6fbe4d90b8
This avoids removing the directory, which may conflict with sandbox systems like Landlock.
70 lines
1.9 KiB
Rust
70 lines
1.9 KiB
Rust
use std::fs;
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use std::path::PathBuf;
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use crate::utils::ensure_empty_dir;
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#[derive(Debug, Clone)]
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pub(crate) struct Dirs {
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pub(crate) source_dir: PathBuf,
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pub(crate) download_dir: PathBuf,
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pub(crate) build_dir: PathBuf,
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pub(crate) dist_dir: PathBuf,
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pub(crate) frozen: bool,
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}
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#[doc(hidden)]
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#[derive(Debug, Copy, Clone)]
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pub(crate) enum PathBase {
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Source,
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Download,
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Build,
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Dist,
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}
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impl PathBase {
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fn to_path(self, dirs: &Dirs) -> PathBuf {
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match self {
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PathBase::Source => dirs.source_dir.clone(),
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PathBase::Download => dirs.download_dir.clone(),
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PathBase::Build => dirs.build_dir.clone(),
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PathBase::Dist => dirs.dist_dir.clone(),
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}
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}
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}
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#[derive(Debug, Copy, Clone)]
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pub(crate) enum RelPath {
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Base(PathBase),
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Join(&'static RelPath, &'static str),
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}
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impl RelPath {
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pub(crate) const SOURCE: RelPath = RelPath::Base(PathBase::Source);
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pub(crate) const DOWNLOAD: RelPath = RelPath::Base(PathBase::Download);
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pub(crate) const BUILD: RelPath = RelPath::Base(PathBase::Build);
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pub(crate) const DIST: RelPath = RelPath::Base(PathBase::Dist);
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pub(crate) const SCRIPTS: RelPath = RelPath::SOURCE.join("scripts");
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pub(crate) const PATCHES: RelPath = RelPath::SOURCE.join("patches");
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pub(crate) const fn join(&'static self, suffix: &'static str) -> RelPath {
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RelPath::Join(self, suffix)
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}
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pub(crate) fn to_path(&self, dirs: &Dirs) -> PathBuf {
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match self {
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RelPath::Base(base) => base.to_path(dirs),
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RelPath::Join(base, suffix) => base.to_path(dirs).join(suffix),
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}
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}
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pub(crate) fn ensure_exists(&self, dirs: &Dirs) {
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fs::create_dir_all(self.to_path(dirs)).unwrap();
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}
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pub(crate) fn ensure_fresh(&self, dirs: &Dirs) {
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let path = self.to_path(dirs);
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ensure_empty_dir(&path);
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}
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}
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