Alex Crichton 10b103af48 std: Fix Windows XP compatibility
This commit enables executables linked against the standard library to run on
Windows XP. There are two main components of this commit:

* APIs not available on XP are shimmed to have a fallback implementation and use
  runtime detection to determine if they are available.
* Mutexes on Windows were reimplemented to use critical sections on XP where
  rwlocks are not available.

The APIs which are not available on XP are:

* SetFileInformationByHandle - this is just used by `File::truncate` and that
  function just returns an error now.
* SetThreadStackGuarantee - this is used by the stack overflow support on
  windows, but if this isn't available then it's just ignored (it seems
  non-critical).
* All condition variable APIs are missing - the shims added for these apis
  simply always panic for now. We may eventually provide a fallback
  implementation, but for now the standard library does not rely on condition
  variables for normal use.
* RWLocks, like condition variables, are missing entirely. The same story for
  condition variables is taken here. These APIs are all now panicking stubs as
  the standard library doesn't rely on RWLocks for normal use.

Currently, as an optimization, we use SRWLOCKs for the standard `sync::Mutex`
implementation on Windows, which is indeed required for normal operation of the
standard library. To allow the standard library to run on XP, this commit
reimplements mutexes on Windows to use SRWLOCK instances *if available* and
otherwise a CriticalSection is used (with some checking for recursive
locking).

With all these changes put together, a 32-bit MSVC-built executable can run on
Windows XP and print "hello world"

Closes 
Closes 
Closes 
2015-06-27 19:45:24 -07:00
2015-05-26 16:29:32 -07:00
2015-06-27 19:45:24 -07:00
2014-07-08 20:29:36 +02:00
2015-06-17 16:32:02 -07:00
2015-06-11 19:57:16 +01:00
2015-06-17 16:32:02 -07:00
2015-05-28 16:00:04 -07:00
2015-01-22 15:45:47 +01:00
2015-01-17 10:51:07 -05:00
2015-05-19 10:36:00 -07:00
2015-06-18 23:48:51 +02:00

The Rust Programming Language

Rust is a fast systems programming language that guarantees memory safety and offers painless concurrency (no data races). It does not employ a garbage collector and has minimal runtime overhead.

This repo contains the code for rustc, the Rust compiler, as well as standard libraries, tools and documentation for Rust.

Quick Start

Read "Installing Rust" from The Book.

Building from Source

  1. Make sure you have installed the dependencies:

    • g++ 4.7 or clang++ 3.x
    • python 2.6 or later (but not 3.x)
    • GNU make 3.81 or later
    • curl
    • git
  2. Clone the source with git:

    $ git clone https://github.com/rust-lang/rust.git
    $ cd rust
    
  1. Build and install:

    $ ./configure
    $ make && make install
    

    Note: You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported pass --help for more information on them.

    When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager, which you may also want to build.

Building on Windows

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. From the MSYS2 terminal, install the mingw64 toolchain and other required tools.

    # Choose one based on platform:
    $ pacman -S mingw-w64-i686-toolchain
    $ pacman -S mingw-w64-x86_64-toolchain
    
    $ pacman -S base-devel
    
  3. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MYSY2 (i.e. C:\msys), depending on whether you want 32-bit or 64-bit Rust.

  4. Navigate to Rust's source code, configure and build it:

    $ ./configure
    $ make && make install
    

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform \ Architecture x86 x86_64
Windows (7, 8, Server 2008 R2)
Linux (2.6.18 or later)
OSX (10.7 Lion or later)

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Rust currently needs about 1.5 GiB of RAM to build without swapping; if it hits swap, it will take a very long time to build.

There is more advice about hacking on Rust in CONTRIBUTING.md.

Getting Help

The Rust community congregates in a few places:

Contributing

To contribute to Rust, please see CONTRIBUTING.

Rust has an IRC culture and most real-time collaboration happens in a variety of channels on Mozilla's IRC network, irc.mozilla.org. The most popular channel is #rust, a venue for general discussion about Rust, and a good place to ask for help.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

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