//! This is a copy of `core::hash::sip` adapted to providing 128 bit hashes. use std::hash::Hasher; use std::mem::{self, MaybeUninit}; use std::ptr; #[cfg(test)] mod tests; // The SipHash algorithm operates on 8-byte chunks. const ELEM_SIZE: usize = mem::size_of::(); // Size of the buffer in number of elements, not including the spill. // // The selection of this size was guided by rustc-perf benchmark comparisons of // different buffer sizes. It should be periodically reevaluated as the compiler // implementation and input characteristics change. // // Using the same-sized buffer for everything we hash is a performance versus // complexity tradeoff. The ideal buffer size, and whether buffering should even // be used, depends on what is being hashed. It may be worth it to size the // buffer appropriately (perhaps by making SipHasher128 generic over the buffer // size) or disable buffering depending on what is being hashed. But at this // time, we use the same buffer size for everything. const BUFFER_CAPACITY: usize = 8; // Size of the buffer in bytes, not including the spill. const BUFFER_SIZE: usize = BUFFER_CAPACITY * ELEM_SIZE; // Size of the buffer in number of elements, including the spill. const BUFFER_WITH_SPILL_CAPACITY: usize = BUFFER_CAPACITY + 1; // Size of the buffer in bytes, including the spill. const BUFFER_WITH_SPILL_SIZE: usize = BUFFER_WITH_SPILL_CAPACITY * ELEM_SIZE; // Index of the spill element in the buffer. const BUFFER_SPILL_INDEX: usize = BUFFER_WITH_SPILL_CAPACITY - 1; #[derive(Debug, Clone)] #[repr(C)] pub struct SipHasher128 { // The access pattern during hashing consists of accesses to `nbuf` and // `buf` until the buffer is full, followed by accesses to `state` and // `processed`, and then repetition of that pattern until hashing is done. // This is the basis for the ordering of fields below. However, in practice // the cache miss-rate for data access is extremely low regardless of order. nbuf: usize, // how many bytes in buf are valid buf: [MaybeUninit; BUFFER_WITH_SPILL_CAPACITY], // unprocessed bytes le state: State, // hash State processed: usize, // how many bytes we've processed } #[derive(Debug, Clone, Copy)] #[repr(C)] struct State { // v0, v2 and v1, v3 show up in pairs in the algorithm, // and simd implementations of SipHash will use vectors // of v02 and v13. By placing them in this order in the struct, // the compiler can pick up on just a few simd optimizations by itself. v0: u64, v2: u64, v1: u64, v3: u64, } macro_rules! compress { ($state:expr) => {{ compress!($state.v0, $state.v1, $state.v2, $state.v3) }}; ($v0:expr, $v1:expr, $v2:expr, $v3:expr) => {{ $v0 = $v0.wrapping_add($v1); $v1 = $v1.rotate_left(13); $v1 ^= $v0; $v0 = $v0.rotate_left(32); $v2 = $v2.wrapping_add($v3); $v3 = $v3.rotate_left(16); $v3 ^= $v2; $v0 = $v0.wrapping_add($v3); $v3 = $v3.rotate_left(21); $v3 ^= $v0; $v2 = $v2.wrapping_add($v1); $v1 = $v1.rotate_left(17); $v1 ^= $v2; $v2 = $v2.rotate_left(32); }}; } // Copies up to 8 bytes from source to destination. This performs better than // `ptr::copy_nonoverlapping` on microbenchmarks and may perform better on real // workloads since all of the copies have fixed sizes and avoid calling memcpy. // // This is specifically designed for copies of up to 8 bytes, because that's the // maximum of number bytes needed to fill an 8-byte-sized element on which // SipHash operates. Note that for variable-sized copies which are known to be // less than 8 bytes, this function will perform more work than necessary unless // the compiler is able to optimize the extra work away. #[inline] unsafe fn copy_nonoverlapping_small(src: *const u8, dst: *mut u8, count: usize) { debug_assert!(count <= 8); if count == 8 { ptr::copy_nonoverlapping(src, dst, 8); return; } let mut i = 0; if i + 3 < count { ptr::copy_nonoverlapping(src.add(i), dst.add(i), 4); i += 4; } if i + 1 < count { ptr::copy_nonoverlapping(src.add(i), dst.add(i), 2); i += 2 } if i < count { *dst.add(i) = *src.add(i); i += 1; } debug_assert_eq!