279 lines
5.8 KiB
Rust
279 lines
5.8 KiB
Rust
//@ run-pass
|
|
|
|
struct Foo<T>(T);
|
|
struct Bar<T> { x: T }
|
|
struct W(f32);
|
|
struct A { a: f32 }
|
|
|
|
#[allow(redundant_semicolons)]
|
|
const fn basics((a,): (f32,)) -> f32 {
|
|
// Deferred assignment:
|
|
let b: f32;
|
|
b = a + 1.0;
|
|
|
|
// Immediate assignment:
|
|
let c: f32 = b + 1.0;
|
|
|
|
// Mutables:
|
|
let mut d: f32 = c + 1.0;
|
|
d = d + 1.0;
|
|
// +4 so far.
|
|
|
|
// No effect statements work:
|
|
; ;
|
|
1;
|
|
|
|
// Array projection
|
|
let mut arr: [f32; 1] = [0.0];
|
|
arr[0] = 1.0;
|
|
d = d + arr[0];
|
|
// +5
|
|
|
|
// Field projection:
|
|
let mut foo: Foo<f32> = Foo(0.0);
|
|
let mut bar: Bar<f32> = Bar { x: 0.0 };
|
|
foo.0 = 1.0;
|
|
bar.x = 1.0;
|
|
d = d + foo.0 + bar.x;
|
|
// +7
|
|
|
|
// Array + Field projection:
|
|
let mut arr: [Foo<f32>; 1] = [Foo(0.0)];
|
|
arr[0].0 = 1.0;
|
|
d = d + arr[0].0;
|
|
let mut arr: [Bar<f32>; 1] = [Bar { x: 0.0 }];
|
|
arr[0].x = 1.0;
|
|
d = d + arr[0].x;
|
|
// +9
|
|
|
|
// Field + Array projection:
|
|
let mut arr: Foo<[f32; 1]> = Foo([0.0]);
|
|
(arr.0)[0] = 1.0;
|
|
d = d + (arr.0)[0];
|
|
let mut arr: Bar<[f32; 1]> = Bar { x: [0.0] };
|
|
arr.x[0] = 1.0;
|
|
d = d + arr.x[0];
|
|
// +11
|
|
|
|
d
|
|
}
|
|
|
|
const fn add_assign(W(a): W) -> f32 {
|
|
// Mutables:
|
|
let mut d: f32 = a + 1.0;
|
|
d += 1.0;
|
|
// +2 so far.
|
|
|
|
// Array projection
|
|
let mut arr: [f32; 1] = [0.0];
|
|
arr[0] += 1.0;
|
|
d += arr[0];
|
|
// +3
|
|
|
|
// Field projection:
|
|
let mut foo: Foo<f32> = Foo(0.0);
|
|
let mut bar: Bar<f32> = Bar { x: 0.0 };
|
|
foo.0 += 1.0;
|
|
bar.x += 1.0;
|
|
d += foo.0 + bar.x;
|
|
// +5
|
|
|
|
// Array + Field projection:
|
|
let mut arr: [Foo<f32>; 1] = [Foo(0.0)];
|
|
arr[0].0 += 1.0;
|
|
d += arr[0].0;
|
|
let mut arr: [Bar<f32>; 1] = [Bar { x: 0.0 }];
|
|
arr[0].x += 1.0;
|
|
d += arr[0].x;
|
|
// +7
|
|
|
|
// Field + Array projection:
|
|
let mut arr: Foo<[f32; 1]> = Foo([0.0]);
|
|
(arr.0)[0] += 1.0;
|
|
d += (arr.0)[0];
|
|
let mut arr: Bar<[f32; 1]> = Bar { x: [0.0] };
|
|
arr.x[0] += 1.0;
|
|
d += arr.x[0];
|
|
// +9
|
|
|
|
d
|
|
}
|
|
|
|
const fn mul_assign(A { a }: A) -> f32 {
|
|
// Mutables:
|
|
let mut d: f32 = a + 1.0;
|
|
d *= 2.0;
|
|
// 2^1 * (a + 1)
|
|
|
|
// Array projection
|
|
let mut arr: [f32; 1] = [1.0];
|
|
arr[0] *= 2.0;
|
|
d *= arr[0];
|
|
// 2^2 * (a + 1)
|
|
|
|
// Field projection:
|
|
let mut foo: Foo<f32> = Foo(1.0);
|
|
let mut bar: Bar<f32> = Bar { x: 1.0 };
|
|
foo.0 *= 2.0;
|
|
bar.x *= 2.0;
|
|
d *= foo.0 + bar.x;
|
|
// 2^4 * (a + 1)
|
|
|
|
// Array + Field projection:
|
|
let mut arr: [Foo<f32>; 1] = [Foo(1.0)];
|
|
arr[0].0 *= 2.0;
|
|
d *= arr[0].0;
|
|
let mut arr: [Bar<f32>; 1] = [Bar { x: 1.0 }];
|
|
arr[0].x *= 2.0;
|
|
d *= arr[0].x;
|
|
// 2^6 * (a + 1)
|
|
|
|
// Field + Array projection:
|
|
let mut arr: Foo<[f32; 1]> = Foo([1.0]);
|
|
(arr.0)[0] *= 2.0;
|
|
d *= (arr.0)[0];
|
|
let mut arr: Bar<[f32; 1]> = Bar { x: [1.0] };
|
|
arr.x[0] *= 2.0;
|
|
d *= arr.x[0];
|
|
// 2^8 * (a + 1)
|
|
|
|
d
|
|
}
|
|
|
|
