fn main() { let x: [i32; 3] = [1_i32, 2, 3]; let r_x = &x; // Check casting through multiple bindings // Because it's separate, it does not check the cast back to something of the same size let a = r_x as *const [i32]; let b = a as *const [u8]; let c = b as *const [u32]; // loses data let loss = r_x as *const [i32] as *const [u8]; // Cast back to same size but different type loses no data, just type conversion // This is weird code but there's no reason for this lint specifically to fire *twice* on it let restore = r_x as *const [i32] as *const [u8] as *const [u32]; // Check casting through blocks is detected let loss_block_1 = { r_x as *const [i32] } as *const [u8]; let loss_block_2 = { let _ = (); r_x as *const [i32] } as *const [u8]; // Check that resores of the same size are detected through blocks let restore_block_1 = { r_x as *const [i32] } as *const [u8] as *const [u32]; let restore_block_2 = { ({ r_x as *const [i32] }) as *const [u8] } as *const [u32]; let restore_block_3 = { let _ = (); ({ let _ = (); r_x as *const [i32] }) as *const [u8] } as *const [u32]; // Check that the result of a long chain of casts is detected let long_chain_loss = r_x as *const [i32] as *const [u32] as *const [u16] as *const [i8] as *const [u8]; let long_chain_restore = r_x as *const [i32] as *const [u32] as *const [u16] as *const [i8] as *const [u8] as *const [u32]; }