% The Guide to Rust Strings Strings are an important concept to master in any programming language. If you come from a managed language background, you may be surprised at the complexity of string handling in a systems programming language. Efficient access and allocation of memory for a dynamically sized structure involves a lot of details. Luckily, Rust has lots of tools to help us here. A **string** is a sequence of unicode scalar values encoded as a stream of UTF-8 bytes. All strings are guaranteed to be validly-encoded UTF-8 sequences. Additionally, strings are not null-terminated and can contain null bytes. Rust has two main types of strings: `&str` and `String`. # &str The first kind is a `&str`. This is pronounced a 'string slice.' String literals are of the type `&str`: ```{rust} let string = "Hello there."; ``` Like any Rust type, string slices have an associated lifetime. A string literal is a `&'static str`. A string slice can be written without an explicit lifetime in many cases, such as in function arguments. In these cases the lifetime will be inferred: ```{rust} fn takes_slice(slice: &str) { println!("Got: {}", slice); } ``` Like vector slices, string slices are simply a pointer plus a length. This means that they're a 'view' into an already-allocated string, such as a `&'static str` or a `String`. # String A `String` is a heap-allocated string. This string is growable, and is also guaranteed to be UTF-8. ```{rust} let mut s = "Hello".to_string(); println!("{}", s); s.push_str(", world."); println!("{}", s); ``` You can coerce a `String` into a `&str` with the `as_slice()` method: ```{rust} fn takes_slice(slice: &str) { println!("Got: {}", slice); } fn main() { let s = "Hello".to_string(); takes_slice(s.as_slice()); } ``` You can also get a `&str` from a stack-allocated array of bytes: ```{rust} use std::str; let x: &[u8] = &[b'a', b'b']; let stack_str: &str = str::from_utf8(x).unwrap(); ``` # Best Practices ## `String` vs. `&str` In general, you should prefer `String` when you need ownership, and `&str` when you just need to borrow a string. This is very similar to using `Vec` vs. `&[T]`, and `T` vs `&T` in general. This means starting off with this: ```{rust,ignore} fn foo(s: &str) { ``` and only moving to this: ```{rust,ignore} fn foo(s: String) { ``` If you have good reason. It's not polite to hold on to ownership you don't need, and it can make your lifetimes more complex. ## Generic functions To write a function that's generic over types of strings, use `&str`. ```{rust} fn some_string_length(x: &str) -> uint { x.len() } fn main() { let s = "Hello, world"; println!("{}", some_string_length(s)); let s = "Hello, world".to_string(); println!("{}", some_string_length(s.as_slice())); } ``` Both of these lines will print `12`. ## Comparisons To compare a String to a constant string, prefer `as_slice()`... ```{rust} fn compare(string: String) { if string.as_slice() == "Hello" { println!("yes"); } } ``` ... over `to_string()`: ```{rust} fn compare(string: String) { if string == "Hello".to_string() { println!("yes"); } } ``` Converting a `String` to a `&str` is cheap, but converting the `&str` to a `String` involves an allocation. ## Indexing strings You may be tempted to try to access a certain character of a `String`, like this: ```{rust,ignore} let s = "hello".to_string(); println!("{}", s[0]); ``` This does not compile. This is on purpose. In the world of UTF-8, direct indexing is basically never what you want to do. The reason is that each character can be a variable number of bytes. This means that you have to iterate through the characters anyway, which is a O(n) operation. There's 3 basic levels of unicode (and its encodings): - code units, the underlying data type used to store everything - code points/unicode scalar values (char) - graphemes (visible characters) Rust provides iterators for each of these situations: - `.bytes()` will iterate over the underlying bytes - `.chars()` will iterate over the code points - `.graphemes()` will iterate over each grapheme Usually, the `graphemes()` method on `&str` is what you want: ```{rust} let s = "u͔n͈̰̎i̙̮͚̦c͚̉o̼̩̰͗d͔̆̓ͥé"; for l in s.graphemes(true) { println!("{}", l); } ``` This prints: ```{notrust,ignore} u͔ n͈̰̎ i̙̮͚̦ c͚̉ o̼̩̰͗ d͔̆̓ͥ é ``` Note that `l` has the type `&str` here, since a single grapheme can consist of multiple codepoints, so a `char` wouldn't be appropriate. This will print out each visible character in turn, as you'd expect: first "u͔", then "n͈̰̎", etc. If you wanted each individual codepoint of each grapheme, you can use `.chars()`: ```{rust} let s = "u͔n͈̰̎i̙̮͚̦c͚̉o̼̩̰͗d͔̆̓ͥé"; for l in s.chars() { println!("{}", l); } ``` This prints: ```{notrust,ignore} u ͔ n ̎ ͈ ̰ i ̙ ̮ ͚ ̦ c ̉ ͚ o ͗ ̼ ̩ ̰ d ̆ ̓ ͥ ͔ e ́ ``` You can see how some of them are combining characters, and therefore the output looks a bit odd. If you want the individual byte representation of each codepoint, you can use `.bytes()`: ```{rust} let s = "u͔n͈̰̎i̙̮͚̦c͚̉o̼̩̰͗d͔̆̓ͥé"; for l in s.bytes() { println!("{}", l); } ``` This will print: ```{notrust,ignore} 117 205 148 110 204 142 205 136 204 176 105 204 153 204 174 205 154 204 166 99 204 137 205 154 111 205 151 204 188 204 169 204 176 100 204 134 205 131 205 165 205 148 101 204 129 ``` Many more bytes than graphemes! # Other Documentation * [the `&str` API documentation](std/str/index.html) * [the `String` API documentation](std/string/index.html)