(i, count); } // # Implementation // // This implementation uses buffering to reduce the hashing cost for inputs // consisting of many small integers. Buffering simplifies the integration of // integer input--the integer write function typically just appends to the // buffer with a statically sized write, updates metadata, and returns. // // Buffering also prevents alternating between writes that do and do not trigger // the hashing process. Only when the entire buffer is full do we transition // into hashing. This allows us to keep the hash state in registers for longer, // instead of loading and storing it before and after processing each element. // // When a write fills the buffer, a buffer processing function is invoked to // hash all of the buffered input. The buffer processing functions are marked // `#[inline(never)]` so that they aren't inlined into the append functions, // which ensures the more frequently called append functions remain inlineable // and don't include register pushing/popping that would only be made necessary // by inclusion of the complex buffer processing path which uses those // registers. // // The buffer includes a "spill"--an extra element at the end--which simplifies // the integer write buffer processing path. The value that fills the buffer can // be written with a statically sized write that may spill over into the spill. // After the buffer is processed, the part of the value that spilled over can be // written from the spill to the beginning of the buffer with another statically // sized write. This write may copy more bytes than actually spilled over, but // we maintain the metadata such that any extra copied bytes will be ignored by // subsequent processing. Due to the static sizes, this scheme performs better // than copying the exact number of bytes needed into the end and beginning of // the buffer. // // The buffer is uninitialized, which improves performance, but may preclude // efficient implementation of alternative approaches. The improvement is not so // large that an alternative approach should be disregarded because it cannot be // efficiently implemented with an uninitialized buffer. On the other hand, an // uninitialized buffer may become more important should a larger one be used. // // # Platform Dependence // // The SipHash algorithm operates on byte sequences. It parses the input stream // as 8-byte little-endian integers. Therefore, given the same byte sequence, it // produces the same result on big- and little-endian hardware. // // However, the Hasher trait has methods which operate on multi-byte integers. // How they are converted into byte sequences can be endian-dependent (by using // native byte order) or independent (by consistently using either LE or BE byte // order). It can also be `isize` and `usize` size dependent (by using the // native size), or independent (by converting to a common size), supposing the // values can be represented in 32 bits. // // In order to make `SipHasher128` consistent with `SipHasher` in libstd, we // choose to do the integer to byte sequence conversion in the platform- // dependent way. Clients can achieve platform-independent hashing by widening // `isize` and `usize` integers to 64 bits on 32-bit systems and byte-swapping // integers on big-endian systems before passing them to the writing functions. // This causes the input byte sequence to look identical on big- and little- // endian systems (supposing `isize` and `usize` values can be represented in 32 // bits), which ensures platform-independent results. impl SipHasher128 { #[inline] pub fn new_with_keys(key0: u64, key1: u64) -> SipHasher128 { let mut hasher = SipHasher128 { nbuf: 0, buf: MaybeUninit::uninit_array(), state: State { v0: key0 ^ 0x736f6d6570736575, // The XOR with 0xee is only done on 128-bit algorithm version. v1: key1 ^ (0x646f72616e646f6d ^ 0xee), v2: key0 ^ 0x6c7967656e657261, v3: key1 ^ 0x7465646279746573, }, processed: 0, }; unsafe { // Initialize spill because we read from it in `short_write_process_buffer`. *hasher.buf.get_unchecked_mut(BUFFER_SPILL_INDEX) = MaybeUninit::zeroed(); } hasher } // A specialized write function for values with size <= 8. #[inline] fn short_write(&mut self, x: T) { let size = mem::size_of::(); let nbuf = self.nbuf; debug_assert!