Go to file
Alex Crichton 1860ee521a std: Implement CString-related RFCs
This commit is an implementation of [RFC 592][r592] and [RFC 840][r840]. These
two RFCs tweak the behavior of `CString` and add a new `CStr` unsized slice type
to the module.

[r592]: https://github.com/rust-lang/rfcs/blob/master/text/0592-c-str-deref.md
[r840]: https://github.com/rust-lang/rfcs/blob/master/text/0840-no-panic-in-c-string.md

The new `CStr` type is only constructable via two methods:

1. By `deref`'ing from a `CString`
2. Unsafely via `CStr::from_ptr`

The purpose of `CStr` is to be an unsized type which is a thin pointer to a
`libc::c_char` (currently it is a fat pointer slice due to implementation
limitations). Strings from C can be safely represented with a `CStr` and an
appropriate lifetime as well. Consumers of `&CString` should now consume `&CStr`
instead to allow producers to pass in C-originating strings instead of just
Rust-allocated strings.

A new constructor was added to `CString`, `new`, which takes `T: IntoBytes`
instead of separate `from_slice` and `from_vec` methods (both have been
deprecated in favor of `new`). The `new` method returns a `Result` instead of
panicking.  The error variant contains the relevant information about where the
error happened and bytes (if present). Conversions are provided to the
`io::Error` and `old_io::IoError` types via the `FromError` trait which
translate to `InvalidInput`.

This is a breaking change due to the modification of existing `#[unstable]` APIs
and new deprecation, and more detailed information can be found in the two RFCs.
Notable breakage includes:

* All construction of `CString` now needs to use `new` and handle the outgoing
  `Result`.
* Usage of `CString` as a byte slice now explicitly needs a `.as_bytes()` call.
* The `as_slice*` methods have been removed in favor of just having the
  `as_bytes*` methods.

Closes #22469
Closes #22470
[breaking-change]
2015-02-18 14:15:43 -08:00
man rustc: Recognize -L framework=foo 2015-02-04 13:54:49 -08:00
mk Manual merge of #22475 - alexcrichton:rollup, r=alexcrichton 2015-02-18 23:50:21 +11:00
src std: Implement CString-related RFCs 2015-02-18 14:15:43 -08:00
.gitattributes webfonts: proper fix 2014-07-08 20:29:36 +02:00
.gitignore gitignore: Add the autogenerated/downloaded unicode data files. 2014-08-03 17:32:53 +10:00
.gitmodules Use rust-installer for installation 2014-12-11 17:14:17 -08:00
.mailmap Update .mailmap 2014-10-23 23:01:31 +02:00
.travis.yml Allow travis to use newer-faster infrastructure for building. http://blog.travis-ci.com/2014-12-17-faster-builds-with-container-based-infrastructure/ 2015-01-01 02:00:29 -05:00
AUTHORS.txt Correct Orpheus Lummis's email and name 2015-01-28 10:04:56 -05:00
configure Auto merge of #22041 - semarie:configure-compat, r=alexcrichton 2015-02-14 07:10:52 +00:00
CONTRIBUTING.md CONTRIBUTING.md redux 2015-02-16 04:46:40 -05:00
COPYRIGHT copyright: update paths and entries 2015-01-22 15:45:47 +01:00
LICENSE-APACHE
LICENSE-MIT update mit-license and copyright 2015-01-10 23:35:33 -05:00
Makefile.in mk: Add tidy commands to 'make tips' 2015-02-05 14:37:16 -08:00
README.md CONTRIBUTING.md redux 2015-02-16 04:46:40 -05:00
RELEASES.md Link to http://rustbyexample.com/ 2015-01-09 08:25:42 +01:00

The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • GNU make 3.81 or later
    • curl
    • git
  2. Download and build Rust:

    You can either download a tarball or build directly from the repo.

    To build from the tarball do:

     $ curl -O https://static.rust-lang.org/dist/rustc-nightly-src.tar.gz
     $ tar -xzf rustc-nightly-src.tar.gz
     $ cd rustc-nightly
    

    Or to build from the repo do:

     $ git clone https://github.com/rust-lang/rust.git
     $ cd rust
    

    Now that you have Rust's source code, you can configure and build it:

     $ ./configure
     $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool.

Building on Windows

To easily build on windows we can use MSYS2:

  1. Grab the latest MSYS2 installer and go through the installer.
  2. Now from the MSYS2 terminal we want to install the mingw64 toolchain and the other tools we need.
# choose one based on platform
$ pacman -S mingw-w64-i686-toolchain
$ pacman -S mingw-w64-x86_64-toolchain

$ pacman -S base-devel
  1. With that now start mingw32_shell.bat or mingw64_shell.bat from where you installed MSYS2 (i.e. C:\msys). Which one you choose depends on if you want 32 or 64 bit Rust.

  2. From there just navigate to where you have Rust's source code, configure and build it:

     $ ./configure
     $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is a lot more documentation in the wiki.

Getting help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.