1284081d33
adding a check to bootstrap script and a check to the rust config script refs #36207 first crack at making configure detect nodejs
190 lines
6.8 KiB
Rust
190 lines
6.8 KiB
Rust
// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Sanity checking performed by rustbuild before actually executing anything.
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//!
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//! This module contains the implementation of ensuring that the build
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//! environment looks reasonable before progressing. This will verify that
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//! various programs like git and python exist, along with ensuring that all C
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//! compilers for cross-compiling are found.
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//!
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//! In theory if we get past this phase it's a bug if a build fails, but in
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//! practice that's likely not true!
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use std::collections::HashSet;
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use std::env;
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use std::ffi::{OsStr, OsString};
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use std::fs;
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use std::process::Command;
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use build_helper::output;
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use Build;
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pub fn check(build: &mut Build) {
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let mut checked = HashSet::new();
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let path = env::var_os("PATH").unwrap_or(OsString::new());
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// On Windows, quotes are invalid characters for filename paths, and if
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// one is present as part of the PATH then that can lead to the system
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// being unable to identify the files properly. See
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// https://github.com/rust-lang/rust/issues/34959 for more details.
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if cfg!(windows) {
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if path.to_string_lossy().contains("\"") {
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panic!("PATH contains invalid character '\"'");
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}
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}
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let mut need_cmd = |cmd: &OsStr| {
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if !checked.insert(cmd.to_owned()) {
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return
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}
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for path in env::split_paths(&path).map(|p| p.join(cmd)) {
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if fs::metadata(&path).is_ok() ||
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fs::metadata(path.with_extension("exe")).is_ok() {
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return
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}
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}
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panic!("\n\ncouldn't find required command: {:?}\n\n", cmd);
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};
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// If we've got a git directory we're gona need git to update
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// submodules and learn about various other aspects.
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if fs::metadata(build.src.join(".git")).is_ok() {
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need_cmd("git".as_ref());
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}
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// We need cmake, but only if we're actually building LLVM
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for host in build.config.host.iter() {
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if let Some(config) = build.config.target_config.get(host) {
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if config.llvm_config.is_some() {
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continue
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}
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}
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need_cmd("cmake".as_ref());
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if build.config.ninja {
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need_cmd("ninja".as_ref())
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}
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break
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}
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need_cmd("python".as_ref());
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// If a manual nodejs was added to the config,
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// of if a nodejs install is detected through config, use it.
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if let Some(ref s) = build.config.nodejs {
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need_cmd(s.as_ref());
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}
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// We're gonna build some custom C code here and there, host triples
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// also build some C++ shims for LLVM so we need a C++ compiler.
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for target in build.config.target.iter() {
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need_cmd(build.cc(target).as_ref());
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if let Some(ar) = build.ar(target) {
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need_cmd(ar.as_ref());
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}
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}
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for host in build.config.host.iter() {
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need_cmd(build.cxx(host).as_ref());
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}
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// Externally configured LLVM requires FileCheck to exist
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let filecheck = build.llvm_filecheck(&build.config.build);
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if !filecheck.starts_with(&build.out) && !filecheck.exists() && build.config.codegen_tests {
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panic!("filecheck executable {:?} does not exist", filecheck);
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}
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for target in build.config.target.iter() {
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// Either can't build or don't want to run jemalloc on these targets
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if target.contains("rumprun") ||
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target.contains("bitrig") ||
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target.contains("openbsd") ||
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target.contains("msvc") ||
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target.contains("emscripten") {
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build.config.use_jemalloc = false;
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}
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// Can't compile for iOS unless we're on OSX
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if target.contains("apple-ios") &&
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!build.config.build.contains("apple-darwin") {
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panic!("the iOS target is only supported on OSX");
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}
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// Make sure musl-root is valid if specified
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if target.contains("musl") && !target.contains("mips") {
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match build.musl_root(target) {
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Some(root) => {
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if fs::metadata(root.join("lib/libc.a")).is_err() {
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panic!("couldn't find libc.a in musl dir: {}",
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root.join("lib").display());
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}
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if fs::metadata(root.join("lib/libunwind.a")).is_err() {
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panic!("couldn't find libunwind.a in musl dir: {}",
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root.join("lib").display());
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}
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}
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None => {
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panic!("when targeting MUSL either the build.musl-root \
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option or the target.$TARGET.musl-root one must \
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be specified in config.toml")
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}
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}
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}
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if target.contains("msvc") {
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// There are three builds of cmake on windows: MSVC, MinGW, and
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// Cygwin. The Cygwin build does not have generators for Visual
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// Studio, so detect that here and error.
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let out = output(Command::new("cmake").arg("--help"));
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if !out.contains("Visual Studio") {
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panic!("
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cmake does not support Visual Studio generators.
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This is likely due to it being an msys/cygwin build of cmake,
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rather than the required windows version, built using MinGW
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or Visual Studio.
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If you are building under msys2 try installing the mingw-w64-x86_64-cmake
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package instead of cmake:
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$ pacman -R cmake && pacman -S mingw-w64-x86_64-cmake
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");
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}
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}
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if target.contains("arm-linux-android") {
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need_cmd("adb".as_ref());
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}
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}
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for host in build.flags.host.iter() {
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if !build.config.host.contains(host) {
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panic!("specified host `{}` is not in the ./configure list", host);
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}
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}
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for target in build.flags.target.iter() {
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if !build.config.target.contains(target) {
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panic!("specified target `{}` is not in the ./configure list",
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target);
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}
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}
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let run = |cmd: &mut Command| {
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cmd.output().map(|output| {
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String::from_utf8_lossy(&output.stdout)
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.lines().next().unwrap()
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.to_string()
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})
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};
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build.gdb_version = run(Command::new("gdb").arg("--version")).ok();
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build.lldb_version = run(Command::new("lldb").arg("--version")).ok();
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if build.lldb_version.is_some() {
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build.lldb_python_dir = run(Command::new("lldb").arg("-P")).ok();
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}
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}
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