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bors 19311b6103 auto merge of #13316 : eddyb/rust/ast-ptr, r=brson
Replaces Gc<T> in the AST with a custom owned smart pointer, P<T>. Fixes #7929.

## Benefits
* **Identity** (affinity?): sharing AST nodes is bad for the various analysis passes (e.g. one could bypass borrowck with a shared `ExprAddrOf` node taking a mutable borrow), the only reason we haven't hit any serious issues with it is because of inefficient folding passes which will always deduplicate any such shared nodes. Even if we were to switch to an arena, this would still hold, i.e. we wouldn't just use `&'a T` in the AST, but rather an wrapper (`P<'a, T>`?).

* **Immutability**: `P<T>` disallows mutating its inner `T` (unless that contains an `Unsafe` interior, which won't happen in the AST), unlike `~T`.

* **Efficiency**: folding can reuse allocation space for `P<T>` and `Vec<T>`, the latter even when the input and output types differ (as it would be the case with arenas or an AST with type parameters to toggle macro support). Also, various algorithms have been changed from copying `Gc<T>` to using `&T` and iterators.

* **Maintainability**: there is another reason I didn't just replace `Gc<T>` with `~T`: `P<T>` provides a fixed interface (`Deref`, `and_then` and `map`) which can remain fully functional even if the implementation changes (using a special thread-local heap, for example). Moreover, switching to, e.g. `P<'a, T>` (for a contextual arena) is easy and mostly automated.
2014-09-14 03:21:07 +00:00
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mk syntax: ast_map: use borrowed references into the AST. 2014-09-14 03:39:36 +03:00
src auto merge of #13316 : eddyb/rust/ast-ptr, r=brson 2014-09-14 03:21:07 +00:00
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configure only deprecate the guide rather than 🔥 🔥 🔥 2014-09-11 16:21:32 -04:00
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Makefile.in enable jemalloc debugging in unoptimized builds 2014-09-07 14:23:48 -04:00
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RELEASES.txt

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

  1. Download a binary installer for your platform.
  2. Read the guide.
  3. Enjoy!

Note: Windows users can read the detailed getting started notes on the wiki.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • perl 5.0 or later
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rust-nightly.tar.gz
     $ tar -xzf rust-nightly.tar.gz
     $ cd rust-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

  3. Read the guide.

  4. Enjoy!

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.

     $ pacman -S mingw-w64-i686-toolchain
     $ pacman -S base-devel
    
  3. With that now start mingw32_shell.bat from where you installed MSYS2 (i.e. C:\msys).

  4. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 only
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help and getting involved

The Rust community congregates in a few places:

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.