fn add(&&x: float, &&y: uint) -> float { x + (y as float) } fn main() { assert [1u, 3u]/_.foldl(20f, add) == 24f; assert []/_.foldl(20f, add) == 20f; assert None.foldl(20f, add) == 20f; assert Some(1u).foldl(20f, add) == 21f; assert Some(2u).foldl(20f, add) == 22f; }