inlined items
       from external crates. There is no caching involved here, so the same
       static or variant could be re-translated many times. After adding
       separate caches for variants and statics, the memory peak of compiling
       rustc decreased by 200MB (as evident by http://i.imgur.com/ULAUMtq.png)

The culmination of this is basically a slight reorganization of a caching map
for the const_eval pass along with a 200MB decrease in peak memory usage when
compiling librustc.
2013-10-04 17:41:15 -07:00
doc remove the float type 2013-10-01 14:54:10 -04:00
man rustdoc: Update the man page 2013-09-30 20:31:19 -07:00
mk auto merge of #9662 : vadimcn/rust/package-runtime-deps, r=brson 2013-10-04 07:11:37 -07:00
src Cache more results of const_eval 2013-10-04 17:41:15 -07:00
.gitattributes stop fighting with rust logo filetype. 2013-09-25 23:52:08 +02:00
.gitignore
.gitmodules Upgrade libuv to the current master (again) 2013-09-06 11:12:49 -07:00
.mailmap
AUTHORS.txt Update AUTHORS.txt 2013-09-24 16:26:27 -07:00
configure rustdoc: Add sundown to src/rt/ 2013-09-25 14:27:41 -07:00
CONTRIBUTING.md
COPYRIGHT
LICENSE-APACHE
LICENSE-MIT
Makefile.in Prevent leakage of fmt! into the compiler 2013-09-30 23:21:18 -07:00
README.md Update version numbers to 0.8 2013-09-21 16:25:08 -07:00
RELEASES.txt 0.8 will be in September 2013-09-25 11:38:44 -07:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

Windows

  1. Download and use the installer.
  2. Read the tutorial.
  3. Enjoy!

Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.

Linux / OS X

  1. Install the prerequisites (if not already installed)

    • g++ 4.4 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • gnu make 3.81 or later
    • curl
  2. Download and build Rust You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O http://static.rust-lang.org/dist/rust-0.8.tar.gz
     $ tar -xzf rust-0.8.tar.gz
     $ cd rust-0.8
    

    Or to build from the repo do:

     $ git clone https://github.com/mozilla/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler; rustdoc, the API-documentation tool, and rustpkg, the Rust package manager and build system.

  3. Read the tutorial.

  4. Enjoy!

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, Server 2008 R2), x86 only
  • Linux (various distributions), x86 and x86-64
  • OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64

You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.

Rust currently needs about 1.8G of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is lots more documentation in the wiki.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.