// Test performance of a task "spawn ladder", in which children task have many // many ancestor taskgroups, but with only a few such groups alive at a time. // Each child task has to enlist as a descendant in each of its ancestor // groups, but that shouldn't have to happen for already-dead groups. // // The filename is a song reference; google it in quotes. fn child_generation(gens_left: uint, -c: pipes::Chan<()>) { // This used to be O(n^2) in the number of generations that ever existed. // With this code, only as many generations are alive at a time as tasks // alive at a time, let c = ~mut Some(move c); do task::spawn_supervised |move c| { let c = option::swap_unwrap(c); if gens_left & 1 == 1 { task::yield(); // shake things up a bit } if gens_left > 0 { child_generation(gens_left - 1, move c); // recurse } else { c.send(()) } } } fn main() { let args = os::args(); let args = if os::getenv(~"RUST_BENCH").is_some() { ~[~"", ~"100000"] } else if args.len() <= 1 { ~[~"", ~"100"] } else { copy args }; let (c,p) = pipes::stream(); child_generation(uint::from_str(args[1]).get(), move c); if p.try_recv().is_none() { fail ~"it happened when we slumbered"; } }