(size <= 8); debug_assert!(nbuf < BUFFER_SIZE); debug_assert!(nbuf + size < BUFFER_WITH_SPILL_SIZE); if nbuf + size < BUFFER_SIZE { unsafe { // The memcpy call is optimized away because the size is known. let dst = (self.buf.as_mut_ptr() as *mut u8).add(nbuf); ptr::copy_nonoverlapping(&x as *const _ as *const u8, dst, size); } self.nbuf = nbuf + size; return; } unsafe { self.short_write_process_buffer(x) } } // A specialized write function for values with size <= 8 that should only // be called when the write would cause the buffer to fill. // // SAFETY: the write of `x` into `self.buf` starting at byte offset // `self.nbuf` must cause `self.buf` to become fully initialized (and not // overflow) if it wasn't already. #[inline(never)] unsafe fn short_write_process_buffer(&mut self, x: T) { let size = mem::size_of::(); let nbuf = self.nbuf; debug_assert!(size <= 8); debug_assert!(nbuf < BUFFER_SIZE); debug_assert!(nbuf + size >= BUFFER_SIZE); debug_assert!(nbuf + size < BUFFER_WITH_SPILL_SIZE); // Copy first part of input into end of buffer, possibly into spill // element. The memcpy call is optimized away because the size is known. let dst = (self.buf.as_mut_ptr() as *mut u8).add(nbuf); ptr::copy_nonoverlapping(&x as *const _ as *const u8, dst, size); // Process buffer. for i in 0..BUFFER_CAPACITY { let elem = self.buf.get_unchecked(i).assume_init().to_le(); self.state.v3 ^= elem; Sip24Rounds::c_rounds(&mut self.state); self.state.v0 ^= elem; } // Copy remaining input into start of buffer by copying size - 1 // elements from spill (at most size - 1 bytes could have overflowed // into the spill). The memcpy call is optimized away because the size // is known. And the whole copy is optimized away for size == 1. let src = self.buf.get_unchecked(BUFFER_SPILL_INDEX) as *const _ as *const u8; ptr::copy_nonoverlapping(src, self.buf.as_mut_ptr() as *mut u8, size - 1); // This function should only be called when the write fills the buffer. // Therefore, when size == 1, the new `self.nbuf` must be zero. The size // is statically known, so the branch is optimized away. self.nbuf = if size == 1 { 0 } else { nbuf + size - BUFFER_SIZE }; self.processed += BUFFER_SIZE; } // A write function for byte slices. #[inline] fn slice_write(&mut self, msg: &[u8]) { let length = msg.len(); let nbuf = self.nbuf; debug_assert!(nbuf < BUFFER_SIZE); if nbuf + length < BUFFER_SIZE { unsafe { let dst = (self.buf.as_mut_ptr() as *mut u8).add(nbuf); if length <= 8 { copy_nonoverlapping_small(msg.as_ptr(), dst, length); } else { // This memcpy is *not* optimized away. ptr::copy_nonoverlapping(msg.as_ptr(), dst, length); } } self.nbuf = nbuf + length; return; } unsafe { self.slice_write_process_buffer(msg) } } // A write function for byte slices that should only be called when the // write would cause the buffer to fill. // // SAFETY: `self.buf` must be initialized up to the byte offset `self.nbuf`, // and `msg` must contain enough bytes to initialize the rest of the element // containing the byte offset `self.nbuf`. #[inline(never)] unsafe fn slice_write_process_buffer(&mut self, msg: &[u8]) { let length = msg.len(); let nbuf = self.nbuf; debug_assert!(nbuf < BUFFER_SIZE); debug_assert!