bors 0273e3bce7 Auto merge of #87073 - jyn514:primitive-docs, r=GuillaumeGomez,jyn514
Fix rustdoc handling of primitive items

This is a complicated PR and does a lot of things. I'm willing to split it up a little more if it would help reviewing, but it would be tricky and I'd rather not unless it's necessary.

 ## What does this do?

- Fixes https://github.com/rust-lang/rust/issues/73423.
- Fixes https://github.com/rust-lang/rust/issues/79630. I'm not sure how to test this for the standard library explicitly, but you can see from some of the diffs from the `no_std` tests. I also tested it locally and it works correctly: ![image](https://user-images.githubusercontent.com/23638587/125214383-e1fdd000-e284-11eb-8048-76b5df958aad.png)
- Fixes https://github.com/rust-lang/rust/issues/83083.

## Why are these changes interconnected?

- Allowing anchors (https://github.com/rust-lang/rust/issues/83083) without fixing the online/offline problem (https://github.com/rust-lang/rust/issues/79630) will actually just silently discard the anchors, that's not a fix. The online/offline problem is directly related to the fragment hack; links need to go through `fn href()` to be fixed.
- Technically I could fix the online/offline problem without removing the error on anchors; I am willing to separate that out if it would be helpful for reviewing. However I can't fix the anchor problem without adding docs to core, since rustdoc needs all those primitives to have docs to avoid a fallback, and currently `#![no_std]` crates don't have docs for primitives. I also can't fix the online/offline problem without removing the fragment hack, since otherwise diffs like this will be wrong for some primitives but not others:
```diff
`@@` -385,7 +381,7 `@@` fn resolve_primitive_associated_item(
                         ty::AssocKind::Const => "associatedconstant",
                         ty::AssocKind::Type => "associatedtype",
                     };
-                    let fragment = format!("{}#{}.{}", prim_ty.as_sym(), out, item_name);
+                    let fragment = format!("{}.{}", out, item_name);
                     (Res::Primitive(prim_ty), fragment, Some((kind.as_def_kind(), item.def_id)))
                 })
         })
```
- Adding primitive docs to core without making any other change will cause links to go to `core` instead of `std`, even for crates with `extern crate std`. See "Breaking changes to doc(primitive)" below for why this is the case. That said, I could add some special casing to rustdoc at the same time that would let me separate this change from the others (it would fix https://github.com/rust-lang/rust/issues/73423 but still special-case intra-doc links). I'm willing to separate that out if helpful for reviewing.

### Add primitive documentation to libcore

This works by reusing the same `include!("primitive_docs.rs")` file in both core and std, and then special-casing links in core to use relative links instead of intra-doc links. This doesn't use purely intra-doc links because some of the primitive docs links to items only in std; this doesn't use purely relative links because that introduces new broken links when the docs are re-exported (e.g. String's `&str` deref impl, or Vec's slice deref impl).

Note that this copies the whole file to core, to avoid anyone compiling core to have to set `CARGO_PKG_NAME`. See https://rust-lang.zulipchat.com/#narrow/stream/122651-general/topic/Who.20should.20review.20changes.20to.20linkchecker.3F/near/249939598 for more context. It also adds a tidy check to make sure the two files are kept in sync.

### Fix inconsistent online/offline primitive docs

This does four things:
- Records modules with `doc(primitive)` in `cache.external_paths`. This is necessary for `href()` to find them later.
- Makes `cache.primitive_locations` available to the intra-doc link pass, by refactoring out a `PrimitiveType::primitive_locations` function that only uses `TyCtxt`.
- Special cases modules with `doc(primitive)` to be treated as always public for the purpose of links.
- Removes the fragment hack. cc `@notriddle,` I know you added some comments about this in the code (thank you for that!)

### Breaking changes to `doc(primitive)`

"Breaking" is a little misleading here - these are changes in behavior, none of them will cause code to fail to compile.

Let me preface this by saying I think stabilizing `doc(primitive)` was a uniquely terrible idea. As far as I can tell, it was stabilized by oversight; it's been stable since 1.0. No one should have need to use it except the standard library, and a crater run shows that in fact no one is using it: https://github.com/rust-lang/rust/pull/87050#issuecomment-886166706. I hope to actually make `doc(primitive)` a no-op unless you opt-in with a nightly feature, which will keep crates compiling without forcing rustdoc into trying to keep somewhat arbitrary behavior guarantees; but for now, this just subtly changes some of the behavior if you use `doc(primitive)` in a dependency.

That said, here are the changes:
-  Refactoring out `primitive_locations()` is technically a change in behavior, since it no longer looks for primitives in crates that were passed through `--extern`, but not used by the crate; however, that seems like such an unlikely edge case it's not worth dealing with.
- The precedence given to primitive locations is no longer just arbitrary, it can also be inconsistent from run to run. Let me explain that more: previously, primitive locations were sorted by the `CrateNum`; the comment on that sort said "Favor linking to as local extern as possible, so iterate all crates in reverse topological order." Unfortunately, that's not actually what CrateNum tracks: it measures the order crates are loaded, not the number of intermediate crates between that dependency and the root crate. It happened to work as intended before because the compiler injects `extern crate std;` at the top of every crate, which ensured it would have the first CrateNum other than the current, but every other CrateNum was completely arbitrary (for example, `core` often had a later CrateNum than `std`). This now removes the sort on CrateNum completely and special-cases core instead. In particular, if you depend on both `std` and a crate which defines a `doc(primitive)` module, it's arbitrary whether rustdoc will use the docs from std or the ones from the other crate. cc `@alexcrichton,` you wrote this originally.

cc `@rust-lang/rustdoc`
cc `@rust-lang/libs` for the addition to `core` (the commit you're interested in is 91346c8293)
2021-09-12 02:36:01 +00:00
2021-09-12 02:30:24 +00:00
2021-02-02 18:13:18 +01:00
2021-08-16 20:24:02 +02:00
2021-09-01 14:04:24 -07:00

The Rust Programming Language

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read the Getting Started section of the rustc-dev-guide instead.

