// Simple ANSI color library. // // TODO: Windows support. const u8 color_black = 0u8; const u8 color_red = 1u8; const u8 color_green = 2u8; const u8 color_yellow = 3u8; const u8 color_blue = 4u8; const u8 color_magenta = 5u8; const u8 color_cyan = 6u8; const u8 color_light_gray = 7u8; const u8 color_light_grey = 7u8; const u8 color_dark_gray = 8u8; const u8 color_dark_grey = 8u8; const u8 color_bright_red = 9u8; const u8 color_bright_green = 10u8; const u8 color_bright_yellow = 11u8; const u8 color_bright_blue = 12u8; const u8 color_bright_magenta = 13u8; const u8 color_bright_cyan = 14u8; const u8 color_bright_white = 15u8; fn esc(io.buf_writer writer) { writer.write(vec(0x1bu8, '[' as u8)); } fn reset(io.buf_writer writer) { esc(writer); writer.write(vec('0' as u8, 'm' as u8)); } fn set_color(io.buf_writer writer, u8 first_char, u8 color) { check (color < 16u8); esc(writer); if (color >= 8u8) { writer.write(vec('1' as u8, ';' as u8)); color -= 8u8; } writer.write(vec(first_char, ('0' as u8) + color, 'm' as u8)); } fn fg(io.buf_writer writer, u8 color) { ret set_color(writer, '3' as u8, color); } fn bg(io.buf_writer writer, u8 color) { ret set_color(writer, '4' as u8, color); } // export fg; // export bg;