(nbuf + length >= BUFFER_SIZE); // Always copy first part of input into current element of buffer. // This function should only be called when the write fills the buffer, // so we know that there is enough input to fill the current element. let valid_in_elem = nbuf % ELEM_SIZE; let needed_in_elem = ELEM_SIZE - valid_in_elem; let src = msg.as_ptr(); let dst = (self.buf.as_mut_ptr() as *mut u8).add(nbuf); copy_nonoverlapping_small(src, dst, needed_in_elem); // Process buffer. // Using `nbuf / ELEM_SIZE + 1` rather than `(nbuf + needed_in_elem) / // ELEM_SIZE` to show the compiler that this loop's upper bound is > 0. // We know that is true, because last step ensured we have a full // element in the buffer. let last = nbuf / ELEM_SIZE + 1; for i in 0..last { let elem = self.buf.get_unchecked(i).assume_init().to_le(); self.state.v3 ^= elem; Sip24Rounds::c_rounds(&mut self.state); self.state.v0 ^= elem; } // Process the remaining element-sized chunks of input. let mut processed = needed_in_elem; let input_left = length - processed; let elems_left = input_left / ELEM_SIZE; let extra_bytes_left = input_left % ELEM_SIZE; for _ in 0..elems_left { let elem = (msg.as_ptr().add(processed) as *const u64).read_unaligned().to_le(); self.state.v3 ^= elem; Sip24Rounds::c_rounds(&mut self.state); self.state.v0 ^= elem; processed += ELEM_SIZE; } // Copy remaining input into start of buffer. let src = msg.as_ptr().add(processed); let dst = self.buf.as_mut_ptr() as *mut u8; copy_nonoverlapping_small(src, dst, extra_bytes_left); self.nbuf = extra_bytes_left; self.processed += nbuf + processed; } #[inline] pub fn finish128(mut self) -> (u64, u64) { debug_assert!(self.nbuf < BUFFER_SIZE); // Process full elements in buffer. let last = self.nbuf / ELEM_SIZE; // Since we're consuming self, avoid updating members for a potential // performance gain. let mut state = self.state; for i in 0..last { let elem = unsafe { self.buf.get_unchecked(i).assume_init().to_le() }; state.v3 ^= elem; Sip24Rounds::c_rounds(&mut state); state.v0 ^= elem; } // Get remaining partial element. let elem = if self.nbuf % ELEM_SIZE != 0 { unsafe { // Ensure element is initialized by writing zero bytes. At most // `ELEM_SIZE - 1` are required given the above check. It's safe // to write this many because we have the spill and we maintain // `self.nbuf` such that this write will start before the spill. let dst = (self.buf.as_mut_ptr() as *mut u8).add(self.nbuf); ptr::write_bytes(dst, 0, ELEM_SIZE - 1); self.buf.get_unchecked(last).assume_init().to_le() } } else { 0 }; // Finalize the hash. let length = self.processed + self.nbuf; let b: u64 = ((length as u64 & 0xff) << 56) | elem; state.v3 ^= b; Sip24Rounds::c_rounds(&mut state); state.v0 ^= b; state.v2 ^= 0xee; Sip24Rounds::d_rounds(&mut state); let _0 = state.v0 ^ state.v1 ^ state.v2 ^ state.v3; state.v1 ^= 0xdd; Sip24Rounds::d_rounds(&mut state); let _1 = state.v0 ^ state.v1 ^ state.v2 ^ state.v3; (_0, _1) } } impl Hasher for SipHasher128 { #[inline] fn write_u8(&mut self, i: u8) { self.short_write(i); } #[inline] fn write_u16(&mut self, i: u16) { self.short_write(i); } #[inline] fn write_u32(&mut self, i: u32) { self.short_write(i); } #[inline] fn write_u64(&mut self, i: u64) { self.short_write(i); } #[inline] fn write_usize(&mut self, i: usize) { self.short_write(i); } #[inline] fn write_i8(&mut self, i: i8) { self.short_write(i as u8); } #[inline] fn write_i16(&mut self, i: i16) { self.short_write(i as u16); } #[inline] fn write_i32(&mut self, i: i32) { self.short_write(i as u32); } #[inline] fn write_i64(&mut self, i: i64) { self.short_write(i as u64); } #[inline] fn write_isize(&mut self, i: isize) { self.short_write(i as usize); } #[inline] fn write(&mut self, msg: &[u8]) { self.slice_write(msg); } fn finish(&self) -> u64 { panic!("SipHasher128 cannot provide valid 64 bit hashes") } } #[derive(Debug, Clone, Default)] struct Sip24Rounds; impl Sip24Rounds { #[inline] fn c_rounds(state: &mut State) { compress!(state); compress!(state); } #[inline] fn d_rounds(state: &mut State) { compress!(state); compress!(state); compress!(state); compress!(state); } }