Quick Start

Read "Installation" from The Book.

Installing from Source

The Rust build system uses a Python script called x.py to build the compiler, which manages the bootstrapping process. It lives in the root of the project.

The x.py command can be run directly on most systems in the following format:

./x.py <subcommand> [flags]

This is how the documentation and examples assume you are running x.py.

Systems such as Ubuntu 20.04 LTS do not create the necessary python command by default when Python is installed that allows x.py to be run directly. In that case you can either create a symlink for python (Ubuntu provides the python-is-python3 package for this), or run x.py using Python itself:

# Python 3
python3 x.py <subcommand> [flags]

# Python 2.7
python2.7 x.py <subcommand> [flags]

More information about x.py can be found by running it with the --help flag or reading the rustc dev guide.

Building on a Unix-like system

  1. Make sure you have installed the dependencies:

    • g++ 5.1 or later or clang++ 3.5 or later
    • python 3 or 2.7
    • GNU make 3.81 or later
    • cmake 3.13.4 or later
    • ninja
    • curl
    • git
    • ssl which comes in libssl-dev or openssl-devel
    • pkg-config if you are compiling on Linux and targeting Linux
  2. Clone the source with git:

    git clone https://github.com/rust-lang/rust.git
    cd rust
    
  1. Configure the build settings:

    The Rust build system uses a file named config.toml in the root of the source tree to determine various configuration settings for the build. Copy the default config.toml.example to config.toml to get started.

    cp config.toml.example config.toml
    

    If you plan to use x.py install to create an installation, it is recommended that you set the prefix value in the [install] section to a directory.

    Create install directory if you are not installing in default directory

  2. Build and install:

    ./x.py build && ./x.py install
    

    When complete, ./x.py install will place several programs into $PREFIX/bin: rustc, the Rust compiler, and rustdoc, the API-documentation tool. This install does not include Cargo, Rust's package manager. To build and install Cargo, you may run ./x.py install cargo or set the build.extended key in config.toml to true to build and install all tools.

Building on Windows

There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with: for interop with software produced by Visual Studio use the MSVC build of Rust; for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU build.

MinGW

MSYS2 can be used to easily build Rust on Windows:

  1. Grab the latest MSYS2 installer and go through the installer.

  2. Run mingw32_shell.bat or mingw64_shell.bat from wherever you installed MSYS2 (i.e. C:\msys64), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run msys2_shell.cmd -mingw32 or msys2_shell.cmd -mingw64 from the command line instead)

  3. From this terminal, install the required tools:

    # Update package mirrors (may be needed if you have a fresh install of MSYS2)
    pacman -Sy pacman-mirrors
    
    # Install build tools needed for Rust. If you're building a 32-bit compiler,
    # then replace "x86_64" below with "i686". If you've already got git, python,
    # or CMake installed and in PATH you can remove them from this list. Note
    # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja'
    # packages from the 'msys2' subsystem. The build has historically been known
    # to fail with these packages.
    pacman -S git \
                make \
                diffutils \
                tar \
                mingw-w64-x86_64-python \
                mingw-w64-x86_64-cmake \
                mingw-w64-x86_64-gcc \
                mingw-w64-x86_64-ninja
    
  4. Navigate to Rust's source code (or clone it), then build it:

    ./x.py build && ./x.py install
    

MSVC

MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so rustc can use its linker. The simplest way is to get the Visual Studio, check the “C++ build tools” and “Windows 10 SDK” workload.

(If you're installing cmake yourself, be careful that “C++ CMake tools for Windows” doesn't get included under “Individual components”.)

With these dependencies installed, you can build the compiler in a cmd.exe shell with:

python x.py build

Currently, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap.

CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
python x.py build

Specifying an ABI

Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are:

  • GNU ABI (using GCC)
    • i686-pc-windows-gnu
    • x86_64-pc-windows-gnu
  • The MSVC ABI
    • i686-pc-windows-msvc
    • x86_64-pc-windows-msvc

The build triple can be specified by either specifying --build=<triple> when invoking x.py commands, or by copying the config.toml file (as described in Installing From Source), and modifying the build option under the [build] section.

Configure and Make

While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes x.py).

./configure
make && sudo make install

When using the configure script, the generated config.mk file may override the config.toml file. To go back to the config.toml file, delete the generated config.mk file.

Building Documentation

If youd like to build the documentation, its almost the same:

./x.py doc

The generated documentation will appear under doc in the build directory for the ABI used. I.e., if the ABI was x86_64-pc-windows-msvc, the directory will be build\x86_64-pc-windows-msvc\doc.

Notes

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

Platform / Architecture x86 x86_64
Windows (7, 8, 10, ...)
Linux (kernel 2.6.32, glibc 2.11 or later)
macOS (10.7 Lion or later) (*)

(*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11. Due to this decision from Apple, the targets are no longer useful to our users. Please read our blog post for more info.

You may find that other platforms work, but these are our officially supported build environments that are most likely to work.

Getting Help

The Rust community congregates in a few places:

Contributing

If you are interested in contributing to the Rust project, please take a look at the Getting Started guide in the rustc-dev-guide.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.

Description
No description provided
Readme 1.5 GiB
Languages
Rust 95.6%
Shell 1%
RenderScript 0.7%
JavaScript 0.6%
Fluent 0.4%
Other 1.5%