const fn div_assign(a: [f32; 1]) -> f32 {
|
|
let a = a[0];
|
|
// Mutables:
|
|
let mut d: f32 = 1024.0 * a;
|
|
d /= 2.0;
|
|
// 512
|
|
|
|
// Array projection
|
|
let mut arr: [f32; 1] = [4.0];
|
|
arr[0] /= 2.0;
|
|
d /= arr[0];
|
|
// 256
|
|
|
|
// Field projection:
|
|
let mut foo: Foo<f32> = Foo(4.0);
|
|
let mut bar: Bar<f32> = Bar { x: 4.0 };
|
|
foo.0 /= 2.0;
|
|
bar.x /= 2.0;
|
|
d /= foo.0;
|
|
d /= bar.x;
|
|
// 64
|
|
|
|
// Array + Field projection:
|
|
let mut arr: [Foo<f32>; 1] = [Foo(4.0)];
|
|
arr[0].0 /= 2.0;
|
|
d /= arr[0].0;
|
|
let mut arr: [Bar<f32>; 1] = [Bar { x: 4.0 }];
|
|
arr[0].x /= 2.0;
|
|
d /= arr[0].x;
|
|
// 16
|
|
|
|
// Field + Array projection:
|
|
let mut arr: Foo<[f32; 1]> = Foo([4.0]);
|
|
(arr.0)[0] /= 2.0;
|
|
d /= (arr.0)[0];
|
|
let mut arr: Bar<[f32; 1]> = Bar { x: [4.0] };
|
|
arr.x[0] /= 2.0;
|
|
d /= arr.x[0];
|
|
// 4
|
|
|
|
d
|
|
}
|
|
|
|
const fn rem_assign(W(a): W) -> f32 {
|
|
// Mutables:
|
|
let mut d: f32 = a;
|
|
d %= 10.0;
|
|
d += 10.0;
|
|
|
|
// Array projection
|
|
let mut arr: [f32; 1] = [3.0];
|
|
arr[0] %= 2.0;
|
|
d %= 9.0 + arr[0];
|
|
d += 10.0;
|
|
|
|
// Field projection:
|
|
let mut foo: Foo<f32> = Foo(5.0);
|
|
let mut bar: Bar<f32> = Bar { x: 7.0 };
|
|
foo.0 %= 2.0;
|
|
bar.x %= 2.0;
|
|
d %= 8.0 + foo.0 + bar.x;
|
|
d += 10.0;
|
|
|
|
// Array + Field projection:
|
|
let mut arr: [Foo<f32>; 1] = [Foo(4.0)];
|
|
arr[0].0 %= 3.0;
|
|
d %= 9.0 + arr[0].0;
|
|
d += 10.0;
|
|
let mut arr: [Bar<f32>; 1] = [Bar { x: 7.0 }];
|
|
arr[0].x %= 3.0;
|
|
d %= 9.0 + arr[0].x;
|
|
d += 10.0;
|
|
|
|
// Field + Array projection:
|
|
let mut arr: Foo<[f32; 1]> = Foo([6.0]);
|
|
(arr.0)[0] %= 5.0;
|
|
d %= 9.0 + (arr.0)[0];
|
|
let mut arr: Bar<[f32; 1]> = Bar { x: [11.0] };
|
|
arr.x[0] %= 5.0;
|
|
d %= 9.0 + arr.x[0];
|
|
|
|
d
|
|
}
|
|
|
|
const fn sub_assign(W(a): W) -> f32 {
|
|
// Mutables:
|
|
let mut d: f32 = a;
|
|
d -= 1.0;
|
|
|
|
// Array projection
|
|
let mut arr: [f32; 1] = [2.0];
|
|
arr[0] -= 1.0;
|
|
d -= arr[0];
|
|
|
|
// Field projection:
|
|
let mut foo: Foo<f32> = Foo(2.0);
|
|
let mut bar: Bar<f32> = Bar { x: 2.0 };
|
|
foo.0 -= 1.0;
|
|
bar.x -= 1.0;
|
|
d -= foo.0 + bar.x;
|
|
|
|
// Array + Field projection:
|
|
let mut arr: [Foo<f32>; 1] = [Foo(2.0)];
|
|
arr[0].0 -= 1.0;
|
|
d -= arr[0].0;
|
|
let mut arr: [Bar<f32>; 1] = [Bar { x: 2.0 }];
|
|
arr[0].x -= 1.0;
|
|
d -= arr[0].x;
|
|
|
|
// Field + Array projection:
|
|
let mut arr: Foo<[f32; 1]> = Foo([2.0]);
|
|
(arr.0)[0] -= 1.0;
|
|
d -= (arr.0)[0];
|
|
let mut arr: Bar<[f32; 1]> = Bar { x: [2.0] };
|
|
arr.x[0] -= 1.0;
|
|
d -= arr.x[0];
|
|
|
|
d
|
|
}
|
|
|
|
macro_rules! test {
|
|
($c:ident, $e:expr, $r:expr) => {
|
|
const $c: f32 = $e;
|
|
assert_eq!($c, $r);
|
|
assert_eq!($e, $r);
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
test!(BASICS, basics((2.0,)), 13.0);
|
|
test!(ADD, add_assign(W(1.0)), 10.0);
|
|
test!(MUL, mul_assign(A { a: 0.0 }), 256.0);
|
|
test!(DIV, div_assign([1.0]), 4.0);
|
|
test!(REM, rem_assign(W(5.0)), 5.0);
|
|
test!(SUB, sub_assign(W(8.0)), 0.0);
|
|
}
|