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Steve Klabnik 12e9d7ced0 Rollup merge of #24178 - steveklabnik:new_toc, r=nikomatsakis
Basically, the overall structure is this:

* Getting Started - getting an environment up and running
* Learn Rust - project-based learning the basics
* Effective Rust - higher level concepts that lead to writing good rust
* Syntax and Semantics - chunks of exactly what it sounds like
* Nightly Rust - unstable stuff, a staging area for documenting features
* Glossary - self-explanatory

There's a number of weaknesses with the current TOC, but I'll just focus on the strengths of the new one:

We start off with getting our environment set up. That's "getting started".

Then, we basically present you with two choices: do you want to start small, with bits of syntax? Or do you want to dive in with projects?

I'm guessing more people will choose the second, so that's the next part: "Learn Rust." I don't have any chapters here, but this would have an updated guessing game, a tutorial on building a little `wc` clone, and something else I haven't decided yet. Lots of options. But the idea is to just dive in and get your hands dirty. I'll heavily link to the 'syntax and semantics' sections that are relevant.

Then, a section I'm calling 'Effective Rust'. it feels greedy to steal that title, so I'm hoping to give it another name. These are higher-level things than syntax that Rust programmers should know: error handling is a great example. Most of these are sort of 'how do I use the standard library together' kinds of things. This also contains informations about systems programming that those new to it might not know: the stack vs the heap, for example.

Then, "Syntax and Semantics." This has one section for each bit of Rust. Small, focused, but explains _everything_. These are positioned to be almost entirely in-order, but heavily cross-link, so you can go out of order if you want to, but you can also use it as a reference.

Next, "Nightly Rust," where documenting unstable things goes. If we want to get good feedback on new features, they'll need to be documented, but we don't want to taint the main docs, so that's what this is for.

Finally, the glossary. Straightforward enough.

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This is going to be a terrible PR to review, so I just did the TOC re-organization, with basically no editing. So it'll be a bit jumbled at first. But next steps are to go through and edit / revise / tweak / add stuff to get it in tip-top shape for 1.0!
2015-04-08 11:34:12 -04:00
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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation. Rust is a systems programming language that is fast, memory safe and multithreaded, but does not employ a garbage collector or otherwise impose significant runtime overhead.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • GNU make 3.81 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./configure
    $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. From the MSYS2 terminal, install the mingw64 toolchain and other required tools.

    # Choose one based on platform:
    $ pacman -S mingw-w64-i686-toolchain
    $ pacman -S mingw-w64-x86_64-toolchain
    
    $ pacman -S base-devel
    
  3. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MYSY2 (i.e. C:\msys), depending on whether you want 32-bit or 64-bit Rust.

  4. Navigate to Rust's source code, configure and build it:

    $ ./configure
    $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, 8, Server 2008 R2), x86 and x86-64 (64-bit support added in Rust 0.12.0)
  • Linux (2.6.18 or later, various distributions), x86 and x86-64
  • OSX 10.7 (Lion) or greater, x86 and x86-64

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.