113 lines
2.9 KiB
Rust
113 lines
2.9 KiB
Rust
// rustfmt-fn_call_style: Block
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// Function call style
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fn main() {
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lorem("lorem", "ipsum", "dolor", "sit", "amet", "consectetur", "adipiscing", "elit");
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// #1501
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let hyper = Arc::new(Client::with_connector(HttpsConnector::new(TlsClient::new())));
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}
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// #1521
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impl Foo {
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fn map_pixel_to_coords(&self, point: &Vector2i, view: &View) -> Vector2f {
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unsafe {
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Vector2f::from_raw(ffi::sfRenderTexture_mapPixelToCoords(self.render_texture, point.raw(), view.raw()))
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}
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}
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}
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fn issue1420() {
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given(
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r#"
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# Getting started
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...
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"#,
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)
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.running(waltz)
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}
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// #1563
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fn query(conn: &Connection) -> Result<()> {
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conn.query_row(
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r#"
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SELECT title, date
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FROM posts,
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WHERE DATE(date) = $1
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"#,
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&[],
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|row| {
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Post {
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title: row.get(0),
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date: row.get(1),
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}
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},
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)?;
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Ok(())
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}
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// #1449
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fn future_rayon_wait_1_thread() {
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// run with only 1 worker thread; this would deadlock if we couldn't make progress
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let mut result = None;
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ThreadPool::new(Configuration::new().num_threads(1))
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.unwrap()
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.install(
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|| {
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scope(
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|s| {
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use std::sync::mpsc::channel;
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let (tx, rx) = channel();
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let a = s.spawn_future(lazy(move || Ok::<usize, ()>(rx.recv().unwrap())));
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// ^^^^ FIXME: why is this needed?
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let b = s.spawn_future(a.map(|v| v + 1));
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let c = s.spawn_future(b.map(|v| v + 1));
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s.spawn(move |_| tx.send(20).unwrap());
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result = Some(c.rayon_wait().unwrap());
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},
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);
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},
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);
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assert_eq!(result, Some(22));
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}
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// #1494
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impl Cursor {
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fn foo() {
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self.cur_type()
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.num_template_args()
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.or_else(|| {
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let n: c_int = unsafe { clang_Cursor_getNumTemplateArguments(self.x) };
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if n >= 0 {
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Some(n as u32)
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} else {
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debug_assert_eq!(n, -1);
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None
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}
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})
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.or_else(|| {
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let canonical = self.canonical();
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if canonical != *self {
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canonical.num_template_args()
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} else {
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None
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}
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});
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}
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}
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fn issue1581() {
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bootstrap.checks.register(
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"PERSISTED_LOCATIONS",
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move || if locations2.0.inner_mut.lock().poisoned {
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Check::new(
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State::Error,
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"Persisted location storage is poisoned due to a write failure",
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)
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} else {
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Check::new(State::Healthy, "Persisted location storage is healthy")
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},
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);
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}
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