// Dynamic arenas. export arena, arena_with_size; import list; import list::{list, cons, nil}; type chunk = {data: [u8]/~, mut fill: uint}; type arena = {mut chunks: @list<@chunk>}; fn chunk(size: uint) -> @chunk { let mut v = []/~; vec::reserve(v, size); @{ data: v, mut fill: 0u } } fn arena_with_size(initial_size: uint) -> arena { ret {mut chunks: @cons(chunk(initial_size), @nil)}; } fn arena() -> arena { arena_with_size(32u) } impl arena for arena { fn alloc_grow(n_bytes: uint, align: uint) -> *() { // Allocate a new chunk. let mut head = list::head(self.chunks); let chunk_size = vec::capacity(head.data); let new_min_chunk_size = uint::max(n_bytes, chunk_size); head = chunk(uint::next_power_of_two(new_min_chunk_size + 1u)); self.chunks = @cons(head, self.chunks); ret self.alloc(n_bytes, align); } #[inline(always)] fn alloc(n_bytes: uint, align: uint) -> *() { let alignm1 = align - 1u; let mut head = list::head(self.chunks); let mut start = head.fill; start = (start + alignm1) & !alignm1; let end = start + n_bytes; if end > vec::capacity(head.data) { ret self.alloc_grow(n_bytes, align); } unsafe { let p = ptr::offset(vec::unsafe::to_ptr(head.data), start); head.fill = end; ret unsafe::reinterpret_cast(p); } } }